ELEX Laptop and Desktop Benchmarks
Graphics
For the original German review, see here.
The fact that ELEX is a game designed by the German developer Piranha Bytes is clear after just a few minutes. ELEX has inherited almost all the same strengths and weaknesses as prior Piranha Bytes productions – both the Gothic and the Risen series.
Let us start with our criticisms. The choppy controls are definitely one of the open-world RPG's greatest shortcomings. The battles are often chaotic, and the climbing passages feel unpolished. The character tends to get caught on small protrusions, forcing the player to use the jump key. On the whole, the animations are no longer in step with the times – to the point that the player often feels somewhat embarrassed on behalf of the developers.
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Along the same lines, the texture quality does not measure up to some other RPG games, such as The Witcher 3. The level of detail on ground and object surfaces is generally mediocre. In addition to all this, the game is plagued by a variety of clipping and gameplay bugs. In one case, ELEX completely ceased to show in-game text, though restarting the game rectified this problem. The sometimes-exaggerated depth-of-field also irritated us.
Nevertheless, turning our attention to the title's positive characteristics: The game world is elaborately crafted – teeming with thick vegetation, diverse and realistic landscape architecture, and a wide range of vision that encompasses gorgeous panoramas. Many RPG competitors' worlds feel very generic by comparison. Alongside the great level design, the game also offers fluid changeovers from day to night and vice versa, a weather system, and lovely light-and-shadow play. The overall package is rounded off by the game's exceptionally original style that – as previously mentioned – brings sci-fi elements into a post-apocalyptic fantasy world.
In the realm of graphics options, Piranha Bytes pulls out all the stops. The menu includes over 10 settings, most of which can be regulated across a gradation of levels. The settings range from anisotropic filtering to render distance. The fact that the image freezes for a few seconds after a change in shader quality is normal. In the realm of anti-aliasing, ELEX utilizes the post-process FXAA and SMAA techniques. As usual, these do a mediocre job (grasses still flicker, for example) and make the image faintly blurry.
Because all settings changes are immediately adopted, the game does not need to be restarted – very commendable. Load times – at least on an SSD – are completely reasonable. The same goes for the game size, which comes to around 27 GB. Meanwhile, the lack of explanatory notes regarding the various settings proved quite frustrating. The dearth of presets was also somewhat irritating, given that all the options need to be hand-tuned.
As the screenshots further down reveal, there are massive differences between the individual quality settings. While ELEX looks quite ugly at minimum settings (extremely muddy textures, hardly any shadows), starting at medium details the world begins to come into its own. At the high and maximum settings, the textures and shadows sharpen once again, but the intensified sharpness is not substantially more pleasing to the eye. The built-in fps limit means that the game maxes out at 122 fps – regardless of chosen settings. VSync was always deactivated in our tests, and the scaling option (also located in the video menu) was always set to 100%.
Benchmark
Because most of ELEX takes place outdoors, we used an outside sequence for our benchmarks. After the player has explored a limited area on a plateau and left a satellite station via elevator, thereby completing the tutorial, ELEX throws the player out into the world. After just a few meters, we meet the first NPC. Starting at that point, we sprint with the main character along a fixed route for around 30 seconds – a path that Fraps records.
Thanks to the representativeness of the character, with the help of the benchmark we can get a good idea of the game's expected average performance. In order to play ELEX properly, you will need an average of at least 35-40 fps – though hardcore gamers will of course only be satisfied at a higher frame rate.
Results
As long as you do not try to run the game on a low-end chip or a GPU integrated into the processor (the Intel HD Graphics 630, for instance, is much too weak), ELEX's hardware demands are reasonable. 1280x720 pixels and minimum settings run very smoothly on a low mid-range graphics card. At these settings, we got over 50 fps out of the GeForce MX150.
For 1920x1080 pixels, an upper mid-range model is far better. While it is possible to play the game at normal details starting with a GeForce GTX 1050, a combination of Full HD resolution and high details requires a GeForce GTX 1050 Ti. A genuine gaming laptop is only necessary for maximum settings. Depending on the resolution, we recommend either a GeForce GTX 1060 (1920x1080), a GeForce GTX 1070 (2560x1440), or a GeForce GTX 1080 (3840x2160). The processor did not limit the frame rate on any of the devices we used in our tests.
