The Nvidia GeForce MX150 is a dedicated entry-level mobile graphics card for laptops based on the GP108 chip with the Pascal architecture. It was announced mid 2017 and is the mobile version of the desktop GeForce GT 1030. It offers the same 384 shader cores and 64 Bit memory bus manufactured in 14 nm. The clock rates and performance however are a bit higher than the desktop GT 1030. Officially it is the successor to the older Maxwell based GeForce 940MX.
Currently there are two variants of the MX150, a "normal" N17S-G1-A1 with 1468 - 1531 MHz and 25 Watt TDP and a power efficient variant named N17S-LG-A1 with 936 - 1037 MHz (-32%) and 10 Watt TDP (-60%) for thin and light laptops.
The GP108 chip is manufactured in a 14 nm FinFET process at Samsung (LPP) and offers a number of new features, including support for DisplayPort 1.4 (ready), HDMI 2.0b, HDR and improved H.265 video de- and encoding (PlayReady 3.0). 4K HDR with Netflix however wont run due to the minimum 3 GB graphics memory that is required. Compared to the bigger Pascal chips, the small GP108 does not support Simultaneous Multi-Projection (SMP) for VR and G-Sync. A full list of improvements and the new Pascal desktop GPUs is available in our dedicated Pascal architecture article.
The performance however is higher than the old GeForce GTX 950M with GDDR5 memory. Still modern and demanding games only run in low settings and resolutions fluently. E.g. Assassin's Creed Origins was only playable in lowest settings and 1280x720 pixels. Less demanding games like Call of Duty WW2 also ran in medium settings and Full HD fluently. See below for more and detailed gaming benchmarks.
The power efficient N17S-LG-A1 ULV variant is clearly slower than the normal one (due to the 32% lower boost clock).
The power consumption (25 Watt TDP of the chip alone) however lies on a level of the old 940MX (23 Watt). The older 950M and the new GTX 1050 are rated much higher with 40 Watt TDP. The GeForce MX150 also uses a small 23 x 23 mm package due to the small chip size.