The Nvidia GeForce GTX 1650 for desktop PCs is a graphics card that is based on the Turing architecture (TU117 chip). Compared to the faster RTX 2000 GPUs (e.g. RTX 2060), the 1650 integrates no Raytracing or Tensor cores. The performance should be slightly faster than the old GeForce GTX 1050 Ti. Although, the mobile variant of the GTX1650 uses the same name, it is a bit slower due to lower clock rates.
The Turing generation did not only introduce raytracing for the RTX cards, but also optimized the architecture of the cores and caches. According to Nvidia the CUDA cores offer now a concurrent execution of floating point and integer operations for increased performance in compute-heavy workloads of modern games. Furthermore, the caches were reworked (new unified memory architecture with twice the cache compared to Pascal). This leads to 50% more instructions per clock and a 40% more power efficient usage compared to Pascal.
Compared to the bigger Turing chips (like the TU116 of the GTX 1660 Ti and the RTX lineup), the TU117 does not include the new NVENC encoder but an older one similar to the one used in Pascal and Volta.
The power consumption of the 1650 is specified at 75 Watt TGP (Total Graphics Power) by Nvidia. The TU117 chip is manufactured in 12nm FFN at TSMC.