ELEX | |
3840x2160 Ultra / On AA:SM AF:16x 2560x1440 Ultra / On AA:SM AF:16x 1920x1080 Ultra / On AA:SM AF:16x 1920x1080 High / On AA:FX AF:8x 1920x1080 Medium / Off AF:4x 1280x720 Low / Off | |
NVIDIA GeForce GTX 1080 Ti (Desktop), 4790K | |
NVIDIA GeForce GTX 1080 (Desktop), 6700K | |
NVIDIA GeForce GTX 1080 Mobile, i7-7820HK | |
NVIDIA GeForce GTX 1070 (Desktop), 6700K | |
NVIDIA GeForce GTX 1070 Mobile, 6820HK | |
NVIDIA GeForce GTX 980, 6700K | |
NVIDIA GeForce GTX 1060 (Desktop), 6700K | |
NVIDIA GeForce GTX 1060 Mobile, 6820HK | |
NVIDIA GeForce GTX 1050 Ti Mobile, i7-7700HQ | |
NVIDIA GeForce GTX 1050 Mobile, i7-7700HQ | |
NVIDIA GeForce GTX 965M, 6700HQ | |
NVIDIA GeForce GTX 950M, 6700HQ | |
NVIDIA GeForce MX150, i7-7700HQ | |
NVIDIA GeForce 940MX, 6700HQ | |
NVIDIA GeForce 940M, 5700HQ | |
NVIDIA GeForce 920M, 2970M | |
Intel HD Graphics 630, i7-7700HQ |
Overview
Test Systems
Device | Graphics Card | Processor | RAM | Operating System |
---|---|---|---|---|
Desktop-PC I | MSI GeForce GTX 1080 (8 GB GDDR5X) MSI GeForce GTX 1070 (8 GB GDDR5) Nvidia GeForce GTX 1060 (6 GB GDDR5) Nvidia GeForce GTX 980 (4 GB GDDR5) |
Intel Core i7-6700K | 2 x 8 GB DDR4 | Windows 10 64 Bit |
Desktop-PC II | Nvidia GeForce GTX 1080 Ti (11 GB GDDR5X) Asus GeForce GTX 980 Ti (6 GB GDDR5) XFX Radeon R9 Fury (4 GB HBM) Sapphire Radeon R9 290X (4 GB GDDR5) Sapphire Radeon R9 280X (3 GB GDDR5) MSI Radeon R7 370 (2 GB GDDR5) |
Intel Core i7-4790K | 2 x 4 GB DDR3 | Windows 10 64 Bit |
Alienware 17 R4 | Nvidia GeForce GTX 1080 (8 GB GDDR5X) | Intel Core i7-7820HK | 2 x 16 GB DDR4 | Windows 10 64 Bit |
Asus G752VS | Nvidia GeForce GTX 1070 (8 GB GDDR5) | Intel Core i7-6820HK | 2 x 16 GB DDR4 | Windows 10 64 Bit |
MSI GT62VR | Nvidia GeForce GTX 1060 (6 GB GDDR5) | Intel Core i7-6820HK | 4 x 8 GB DDR4 | Windows 10 64 Bit |
MSI GE72 | Nvidia GeForce GTX 1050 Ti (4 GB GDDR5) | Intel Core i7-7700HQ | 2 x 4 GB DDR4 | Windows 10 64 Bit |
Asus GL753VD | Nvidia GeForce GTX 1050 (4 GB GDDR5) | Intel Core i7-7700HQ | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI GL62 | Nvidia GeForce GTX 1050 (2 GB GDDR5) | Intel Core i7-7700HQ | 2 x 4 GB DDR4 | Windows 10 64 Bit |
MSI GE72 | Nvidia GeForce GTX 965M (2 GB GDDR5) | Intel Core i7-6700HQ | 1 x 8 GB DDR4 | Windows 10 64 Bit |
MSI PE60 | Nvidia GeForce GTX 950M (2 GB GDDR5) | Intel Core i7-6700HQ | 2 x 4 GB DDR4 | Windows 10 64 Bit |
MSI PL62 | Nvidia GeForce MX150 (2 GB GDDR5) | Intel Core i7-7700HQ | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI CX72 | Nvidia GeForce 940MX (2 GB DDR3) | Intel Core i7-6700HQ | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI GP62 | Nvidia GeForce 940M (2 GB DDR3) | Intel Core i7-5700HQ | 1 x 8 GB DDR3 | Windows 10 64 Bit |
MSI CX61 | Nvidia GeForce 920M (2 GB DDR3) | Intel Celeron 2970M | 1 x 8 GB DDR3 | Windows 10 64 Bit |
Asus N551ZU | AMD Radeon R9 M280X (4 GB GDDR5) | AMD FX-7600P | 2 x 4 GB DDR3 | Windows 10 64 Bit |
4K Monitor | Nvidia driver | AMD driver |
---|---|---|
2 x Asus PB287Q, Philips 328P6VJEB | ForceWare 388.00 | Crimson 17.10.1 |