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NVIDIA GeForce GTX 1650 (Laptop)

NVIDIA GeForce GTX 1650 (Laptop)

The Nvidia GeForce GTX 1650 for laptops is a mobile graphics card that is based on the Turing architecture (TU117 chip). Compared to the faster RTX 2000 GPUs (e.g. RTX 2060), the 1650 integrates no Raytracing or Tensor cores. The performance should be slightly faster than the old GeForce GTX 1050 Ti. Compared to the desktop version, the mobile GTX1650 uses all 1024 shaders of the TU117 chip.

The Turing generation did not only introduce raytracing for the RTX cards, but also optimized the architecture of the cores and caches. According to Nvidia the CUDA cores offer now a concurrent execution of floating point and integer operations for increased performance in compute-heavy workloads of modern games. Furthermore, the caches were reworked (new unified memory architecture with twice the cache compared to Pascal). This leads to 50% more instructions per clock and a 40% more power efficient usage compared to Pascal.

Compared to the bigger Turing chips (like the TU116 of the GTX 1660 Ti and the RTX lineup), the TU117 does not include the new NVENC encoder but an older one similar to the one used in Pascal and Volta.

The power consumption of the 1650 for laptops is specified at 50 Watt TGP (Total Graphics Power) by Nvidia and therefore 15 Watt higher than the efficient (and slower) Max-Q variant of the 1650. The TU117 chip is manufactured in 12nm FFN at TSMC.

ManufacturerNVIDIA
GeForce GTX 1600 Series
GeForce GTX 1660 Ti (Desktop) (compare) 1536 @ 1500 - 1770 (Boost) MHz192 Bit @ 12000 MHz
GeForce GTX 1660 Super (Desktop) (compare) 1408 @ 1530 - 1785 (Boost) MHz192 Bit @ 14000 MHz
GeForce GTX 1660 Ti (Laptop) (compare) 1536 @ 1455 - 1590 (Boost) MHz192 Bit @ 12000 MHz
GeForce GTX 1660 (Desktop) (compare) 1408 @ 1530 - 1785 (Boost) MHz192 Bit @ 8000 MHz
GeForce GTX 1660 Ti Max-Q (compare) 1536 @ 1140 - 1335 (Boost) MHz192 Bit @ 12000 MHz
GeForce GTX 1650 Ti (Desktop) (compare) 1024 @ 1530 - 1725 (Boost) MHz128 Bit @ 8000 MHz
GeForce GTX 1650 (Laptop) 1024 @ 1395 - 1560 (Boost) MHz128 Bit @ 8000 MHz
GeForce GTX 1650 (Desktop) (compare) 896 @ 1485 - 1665 (Boost) MHz128 Bit @ 8000 MHz
GeForce GTX 1650 Max-Q (compare) 1024 @ 1020 - 1245 (Boost) MHz128 Bit @ 8000 MHz
ArchitectureTuring
Pipelines1024 - unified
Core Speed1395 - 1560 (Boost) MHz
Memory Speed8000 MHz
Memory Bus Width128 Bit
Memory TypeGDDR5
Max. Amount of Memory4096 MB
Shared Memoryno
DirectXDirectX 12_1
technology12 nm
Notebook Sizemedium sized
Date of Announcement23.04.2019
Link to Manufacturer Pagehttps://www.nvidia.com/en-gb/geforce/gam...

Benchmarks

3DMark - Time Spy Score 2560x1440
min: 3437     avg: 3602.8     median: 3608 (27%)     max: 3751 Points
3DMark - Time Spy Graphics 2560x1440
min: 3353     avg: 3507.8     median: 3508 (24%)     max: 3700 Points
3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 200727     avg: 305634     median: 364872 (69%)     max: 376241 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
min: 57517     avg: 84527.3     median: 79709 (11%)     max: 120012 Points
3DMark - Cloud Gate Standard Score 1280x720
min: 16079     avg: 24256.3     median: 24087 (39%)     max: 30573 Points
3DMark - Cloud Gate Standard Graphics 1280x720
min: 38016     avg: 54186.3     median: 57558 (31%)     max: 61286 Points
3DMark - Fire Strike Score 1920x1080
min: 7356     avg: 8047.9     median: 8074 (30%)     max: 8367 Points
3DMark - Fire Strike Graphics 1920x1080
min: 8532     avg: 9264.1     median: 9292 (23%)     max: 9536 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 60813     avg: 104654     median: 101952 (14%)     max: 149698 Points
3DMark 11 - Performance 1280x720
min: 10635     avg: 11872.6     median: 11885 (34%)     max: 13143 points
3DMark 11 - Performance GPU 1280x720
min: 12388     avg: 13210     median: 13230 (26%)     max: 13575 points
3DMark Vantage
P Result 1280x1024 +
P GPU no PhysX 1280x1024 +
3DMark 06 Standard 1280x1024 +
Unigine Heaven 3.0 - OpenGL, Normal Tessellation, High Shaders 1920x1080
97.6 fps (56%)
SPECviewperf 13 Solidworks (sw-04) +
Siemens NX (snx-03) +
Showcase (showcase-02) +
Medical (medical-02) +
Maya (maya-05) +
Creo (creo-02) +
Catia (catia-05) +
3ds Max (3dsmax-06) +
Cinebench R10 Shading 32Bit +
Cinebench R11.5 OpenGL 64Bit +
Cinebench R15
OpenGL 64Bit +
Ref. Match 64Bit +
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 +
T-Rex HD Onscreen C24Z16 +
GFXBench - Aztec Ruins High Tier Onscreen
60 fps (38%)
GFXBench - Aztec Ruins Normal Tier Onscreen
60 fps (30%)
GFXBench - Car Chase Offscreen off screen
min: 170     avg: 177.1     median: 177 (45%)     max: 184 fps
GFXBench - Car Chase Onscreen on screen
min: 60     avg: 99     median: 98 (37%)     max: 137 fps
LuxMark v2.0 64Bit - Room GPUs-only
min: 1294     avg: 1478.5     median: 1478 (28%)     max: 1663 Samples/s
LuxMark v2.0 64Bit - Sala GPUs-only
min: 2474     avg: 2872.5     median: 2872 (27%)     max: 3271 Samples/s
ComputeMark v2.1 - Normal, Score 1024x600
min: 6891     avg: 6931     median: 6931 (25%)     max: 6971 Points
Power Consumption - Witcher 3 ultra - Power Consumption *
min: 82     avg: 91.7     median: 91 (20%)     max: 105 Watt
Clock Speed - GPU Clock Witcher 3 ultra
min: 1635     avg: 1642.5     median: 1642 (86%)     max: 1650 MHz