Resident Evil Village Performance Analysis
Technology
While Resident Evil 7 was mostly set indoors, Resident Evil Village offers many expansive outdoor areas, which partially reduce the horror factor, because they provide more freedom of movement.
Capcom’s proprietary RE Engine, which managed to impress us when we were analysing the previous entry in the series, impresses once again, thanks to the numerous improvements made by Capcom. When it comes to the textures, character detail and the richness of the environment, Resident Evil Village is way ahead of most other horror/action games.
This is why the game size of only 28 GB looks so impressive. These days most AAA titles require significantly more storage space.
However, Resident Evil Village is quite a VRAM hog. According to the built-in VRAM gauge, the game requires 4 GB of video memory at 1080p even on the lowest settings. On high settings, the title needs almost 6 GB of VRAM at 1080p. On the highest settings, the game requires a whopping 12 GB of VRAM!
Howbeit, Resident Evil Village still manages to run well on weaker GPUs. It requires much more VRAM than Resident Evil 7, though. All in all, we would describe the game as well optimised, because even mid-range graphics cards can achieve surprisingly high frame rates in RE Village.
As we mentioned earlier, Resident Evil Village offers support for RT effects. They can only be enabled on supported GPUs, though. There is a dedicated RT preset, which we used for some of our benchmarks. It sets the RT settings to medium.
With ray tracing on, we saw a 30% drop in performance. Most gamers will be able to notice such a steep drop in performance. Nevertheless, in most cases, players will not have to enable DLSS to get decent frame rates in Resident Evil Village with RT effects enabled.
The graphics settings menu left a mixed impression. It offers more than 30 graphics settings. There are also presets which allow players to change most settings in one fell swoop. We conducted our benchmarks using presets. We only made a few changes such as disabling vertical synchronisation and removing the frame rate cap. We also used the Normal Rendering mode.
Changing the resolution in Resident Evil Village can be quite annoying because resolution changes apply instantaneously. Furthermore, the graphics settings menu looks really “console-y”. It is not easy to navigate on a computer. On the plus side, the game explains what each setting does with the help of text and images.
We did not encounter any technical problems during our gaming session. The fact that the game does not always start in fullscreen mode can be easily overlooked (simply press Alt + Enter to enter the fullscreen mode). What is more, the game stutters for a short while on certain systems right after the loading is complete.
Some caution is advisable when using external monitors. For instance, both the MSI GT76 (RTX 2080) and the MSI GP65 (RTX 2070) had severe issues with frame pacing when we connected them to our 4K monitor. This was probably caused by an unstable driver.
Benchmark
As you can see from the video below, our benchmark takes place at the end of the tutorial mission. There is a typewriter in the village’s church, which allows you to save the game manually. We decided to use this location for our benchmark. Our 30-second benchmark starts after we leave the church. Our benchmark sequence consists of us running through the village. We use CapFrameX to record the frame rates.
Results
FHD (1920x1080)
Because Resident Evil Village needs so much VRAM almost all entry-level GPUs cannot run it smoothly. Even Nvidia and AMD graphics cards with 2 GB of video memory cannot handle the game on the lowest settings at 1080p. Gamers will need a graphics card with 4 GB of VRAM such as the Radeon RX 5500M or GeForce GTX 1650 to achieve playable frame rates at 1080p on high settings.
