NVIDIA GeForce 8800M GTS
The Nvidia GeForce 8800M GTS (also known as nVidia GeForce Go 8800M) is based upon the desktop G92 chip and is essentially a reduced (64 versus 96 Unified Shaders) 9800M GTX chip for DirectX 10.
The most important feature of the GeForce 8800M GTS is its use of "Unified Shaders". Dedicated pixel and vertex shaders are replaced by 64 Stream processors, which now do all the graphics workload previously handled by the two former discrete shaders. Furthermore, the Shader units are clocked higher than the core GPU itself (1250 MHz versus 800 MHz).
The performance of the 8800M GTS should be much greater than the 8700M GT because of the 256 bit wide memory bus and the higher amount of Unified Shaders. Most games of 2007 should run fluently on high detail settings, save for intensive titles such as Crysis and World in Conflict. Models are available in 256 MB and 512 MB GDDR3 versions. Compared to more recent graphics cards, the 8800M GTS performs similarly to the 40nm Nvidia Geforce GTS 250M.
The current consumption and heat output will likely be higher than the 8700M GT, thus making the 8800M GTS suitable for larger notebooks with more powerful cooling solutions.
|GeForce 8800M Series|
|Pipelines||64 - unified|
|Core Speed||500 MHz|
|Shader Speed||1250 MHz|
|Memory Speed||800 MHz|
|Memory Bus Width||256 Bit|
|Max. Amount of Memory||512 MB|
|DirectX||DirectX 10, Shader 4.0|
|Transistor Count||754 Million|
|Features||1250 MHz Shader clock, probably: PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoder acceleration), HDCP-capable, PowerMizer 7.0 energy management (dynamic switching between performance and energy saving), HDR (high dynamic-range lighting), designed for Windows Vista, Dual-Link DVI-D exits for resolutions from TFT up to 2560x1600, PCI-E 16x, OpenGL 2.1, Gigathread technology|
|Date of Announcement||19.11.2007|
|Information||MXM Faktor III|
|Link to Manufacturer Page||http://www.nvidia.com/object/geforce_880...|
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