NVIDIA GeForce GTX 1650 Mobile
The Nvidia GeForce GTX 1650 for laptops is a mobile graphics card that is based on the Turing architecture (TU117 chip). Compared to the faster RTX 2000 GPUs (e.g. RTX 2060), the 1650 integrates no Raytracing or Tensor cores. The performance should be slightly faster than the old GeForce GTX 1050 Ti. Compared to the desktop version, the mobile GTX1650 can use all 1024 shaders of the TU117 chip, but there are also versions with 896 shaders.
Starting March 2020, the GTX 1650 Mobile is also available with fast 12 Gbits GDDR6 graphics memory (N18P-G61, 896 shaders) as a refresh.
The Turing generation did not only introduce raytracing for the RTX cards, but also optimized the architecture of the cores and caches. According to Nvidia the CUDA cores offer now a concurrent execution of floating point and integer operations for increased performance in compute-heavy workloads of modern games. Furthermore, the caches were reworked (new unified memory architecture with twice the cache compared to Pascal). This leads to 50% more instructions per clock and a 40% more power efficient usage compared to Pascal.
Compared to the bigger Turing chips (like the TU116 of the GTX 1660 Ti and the RTX lineup), the TU117 does not include the new NVENC encoder but an older one similar to the one used in Pascal and Volta.
The power consumption of the 1650 for laptops is specified at 50 Watt TGP (Total Graphics Power) by Nvidia and therefore 15 Watt higher than the efficient (and slower) Max-Q variant of the 1650. The TU117 chip is manufactured in 12nm FFN at TSMC.
|GeForce GTX 1600 Series|
|Pipelines||1024 - unified|
|Core Speed||1380 - 1560 (Boost) MHz|
|Memory Speed||12000 effective = 1500 MHz|
|Memory Bus Width||128 Bit|
|Memory Type||GDDR5, GDDR6|
|Max. Amount of Memory||4 GB|
|Memory Bandwidth||192 GB/s|
|API||DirectX 12_1, OpenGL 4.6|
|Power Consumption||50 Watt|
|Notebook Size||medium sized|
|Date of Announcement||23.04.2019|
|Link to Manufacturer Page||https://www.nvidia.com/en-gb/geforce/gam...|