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Intel HD Graphics 5300

Intel HD Graphics 5300

The Intel HD Graphics 5300 (GT2) is an integrated Broadwell graphics card revealed in late 2014. It can be found in Core M ULV SoCs such as the Core M-5Y70. While the GPU shines with its extremely low power consumption, raw performance is quite low and barely sufficient for modern games.

Architecture and Features

Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.

The HD Graphics 5300 represents the mid-range version of the Broadwell GPU family and consists of one slice with 24 EUs. Beyond that, there is also a low-end variant (GT1, 12 EUs) as well as higher-end models (GT3/GT3e + eDRAM, 48 EUs).

All Broadwell GPUs support OpenCL 2.0 and DirectX 11.2. The video engine can now decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.

Performance

Depending on the specific CPU, the maximum GPU frequency varies between 800 and 900 MHz. Due to the very low TDP, however, the average clock in 3D applications will be significantly lower. Therefore, the HD 5300 just barely outperforms the old HD 4000 or HD 4200, but requires much less energy for the same performance.

Only a few games as of 2014/2015 will run fluently at low settings, e.g. Dota 2 or Sims 4.

Power Consumption

Thanks to a new 14 nm process, the entire Core M chip is specified at just 4.5 W TDP and is suited for passively cooled tablets. The TDP is flexible and can be reduced or increased, which has a significant impact on performance.

HD Graphics Series

HD Graphics P530 compare 24 @ 0.35 - 1.05 GHz64/128 Bit
HD Graphics 5600 compare 24 @ 0.3 - 1.05 GHz64/128 Bit
HD Graphics 6000 compare 48 @ 0.3 - 1 GHz64/128 Bit
HD Graphics 4600 compare 20 @ 0.2 - 1.35 GHz64/128 Bit
HD Graphics 5500 compare 24 @ 0.3 - 0.95 GHz64/128 Bit
HD Graphics 5000 compare 40 @ 0.2 - 1.1 GHz64/128 Bit
HD Graphics 4400 compare 20 @ 0.2 - 1.1 GHz64/128 Bit
HD Graphics 5300 24 @ 0.1 - 0.9 GHz64/128 Bit
HD Graphics 4000 compare 16 @ 0.35 - 1.35 GHz64/128 Bit
HD Graphics (Broadwell) compare 12 @ 0.1 - 0.85 GHz64/128 Bit
HD Graphics 4200 compare 20 @ 0.2 - 0.85 GHz64/128 Bit
HD Graphics (Skylake) compare 12 @ 0.3 - 0.8 GHz64/128 Bit
HD Graphics 405 (Braswell) compare 16 @ 0.32 - 0.7 GHz64/128 Bit
HD Graphics (Braswell) compare 16 @ 0.32 - 0.7 GHz64/128 Bit
HD Graphics 400 (Braswell) compare 12 @ 0.32 - 0.64 GHz64/128 Bit
HD Graphics (Haswell) compare 10 @ 0.2 - 1 GHz64/128 Bit
HD Graphics (Cherry Trail) compare 16 @ 0.2 - 0.6 GHz64/128 Bit
HD Graphics 3000 compare 12 @ 0.35 - 1.35 GHz64/128 Bit
HD Graphics 2500 compare 6 @ 0.65 - 1.15 GHz64/128 Bit
HD Graphics (Ivy Bridge) compare 6 @ 0.35 - 1.1 GHz64/128 Bit
HD Graphics 2000 compare 6 @ 0.85 - 1.35 GHz64/128 Bit
HD Graphics (Sandy Bridge) compare 6 @ 0.35 - 1.1 GHz64/128 Bit
HD Graphics (Bay Trail) compare 4 @ 0.31 - 0.9 GHz32/64/128 Bit
CodenameBroadwell GT2
ArchitectureGen. 8 Broadwell
Pipelines24 - unified
Core Speed100 - 900 (Boost) MHz
Memory Bus Width64/128 Bit
Shared Memoryyes
APIDirectX 12 (FL 11_1), OpenGL 4.3
Transistor Count1.3 Billion
technology14 nm
FeaturesQuickSync
Date of Announcement05.09.2014
CPU in HD Graphics 5300GPU Base SpeedGPU Boost / Turbo
Intel Core M-5Y712 x 1200 MHz, 4.5 W300 MHz900 MHz
Intel Core M-5Y512 x 1100 MHz, 4.5 W300 MHz900 MHz
Intel Core M-5Y702 x 1100 MHz, 4.5 W100 MHz850 MHz
min. - max.100 - 300 MHz800 - 900 MHz

