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Intel HD Graphics 6000

Intel HD Graphics 6000

The Intel HD Graphics 6000 (GT3) is an integrated Broadwell graphics card revealed in Q1 2015. It can be found in several ULV SoCs (15 W TDP) such as the Core i5-5250U or i7-5650U. The so-called GT3 GPU offers 48 EUs (Execution Units) and therefore somewhat more shader power than the previous HD 5000 (40 EUs). Depending on the specific CPU, the maximum GPU frequency varies between 950 and 1000 MHz.

Architecture and Features

Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.

The HD Graphics 6000 represents the top-end version of the Broadwell GPU family and consists of two slices with 48 EUs. Beyond that, there is also a low-end (GT1, 12 EUs), a mid-range (GT2, 24 EUs) and a high-end variant (GT3e, 48 EUs + eDRAM).

All Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The video engine can now decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.

Performance

Depending on the specific CPU, the maximum GPU frequency varies between 950 and 1000 MHz. Due to the low TDP, however, the average clock in 3D applications will be significantly lower. Overall, the HD Graphics 6000 outperforms the previous HD 5000 by 20 - 25 percent and offers a performance slightly below a dedicated GeForce 820M.

Games as of 2014/2015 will usually run fluently only at (very) low settings.

Power Consumption

Utilizing a new 14 nm process, the Broadwell ULV chips are specified at just 15 W TDP and therefore suited for thin ultrabooks. The TDP is flexible and can be further reduced (9.5 W), which has a significant impact on performance.

HD Graphics Series

HD Graphics P530 compare 24 @ 0.35 - 1.05 GHz64/128 Bit
HD Graphics 5600 compare 24 @ 0.3 - 1.05 GHz64/128 Bit
HD Graphics 6000 48 @ 0.3 - 1 GHz64/128 Bit
HD Graphics 4600 compare 20 @ 0.2 - 1.35 GHz64/128 Bit
HD Graphics 5500 compare 24 @ 0.3 - 0.95 GHz64/128 Bit
HD Graphics 5000 compare 40 @ 0.2 - 1.1 GHz64/128 Bit
HD Graphics 4400 compare 20 @ 0.2 - 1.1 GHz64/128 Bit
HD Graphics 5300 compare 24 @ 0.1 - 0.9 GHz64/128 Bit
HD Graphics 4000 compare 16 @ 0.35 - 1.35 GHz64/128 Bit
HD Graphics (Broadwell) compare 12 @ 0.1 - 0.85 GHz64/128 Bit
HD Graphics 4200 compare 20 @ 0.2 - 0.85 GHz64/128 Bit
HD Graphics (Skylake) compare 12 @ 0.3 - 0.8 GHz64/128 Bit
HD Graphics 405 (Braswell) compare 16 @ 0.32 - 0.7 GHz64/128 Bit
HD Graphics (Braswell) compare 16 @ 0.32 - 0.7 GHz64/128 Bit
HD Graphics 400 (Braswell) compare 12 @ 0.32 - 0.64 GHz64/128 Bit
HD Graphics (Haswell) compare 10 @ 0.2 - 1 GHz64/128 Bit
HD Graphics (Cherry Trail) compare 16 @ 0.2 - 0.6 GHz64/128 Bit
HD Graphics 3000 compare 12 @ 0.35 - 1.35 GHz64/128 Bit
HD Graphics 2500 compare 6 @ 0.65 - 1.15 GHz64/128 Bit
HD Graphics (Ivy Bridge) compare 6 @ 0.35 - 1.1 GHz64/128 Bit
HD Graphics 2000 compare 6 @ 0.85 - 1.35 GHz64/128 Bit
HD Graphics (Sandy Bridge) compare 6 @ 0.35 - 1.1 GHz64/128 Bit
HD Graphics (Bay Trail) compare 4 @ 0.31 - 0.9 GHz32/64/128 Bit
CodenameBroadwell GT3
ArchitectureGen. 8 Broadwell
Pipelines48 - unified
Core Speed300 - 1000 (Boost) MHz
Memory Bus Width64/128 Bit
Shared Memoryyes
APIDirectX 12 (FL 11_1), OpenGL 4.3
Transistor Count1.9 Billion
technology14 nm
FeaturesQuickSync
Date of Announcement05.01.2015
CPU in HD Graphics 6000GPU Base SpeedGPU Boost / Turbo
Intel Core i7-5650U2 x 2200 MHz, 15 W300 MHz1000 MHz
Intel Core i7-5550U2 x 2000 MHz, 15 W300 MHz1000 MHz
Intel Core i5-5350U2 x 1800 MHz, 15 W300 MHz1000 MHz
Intel Core i5-5250U2 x 1600 MHz, 15 W300 MHz1000 MHz
min. - max.300 MHz1000 MHz

Benchmarks

Performance Rating - 3DMark 11 + Fire Strike + Time Spy
0.4 pt (1%)
3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 06 3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 7844     avg: 8448     median: 8091 (11%)     max: 9408 Points
SPECviewperf 12
specvp12 sw-03 +
specvp12 snx-02 +
specvp12 showcase-01 +
specvp12 mediacal-01 +
specvp12 maya-04 +
specvp12 energy-01 +
specvp12 creo-01 +
specvp12 catia-04 +
Cinebench R10 Cinebench R10 Shading (32bit) +
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit +
Cinebench R15
Cinebench R15 OpenGL 64 Bit +
Cinebench R15 OpenGL Ref. Match 64 Bit +
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

low 1280x720
18.4  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1280x720
18.2  fps    + Compare
med. 1920x1080
12.9  fps    + Compare
high 1920x1080
11.6  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1280x720
64.2  fps    + Compare
high 1920x1080
37.4 (!)  fps    + Compare
» With all tested laptops playable in detail settings high.
Dirt 4

Dirt 4

2017
low 1280x720
41.3  fps    + Compare
» With all tested laptops playable in detail settings low.
low 1280x720
28.4  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1280x720
55.3 61 ~ 58 fps    + Compare
med. 1366x768
32.7  fps    + Compare
high 1920x1080
18.9  fps    + Compare
» With all tested laptops playable in detail settings low.
low 1280x720
20.8  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Overwatch

Overwatch

2016
low 1280x720
25  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1024x768
28.9  fps    + Compare
med. 1366x768
18.2  fps    + Compare
high 1920x1080
10.9  fps    + Compare
ultra 1920x1080
9.1  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1024x768
18.6  fps    + Compare
med. 1366x768
14  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1024x768
24.6  fps    + Compare
med. 1366x768
16.6  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
FIFA 16

FIFA 16

2015
low 1280x720
53 (!)  fps    + Compare
high 1366x768
39 (!)  fps    + Compare
ultra 1920x1080
21.3  fps    + Compare
» With all tested laptops playable in detail settings high.
low 1366x768
52.3  fps    + Compare
ultra 1920x1080
16  fps    + Compare
» With all tested laptops playable in detail settings low.
low 1024x768
35  fps    + Compare
med. 1366x768
24.8  fps    + Compare
high 1920x1080
9.5  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Mad Max

Mad Max

2015
med. 1366x768
19.3  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.