Resident Evil Village | |
1920x1080 Prioritize Performance Preset 1920x1080 Balanced Preset 1920x1080 Prioritize Graphics Preset 1920x1080 Max Preset | |
NVIDIA GeForce RTX 3080, i9-9900K | |
NVIDIA GeForce RTX 3070, i9-9900K | |
NVIDIA GeForce RTX 2080 Ti (Desktop), i9-9900K | |
NVIDIA GeForce RTX 3090, i9-9900K | |
NVIDIA GeForce RTX 2080 (Desktop), i9-9900K | |
NVIDIA GeForce RTX 2080 Mobile, i9-9900K | |
NVIDIA GeForce RTX 2070 Mobile, i7-9750H | |
AMD Radeon RX 5600M, R7 4800H | |
NVIDIA GeForce RTX 2060 Mobile, i7-9750H | |
NVIDIA GeForce GTX 1660 Ti Mobile, i7-9750H | |
AMD Radeon RX 5500M, R7 3750H | |
NVIDIA GeForce GTX 1650 Ti Mobile, i7-10750H | |
NVIDIA GeForce GTX 1650 Mobile, i7-10750H | |
NVIDIA GeForce MX350, i5-10210U | |
NVIDIA GeForce GTX 1060 Mobile, 6820HK | |
NVIDIA GeForce GTX 1050 Mobile, i7-7700HQ |
QHD (2560x1440)
GPUs with 6 or 8 GB of VRAM can easily handle Resident Evil Village. Gamers will need a Radeon RX 5600M or GeForce GTX 1660 Ti to achieve playable frame rates at 1440p on the highest settings.
Resident Evil Village | |
2560x1440 Max Preset | |
NVIDIA GeForce RTX 3080, i9-9900K | |
NVIDIA GeForce RTX 3090, i9-9900K | |
NVIDIA GeForce RTX 2080 Ti (Desktop), i9-9900K | |
NVIDIA GeForce RTX 3070, i9-9900K | |
NVIDIA GeForce RTX 2080 (Desktop), i9-9900K | |
AMD Radeon RX 5600M, R7 4800H | |
NVIDIA GeForce RTX 2060 Mobile, i7-9750H | |
NVIDIA GeForce GTX 1660 Ti Mobile, i7-9750H | |
NVIDIA GeForce GTX 1650 Ti Mobile, i7-10750H | |
AMD Radeon RX 5500M, R7 3750H | |
NVIDIA GeForce GTX 1650 Mobile, i7-10750H |
UHD (3840x2160)
Gamers will need a high-end GPU such as the GeForce RTX 2080 to run RE Village smoothly at 4K on the highest settings.
Resident Evil Village | |
3840x2160 Max Preset | |
NVIDIA GeForce RTX 3090, i9-9900K | |
NVIDIA GeForce RTX 3080, i9-9900K | |
NVIDIA GeForce RTX 2080 Ti (Desktop), i9-9900K | |
NVIDIA GeForce RTX 3070, i9-9900K | |
NVIDIA GeForce RTX 2080 (Desktop), i9-9900K | |
NVIDIA GeForce RTX 2060 Mobile, i7-9750H | |
AMD Radeon RX 5600M, R7 4800H | |
NVIDIA GeForce GTX 1660 Ti Mobile, i7-9750H | |
AMD Radeon RX 5500M, R7 3750H | |
NVIDIA GeForce GTX 1650 Ti Mobile, i7-10750H | |
NVIDIA GeForce GTX 1650 Mobile, i7-10750H |
Ray tracing
You will need an RTX 2060 or better for an RT experience.
Resident Evil Village | |
1920x1080 Ray Tracing Preset | |
NVIDIA GeForce RTX 3080, i9-9900K | |
NVIDIA GeForce RTX 3090, i9-9900K | |
NVIDIA GeForce RTX 2080 Ti (Desktop), i9-9900K | |
NVIDIA GeForce RTX 3070, i9-9900K | |
NVIDIA GeForce RTX 2080 (Desktop), i9-9900K | |
NVIDIA GeForce RTX 2080 Mobile, i9-9900K | |
NVIDIA GeForce RTX 2070 Mobile, i7-9750H | |
NVIDIA GeForce RTX 2060 Mobile, i7-9750H |
Note
Because benchmarking video games is very time consuming and is often constrained by installation/activation limits, at the time of publishing, we were able only to provide a part of our performance analysis of Resident Evil Village. Other graphics cards will be added in the coming days and weeks.
