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Intel HD Graphics 5500

Intel HD Graphics 5500

The Intel HD Graphics 5500 (GT2) is an integrated Broadwell graphics card revealed in Q1 2015. It can be found in several ULV SoCs (15 W TDP) such as the Core i5-5200U or i7-5600U. While Core i5 and Core i7 chips feature 24 EUs, the Core i3 version offers just 23 EUs. Depending on the specific CPU, the maximum GPU frequency varies between 850 and 950 MHz.

Architecture and Features

Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.

The HD Graphics 5500 represents the mid-range version of the Broadwell GPU family and consists of one slice with 24 EUs. Beyond that, there is also a low-end variant (GT1, 12 EUs) as well as higher-end models (GT3/GT3e + eDRAM, 48 EUs).

All Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The video engine can now decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.

Performance

Depending on the specific CPU, the maximum GPU frequency varies between 850 and 950 MHz. Due to the low TDP, however, the average clock in 3D applications will be somewhat lower.

Equipped with fast dual-channel memory, the HD Graphics 5500 outperforms the HD Graphics 4400 (Haswell, 20 EUs) by 20 - 25 percent and also beats the HD Graphics 5000 (Haswell, 40 EUs). However, even a low-end dedicated GeForce 820M ist about 10 - 30 percent faster than the HD 5500. Games as of 2014/2015 will usually run fluently only at (very) low settings.

Power Consumption

Utilizing a new 14 nm process, the Broadwell ULV chips are specified at just 15 W TDP and therefore suited for thin ultrabooks. The TDP is flexible and can be further reduced (7.5 or 10 W), which has a significant impact on performance.

ManufacturerIntel
HD Graphics Series
HD Graphics 530 24 @ 350 - 1150 (Boost) MHz64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 520 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 515 24 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 510 12 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameBroadwell GT2
ArchitectureBroadwell
Pipelines24 - unified
Core Speed *300 - 950 (Boost) MHz
Memory Bus Width64/128 Bit
Shared Memoryyes
DirectXDirectX 12 (FL 11_1)
Transistors1300 Million
technology14 nm
FeaturesQuick Sync
Date of Announcement05.01.2015
* The specified clock rates are only guidelines for the manufacturer and can be altered by them.
CPUGPU Base SpeedGPU Boost / Turbo
Intel Core i7-5600U2 x 2600 MHz, 15 W300 MHz950 MHz
Intel Core i7-5500U2 x 2400 MHz, 15 W300 MHz950 MHz
Intel Core i5-5300U2 x 2300 MHz, 15 W300 MHz900 MHz
» show 5 more
min. - max.300 - 300 MHz850 - 950 MHz

Benchmarks

GFXBench 3.0 - Manhattan Offscreen OGL off screen
0%
100%
min: 26.9     avg: 32.4 (7%)     median: 30.6 (6%)     max: 44.6 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
0%
100%
min: 23     avg: 30.3 (41%)     median: 26.8 (36%)     max: 40.3 fps
Cinebench R15
Ref. Match 64Bit +
OpenGL 64Bit +
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 +
T-Rex HD Onscreen C24Z16 +
3DMark (2013) - Fire Strike Standard Graphics 1920x1080
0%
100%
min: 535     avg: 692 (3%)     median: 661.5 (2%)     max: 927 Points
3DMark (2013) - Fire Strike Standard Score 1920x1080
0%
100%
min: 500     avg: 647.2 (3%)     median: 625 (3%)     max: 868 Points
3DMark (2013) - Cloud Gate Standard Graphics 1280x720
0%
100%
min: 4571     avg: 5851.8 (4%)     median: 5532 (3%)     max: 7789 Points
3DMark (2013) - Cloud Gate Standard Score 1280x720
0%
100%
min: 3351     avg: 4775.4 (14%)     median: 4780 (14%)     max: 6106 Points
3DMark (2013) - Ice Storm Unlimited Graphics Score 1280x720 offscreen
0%
100%
min: 43391     avg: 58342.9 (13%)     median: 58776 (13%)     max: 68877 Points
3DMark (2013) - Ice Storm Extreme Graphics 1920x1080
0%
100%
min: 27084     avg: 33172.2 (9%)     median: 31022.5 (8%)     max: 40670 Points
3DMark (2013) - Ice Storm Standard Graphics 1280x720
0%
100%
min: 33288     avg: 50088.6 (7%)     median: 48637 (6%)     max: 70409 Points
Unigine Heaven 3.0 - OpenGL, Normal Tessellation, High Shaders 1920x1080
0%
100%
min: 9.8     avg: 9.8 (9%)     median: 9.8 (9%)     max: 9.8 fps
Unigine Heaven 3.0 - DX 11, Normal Tessellation, High Shaders 1920x1080
0%
100%
min: 9.3     avg: 9.3 (3%)     median: 9.3 (3%)     max: 9.3 fps
ComputeMark v2.1 - Normal, Score 1024x600
0%
100%
min: 643     avg: 689.1 (4%)     median: 695 (4%)     max: 734 Points
LuxMark v2.0 64Bit - Room Scene, OpenCL GPUs-only
0%
100%
min: 128     avg: 166.7 (5%)     median: 149 (4%)     max: 306 Samples/s
LuxMark v2.0 64Bit - Sala Scene, OpenCL GPUs-only
0%
100%
min: 134     avg: 311.5 (5%)     median: 328 (6%)     max: 409 Samples/s
3DMark 11 - Performance GPU 1280x720
0%
100%
min: 667     avg: 979 (3%)     median: 979 (3%)     max: 1265 points
3DMark 11 - Performance 1280x720
0%
100%
min: 758     avg: 1087.1 (5%)     median: 1079.5 (5%)     max: 1434 points
3DMark Vantage
P GPU no PhysX 1280x1024 +
P Result no PhysX 1280x1024 +
3DMark 06 Standard 1280x1024 +
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
0%
100%
min: 12.4     avg: 15.5 (8%)     median: 15.7 (8%)     max: 17.9 fps
SPECviewperf 12
Solidworks (sw-03) 1900x1060 +
Siemens NX (snx-02) 1900x1060 +
Showcase (showcase-01) 1900x1060 +
Medical (medical-01) 1900x1060 +
Maya (maya-04) 1900x1060 +
Energy (energy-01) 1900x1060 +
Creo (creo-01) 1900x1060 +
Catia (catia-04) 1900x1060 +
SPECviewperf 11
Siemens NX 1920x1080 +
Tcvis 1920x1080 +
SolidWorks 1920x1080 +
Pro/ENGINEER 1920x1080 +