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NVIDIA GeForce 8700M GT SLI

NVIDIA GeForce 8700M GT SLI

The NVIDIA GeForce 8700M GT SLI are 2 DirectX 10 capable graphic cards, which are combined by SLI. Technically, each card contains 32 Stream processors like the 8600M GT but the core -m Shader- and memory clock is higher. Therefore the performance of each single card is somewhat higher than the 8600M GT (due to NVIDIA press releases much higher) and therefore should be sufficient for all current games in high resolutions. The SLI combination does not bring double performance and depends on the support in the game.

The 3d Mark values are very good (like with all graphic cards of the 8000 series). Nonetheless, the 128 bit Bus of each single graphic card reduces the gaming performance in high resolutions (and with activated Antialiasing). For example, the SLI combination does not achieve the values of a single 7950 GTX in F.E.A.R.. However, it is the fastest graphic solution for laptops with DirectX 10 support and allows to play all newest DirectX 10 games fluently (altough not in high details).

A particularity of the video card are the "Unified Shaders". There don't exist any more so called Stream processors but 32 so called Stream processors make the upcoming graphic work (which was done by pixel and vertex Shaders, up to now).

Drivers tell that the 8700M GT is called NB8E-SE (8800M GS) internally.

GeForce 8700M Series

GeForce 8700M GT SLI 64 @ 0.63 GHz128 Bit @ 800 MHz
GeForce 8700M GT compare 32 @ 0.63 GHz128 Bit @ 800 MHz
CodenameNB8E-SE
ArchitectureG8x
Pipelines64 - unified
Core Speed625 MHz
Shader Speed1250 MHz
Memory Speed800 MHz
Memory Bus Width128 Bit
Memory TypeGDDR3
Max. Amount of Memory1024 MB
Shared Memoryno
APIDirectX 10, Shader 4.0
Power Consumption58 Watt
Transistor Count578 Million
technology80 nm
FeaturesShader clock frequence 1250 MHz, PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoder acceleration), HDCP-capable, PowerMizer 7.0 energy management (dynamic switching between performance and energy saving), HDR (high dynamic-range lighting), designed for Windows Vista, 16x full image AA, 16x AF independent on angles, 128-bit HDR illumination with AA, Dual-Link DVI exits for TFT resolutions up to 2560x1600, PCI-E 16x, OpenGL 2.1, Gigathread technology
Notebook Sizelarge
Date of Announcement18.09.2007
InformationSlot MXM-III and more due to the 35W TDP, 80nm manufacturing  process
Link to Manufacturer Pagewww.nvidia.de

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 2001SE - 3DMark 2001 - Standard
min: 26572     avg: 28439     median: 28650 (30%)     max: 30095 Points
3DMark 03 - 3DMark 03 - Standard
min: 22108     avg: 24181     median: 24181 (13%)     max: 26254 Points
3DMark 05 - 3DMark 05 - Standard
min: 12835     avg: 14111     median: 14494 (16%)     max: 15005 Points
3DMark 06 3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 7773     avg: 8211     median: 8176 (11%)     max: 8719 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
- Range of benchmark values for this graphics card
red legend - Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
high 1024x768
20  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Additional Benchmarks
High 1280x800
17
High 1440x900
14
High 800x600
23
35.4
Low 1920x1200
48
Medium 1920x1200
21.2
High 1920x1200
11.1
Low 0xAF 0xAA 800x600
83.8
Med 0xAF 0xAA 800x600
54.4
F.E.A.R.

F.E.A.R.

2005
low 640x480
357 371 397 600 ~ 431 fps    + Compare
med. 800x600
82 162 162 172 ~ 145 fps    + Compare
high 1024x768
55 57 114 114 ~ 85 fps    + Compare
» With all tested laptops playable in detail settings high.
Doom 3

Doom 3

2004
low 640x480
152.4 208.6 208.8 ~ 190 fps    + Compare
med. 640x480
148.9 186.6 211.7 ~ 182 fps    + Compare
high 800x600
146.8 160.3 181 ~ 163 fps    + Compare
ultra 1024x768
132.9 141.5 144.2 ~ 140 fps    + Compare
» With all tested laptops playable in detail settings ultra.
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
682  fps    + Compare
» With all tested laptops playable in detail settings high.
lowmed.highultraQHD4K
Crysis - GPU Benchmark20
F.E.A.R.43114585
Doom 3190182163140
Quake 3 Arena - Timedemo682
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps



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For more games that might be playable and a list of all games and graphics cards visit our Gaming List

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

search for model:
v1.28
log 06. 12:49:10

#0 ran 0s before starting gpusingle class +0s ... 0s

#1 no ids found in url (should be separated by "_") +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Wed, 04 Dec 2024 05:29:11 +0100 +0.001s ... 0.001s

#4 composed specs +0.026s ... 0.027s

#5 did output specs +0s ... 0.027s

#6 start showIntegratedCPUs +0s ... 0.027s

#7 getting avg benchmarks for device 499 +0.012s ... 0.038s

#8 got single benchmarks 499 +0.011s ... 0.049s

#9 got avg benchmarks for devices +0s ... 0.049s

#10 min, max, avg, median took s +0.171s ... 0.22s

#11 before gaming benchmark output +0s ... 0.22s

#12 Got 26 rows for game benchmarks. +0.002s ... 0.222s

#13 composed SQL query for gamebenchmarks +0s ... 0.222s

#14 got data and put it in $dataArray +0.001s ... 0.224s

#15 benchmarks composed for output. +0.077s ... 0.3s

#16 return log +0.004s ... 0.305s

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Class 1

Class 2

Radeon PRO W6600M *

Class 3

UHD Graphics 32EUs
UHD Graphics 750

Class 4

* Approximate position of the graphics adapter