Overview
Test Systems
Device | GPU | CPU | RAM | OS |
---|---|---|---|---|
Desktop PC I | MSI GeForce RTX 3090 (24 GB GDDR6X) MSI GeForce RTX 3080 (10 GB GDDR6X) MSI GeForce RTX 3070 (8 GB GDDR6) MSI GeForce RTX 2080 Ti (11 GB GDDR6) MSI GeForce RTX 2080 (8 GB GDDR6) |
Intel Core i9-9900K | 4 x 8 GB DDR4 | Windows 10 64 Bit |
Desktop PC II | Nvidia GeForce GTX 1080 Ti (11 GB GDDR5X) Asus GeForce GTX 980 Ti (6 GB GDDR5) |
Intel Core i7-8086K, Aorus Z370 Ultra Gaming | 2 x 8 GB DDR4 | Windows 10 64 Bit |
Desktop PC III | Nvidia GeForce RTX 3090 FE(24 GB GDDR6X) Nvidia Titan RTX (24 GB GDDR6) Nvidia GeForce RTX 2080 Super (8 GB GDDR6) Nvidia GeForce RTX 2070 Super (8 GB GDDR6)Nvidia GeForce RTX 2060 Super (8 GB GDDR6) KFA2 GeForce GTX 1660 Super (6 GB GDDR6) PNY GeForce GTX 1660 (6 GB GDDR5) KFA2 GeForce GTX 1650 Super (4 GB GDDR6) KFA2 GeForce GTX 1650 (4 GB GDDR5) AMD Radeon RX 5700 XT (8 GB GDDR6) AMD Radeon RX 5700 (8 GB GDDR6) AMD Radeon RX 5600 XT (6 GB GDDR6) AMD Radeon RX 5500 XT (8 GB GDDR6) AMD Radeon RX Vega 64 (8 GB HBM2) |
AMD Ryzen 9 5900X | 2 x 16 GB DDR4 | Windows 10 64 Bit |
MSI GT76 | Nvidia GeForce RTX 2080 (8 GB GDDR6) | Intel Core i9-9900K | 2 x 16 GB DDR4 | Windows 10 64 Bit |
MSI GP65 | Nvidia GeForce RTX 2070 (8 GB GDDR6) | Intel Core i7-9750H | 2 x 16 GB DDR4 | Windows 10 64 Bit |
MSI GE65 | Nvidia GeForce RTX 2060 (6 GB GDDR6) | Intel Core i7-9750H | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI GP65 | Nvidia GeForce GTX 1660 Ti (6 GB GDDR6) | Intel Core i7-9750H | 2 x 16 GB DDR4 | Windows 10 64 Bit |
MSI GP75 | Nvidia GeForce GTX 1650 Ti (4 GB GDDR6) | Intel Core i7-10750H | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI GL75 | Nvidia GeForce GTX 1650 (4 GB GDDR6) | Intel Core i7-10750H | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI GT62VR | Nvidia GeForce GTX 1060 (6 GB GDDR5) | Intel Core i7-6820HK | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI GE72 | Nvidia GeForce GTX 1050 Ti (2 GB GDDR5) | Intel Core i7-7700HQ | 2 x 4 GB DDR4 | Windows 10 64 Bit |
MSI GL62 | Nvidia GeForce GTX 1050 (2 GB GDDR5) | Intel Core i7-7700HQ | 2 x 4 GB DDR4 | Windows 10 64 Bit |
Honor MagicBook Pro | Nvidia GeForce MX350 (2 GB GDDR5) | Intel Core i7-10210U | 1 x 16 GB DDR4 | Windows 10 64 Bit |
Dell G5 15 SE | AMD Radeon RX5600M (6 GB GDDR6) | AMD Ryzen 7 4800H | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI Alpha 15 | AMD Radeon RX5500M (4 GB GDDR6) | AMD Ryzen 7 3750H | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI Prestige 14 Evo | Intel Iris Xe (96 CUs) | Intel Core i7-1185G7 | 1 x 16 GB DDR4 | Windows 10 64 Bit |
4K monitors | Nvidia drivers | AMD drivers |
---|---|---|
Asus PB287Q, Philips Brilliance 329P9H, Acer Predator XB321HK | ForceWare 466.27 | Adrenalin 21.5.1 |