Benchmarks

Performance Rating - 3DMark 11 + Fire Strike + Time Spy
0.2 pt (1%)
3DMark - 3DMark Cloud Gate Score
min: 1361     avg: 3085     median: 3041 (3%)     max: 4274 Points
3DMark - 3DMark Cloud Gate Graphics
min: 2895     avg: 3862     median: 3720 (1%)     max: 5512 Points
3DMark - 3DMark Fire Strike Standard Score
min: 327     avg: 413.8     median: 407 (1%)     max: 620 Points
3DMark - 3DMark Fire Strike Standard Graphics
min: 352     avg: 453.8     median: 439 (0%)     max: 671 Points
3DMark - 3DMark Ice Storm Graphics
min: 27164     avg: 35716     median: 34405 (4%)     max: 48901 Points
3DMark 11 - 3DM11 Performance Score
min: 498     avg: 721     median: 731 (1%)     max: 973 Points
3DMark 11 - 3DM11 Performance GPU
min: 458     avg: 648     median: 647 (1%)     max: 885 Points
3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 06 3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 3951     avg: 5044     median: 4775 (6%)     max: 6754 Points
SPECviewperf 12
specvp12 sw-03 +
SPECviewperf 12 - specvp12 sw-03
min: 0.97     avg: 4.7     median: 4.7 (1%)     max: 8.44 fps
specvp12 snx-02 +
SPECviewperf 12 - specvp12 snx-02
min: 1.07     avg: 1.2     median: 1.2 (0%)     max: 1.28 fps
specvp12 showcase-01 +
SPECviewperf 12 - specvp12 showcase-01
min: 2.69     avg: 4.7     median: 4.7 (1%)     max: 6.69 fps
specvp12 mediacal-01 +
SPECviewperf 12 - specvp12 mediacal-01
min: 0.58     avg: 0.8     median: 0.8 (0%)     max: 1.1 fps
specvp12 maya-04 +
SPECviewperf 12 - specvp12 maya-04
min: 2.13     avg: 4     median: 4 (1%)     max: 5.79 fps
specvp12 energy-01 +
specvp12 creo-01 +
SPECviewperf 12 - specvp12 creo-01
min: 0.91     avg: 2.8     median: 2.8 (1%)     max: 4.73 fps
specvp12 catia-04 +
Cinebench R10 Cinebench R10 Shading (32bit) +
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 2978     avg: 4412     median: 4018 (3%)     max: 6679 points
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit +
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
min: 11.6     avg: 16.4     median: 15.9 (5%)     max: 23.2 fps
Cinebench R15
Cinebench R15 OpenGL 64 Bit +
Cinebench R15 - Cinebench R15 OpenGL 64 Bit
min: 16.04     avg: 19     median: 18.4 (1%)     max: 23.64 fps
Cinebench R15 OpenGL Ref. Match 64 Bit +
Cinebench R15 - Cinebench R15 OpenGL Ref. Match 64 Bit
min: 98     avg: 98.1     median: 98 (98%)     max: 99.3 %
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 +
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

low 1280x720
9.1  fps    + Compare
med. 1366x768
7.7  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1280x720
4.7  fps    + Compare
med. 1366x768
2.1  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
XCOM 2

XCOM 2

2016
low 1280x720
5.7  fps    + Compare
med. 1920x1080
2.4  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1024x768
13.2  fps    + Compare
med. 1366x768
8.5  fps    + Compare
high 1920x1080
5  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1024x768
9.9  fps    + Compare
med. 1366x768
7.7  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1366x768
26  fps    + Compare
med. 1366x768
17.7  fps    + Compare
high 1920x1080
8.4  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1280x720
5  fps    + Compare
med. 1366x768
4  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1024x768
6.2  fps    + Compare
med. 1366x768
3.7  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1024x768
41  fps    + Compare
med. 1366x768
12.5  fps    + Compare
» With all tested laptops playable in detail settings low.
low 1024x768
15.3  fps    + Compare
med. 1366x768
11  fps    + Compare
high 1920x1080
5  fps    + Compare
ultra 1920x1080
3.1  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Evolve

Evolve

2015
low 1024x768
7  fps    + Compare
med. 1366x768
5.1  fps    + Compare
high 1920x1080
2.8  fps    + Compare
ultra 1920x1080
1.1  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
low 1024x768
11 11.9 ~ 11 fps    + Compare
med. 1366x768
7.6 8.2 ~ 8 fps    + Compare
high 1920x1080
3 3.1 ~ 3 fps    + Compare
ultra 1920x1080
1.6  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Far Cry 4

Far Cry 4

2014
low 1024x768
9.2  fps    + Compare