Intel HD Graphics 500
The Intel HD Graphics 500 is an integrated processor graphics unit from the Apollo Lake generation (e. g. Celeron N3450 and Celeron N3350), which was announced mid 2016. The GPU can convince with low consumption figures, but the performance is only in the low-end segment and is rarely sufficient for modern games. Being a partial configuration of the Apollo Lake GPU, the HD Graphics 505 is equipped with just 12 Execution Units (EUs) (HD Graphics 505: 18 EUs) running at up to 650-700 MHz depending on the model. The technical specifications of the GPU are based on Intel's Gen9 architecture, which is also used for the more expensive Skylake series.
Due to its lack of dedicated graphics memory or eDRAM cache, the HD 505 has to access the main memory via processor (2x 64bit DDR3L-/LPDDR3-1866, LPDDR4-2400).
Performance
The HD Graphics 505 should be slightly slower than the older Broadwell GPU HD Graphics (Broadwell) , so modern games (as of 2016) will rarely run smoothly even at the lowest settings.
Features
The revised video engine now decodes H.265/HEVC completely in hardware and thereby much more efficiently than before. Up to three displays can be connected via DP/eDP or HDMI (4K probably only at 30 Hz via HDMI 1.4).
Power Consumption
The TDP of the whole Pentium N4200 chip is 6 Watts by default, so the GPU is primarily used for (often passively cooled) netbooks or thin notebooks. The TDP can also be reduced to 4 Watts, but this will obviously affect the performance.
Gen. 9 Series Codename Apollo Lake Architecture Gen. 9 Apollo Lake Pipelines 12 - unified Core Speed 300 - 700 (Boost) MHz Memory Bus Width 64/128 Bit Shared Memory yes API DirectX 12_1, OpenGL 4.4 technology 14 nm Features QuickSync Date of Announcement 01.09.2016
CPU in HD Graphics 500 GPU Base Speed GPU Boost / Turbo Intel Celeron J3455 4 x 1500 MHz, 10 W 250 MHz 750 MHz Intel Celeron N3450 4 x 1100 MHz, 6 W 200 MHz 700 MHz Intel Celeron J3355 2 x 2000 MHz, 10 W 250 MHz 700 MHz Intel Celeron N3350 2 x 1100 MHz, 6 W 200 MHz 650 MHz min. - max. 200 - 250 MHz 650 - 750 MHz
Benchmarks Performance Rating - 3DMark 11 + Fire Strike + Time Spy
1.4 pt (1%)
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3DMark - 3DMark Ice Storm Unlimited Graphics
min: 19294 avg: 24491 median: 24609 (3%) max: 29579 Points
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3DMark - 3DMark Ice Storm Extreme Graphics
min: 12299 avg: 15195 median: 15085 (2%) max: 18200 Points
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3DMark - 3DMark Cloud Gate Score
min: 1932 avg: 2140 median: 2116 (2%) max: 2306 Points
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3DMark - 3DMark Cloud Gate Graphics
min: 2578 avg: 3030 median: 3007 (1%) max: 3693 Points
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3DMark - 3DMark Fire Strike Standard Score
min: 271 avg: 321.5 median: 307 (0%) max: 401 Points
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3DMark - 3DMark Fire Strike Standard Graphics
min: 293 avg: 355.9 median: 362.5 (0%) max: 444 Points
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3DMark - 3DMark Ice Storm Graphics
min: 20140 avg: 26074 median: 23761 (3%) max: 34320 Points
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3DMark 11 - 3DM11 Performance Score
min: 414 avg: 533 median: 530 (1%) max: 655 Points
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3DMark 11 - 3DM11 Performance GPU
min: 368 avg: 478.6 median: 482 (0%) max: 584 Points
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3DMark 06 3DMark 06 - Standard 1280x1024 +
min: 3393 avg: 3551 median: 3506 (5%) max: 3753 Points
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Cinebench R10 Cinebench R10 Shading (32bit) + Cinebench R10 - Cinebench R10 Shading (32bit)
min: 2791 avg: 2888 median: 2894 (2%) max: 3031 points
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Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
min: 7.05 avg: 8.2 median: 8.1 (3%) max: 9.61 fps
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Cinebench R15 Cinebench R15 OpenGL 64 Bit + Cinebench R15 - Cinebench R15 OpenGL 64 Bit
min: 10.15 avg: 12.9 median: 13 (3%) max: 15.74 fps
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Cinebench R15 OpenGL Ref. Match 64 Bit + Cinebench R15 - Cinebench R15 OpenGL Ref. Match 64 Bit
min: 97.7 avg: 97.8 median: 97.8 (98%) max: 98 %
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GFXBench (DX / GLBenchmark) 2.7 GFXBench 2.7 T-Rex HD Onscreen C24Z16 + GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
37 fps (1%)
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GFXBench T-Rex HD Offscreen C24Z16 + GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
42 fps (0%)
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GFXBench 3.0 - GFXBench 3.0 Manhattan
20 fps (5%)
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GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
20 fps (1%)
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GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
6.3 fps (1%)
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GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
3.6 fps (1%)
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GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
10 fps (1%)
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GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
9.7 fps (1%)
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GFXBench - GFXBench Car Chase Onscreen
8.8 fps (0%)
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GFXBench - GFXBench Car Chase Offscreen
8.4 fps (0%)
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Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
16.3 fps (0%)
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LuxMark v2.0 64Bit - LuxMark v2.0 Room GPU
49 Samples/s (0%)
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LuxMark v2.0 64Bit - LuxMark v2.0 Sala GPU
79 Samples/s (0%)
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ComputeMark v2.1 - ComputeMark v2.1 Result
min: 296 avg: 320 median: 324 (0%) max: 336 points
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Power Consumption - Furmark Stress Test Power Consumption - external Monitor *
8.9 Watt (1%)
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Clock Speed - GPU Clock Speed Furmark
450 MHz (18%)
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- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» With all tested laptops playable in detail settings low.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» With all tested laptops playable in detail settings low.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.
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» The benchmarks indicate that the game is not playable in the tested settings.