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Metro: Last Light Benchmarked

A thrilling adventure. ’Metro: Last Light’ is the next installment of the Metro franchise that follows in the footsteps of the infamous ‘Metro 2033’ that was well known to push modern gaming hardware to the limit. We will see if the gaming studio ‘4A Games’ has another hit on its hands.
Metro: Last Light Logo

Description

For the original German review, see here.

Last Light continues the storyline told in its predecessor seamlessly. After the conquest of the missile base D6 and the subsequent proceedings, we are supposed to locate the (allegedly) last survivor of the ominous "Dark Ones". Missile base? "Dark Ones"? Without a fast-paced introductory video describing the preceding events, those who didn't play the first part would not be able to follow the plot.

As the title implies, "Metro" takes place in the tunnels of Moscow's subway system. After a nuclear war that has laid waste to Russia, the remaining humans try to hide underground. This harsh existence without daylight or enough food is made even worse by a number of rivaling factions. Among others, there are fascists ("Reich") and communists ("Reds"), but the subway tunnels are also populated by numerous horribly mutated creatures which are hostile towards the protagonist as well. As in the first part, we slip into the role of the nearly 20-year old Artyom who has to survive in this harsh and hostile environment.

The visual design is reminiscent of "Stalker".
The visual design is reminiscent of "Stalker".
Even the main menu is crafted with passion for detail.
Even the main menu is crafted with passion for detail.
Some levels remind us of "Dishonored".
Some levels remind us of "Dishonored".
We are meeting some old acquaintances such as Khan.
We are meeting some old acquaintances like Khan.
Metro has always relied on its dense atmosphere.
Metro has always relied on its intense atmosphere.
How could a first-person shooter without any weapons exist?
How could a first-person shooter without any weapons exist?

As expected, "Last Light" inherits one of the strengths of its predecessor: The extremely intense atmosphere. Only few first-person shooters manage to create a more immersive experience. Some players may feel reminded of the visual aesthetics of the "Stalker" series - this is no coincidence, since many developers of "Metro 2033" and "Last Light" had been involved with "Stalker" in the past.

How exactly does 4A Games manage to create such a consistent, credible game world where many other studios have failed? On one hand, it's all about excellent technology. Although graphics fetishists might not be too impressed ("Metro 2033" had been almost as visually stunning as "Last Light"), we are. Graphics quality is almost always top-notch (with the exception of facial animations), no matter whether we are looking at the textures, the number of polygons or light, fire, particle and shadow effects. But our favorite was the industry-leading scene lighting which falters neither underground nor on the surface.

Another thing about the atmosphere is the level of details. The (often rather linearly designed) levels drip with smaller and larger objects. The love or obsession for details of the developers is evident at every corner. And even the monsters offer a distinct design language which transcends the usual alien-zombie-terrorist enemies found in other shooters. "Metro: Last Light" does indeed come with a very distinct scenario.

The character textures are very sharp.
The character textures are very sharp.
Facial expressions and animations are the only let-downs at times.
Facial expressions and animations are the only let-downs at times.
The metro is governed by a number of different factions.
The metro is governed by a number of different factions.
For example, the fascists of the "Reich".
For example, the fascists of the "Reich".
The great lighting design is one of the most distinct strengths of the engine.
The great lighting design is one of the most distinct strengths of the engine.
The mood gets almost horror-y at times.
The mood gets almost gruesome at times.

We consider the revised stealth system to be one of the most important improvements of "Last Light". While we weren't able to prevent detection in the first part even if we tried hard (due to shards of glass or tin cans), stealth now works a lot better. This does not only have to do with a revamped artificial intelligence but also with expanded feature and indicator sets.

Thanks to a light meter on our watch and acoustic signals it is much easier than before to estimate Artyom's visibility to his opponents. There are more gameplay options than before: Lamps can be shot out, energy distribution stations can be manipulated and guards can be neutralized from behind or with throwing knives. To be honest, we almost always preferred stealth in "Last Light" to the stealth system used in "Dishonored": With the right strategy, whole levels can be cleared without firing a single shot.

One small disappointment: Dead enemies cannot be carried away, and there are even some AI blackouts. From time to time, AI opponents do not even realize that their colleague is missing or they don't react to a lamp being shot directly next to them. They don't even hear bullets fired with a silencer from a few meters away - this makes using stealth almost too easy at times.

The notepad comes equipped with a compass.
The notepad comes equipped with a compass.
Disabling the power supply helps with a stealthy approach.
Disabling the power supply helps with stealth.
Diary entries increase the immersion factor.
Diary entries increase the immersion factor.
Even with illumination, most areas are rather gloomy.
Even with illumination, most areas are rather gloomy.
Many mutations thrive underground.
Many mutations thrive underground.
The game world is full of intricate details.
The game world is full of intricate details.

Of course, "Last Light" is still a shooter and as such perfectly playable with the classic Rambo approach. The mechanics of the fighting system work rather well, even though we are not fully convinced by the weapon feedback as well as the ambient sounds. Gunfights could feel a little bit more "lush". And it took us some time to grow accustomed to the disconcerting Russian accent which is present in both the English and the German version. Apart from this, we were impressed by the sound, especially by the subtle music and the unsettling background noise which fit perfectly to this scenario.

Despite of all these strengths, "Metro: Last Light" is definitely not a game for everybody. The more quiet parts in between may feel tedious to action purists. Some people might be annoyed by the indirect storytelling elements such as diary entries and NPC dialogs by the wayside - everybody has to work out some of the background for him- or herself. The UI is another topic of dispute. While the well-structured main menu has been crafted with much obsession with the details, the weapon menus feel more like they originate from games consoles.

Sometimes we experience exciting flashbacks.
Sometimes we experience exciting flashbacks.
The effects are well-designed.
The effects are well-designed.
Children, women and pensioners are a minority.
Children, women and pensioners are a minority.
The "Reds" fight for a communist society.
The "Reds" fight for a communist society.
Certain types of ammunition serve as currency.
Certain types of ammunition serve as currency.
Stress relief in a bar after a strenuous mission.
Stress relief in a bar after a strenuous mission.

Benchmark

Like its predecessor, "Metro: Last Light" also includes an integrated benchmark called MetroLLbenchmark which can be found in the Steam directory under SteamApps\common\Metro Last Light. Despite the sequence being rather long (almost three minutes) and despite the missing support for tessellation, we have decided in favor of this automatized performance test.

After successful completion of the benchmark, "Last Light" opens a browser window which presents the minimum, average and maximum image refresh rates. Due to time constraints, we are only running it once for every quality setting. The test scene called D6 is rather demanding with its many characters and (battle) effects, but an average of 35 fps or more should still be reachable. Nonetheless, some of the scenes bring our hardware to its knees.

Graphics options

The following screenshots show the different benchmark settings used in our test runs. Since SSAA is extremely demanding (40 % lower frame rates at 1920 x 1080 pixels and maximum details), we have deactivated this anti-aliasing variant in our tests. AAA and FXAA are supposedly always active, reducing the coarser stair-stepping effects.

Low Settings
Low Settings
Medium Settings
Medium Settings
High Settings
High Settings
Ultra Settings
Ultra Settings

In order to create a level playing field, we have also chosen to deactivate the "Advanced PhysX" simulation in our tests which is capable of increasing graphics quality by adding permanent debris, better fabric, weapon and explosion effects as well as smoke which can be influenced by the player's actions (like in Batman). Still, it is easy to overlook these effects while in the heat of battle.

Low Settings
Low Settings
Medium Settings
Medium Settings
High Settings
High Settings
Ultra Settings
Ultra Settings

Great: All settings can be changed from within the game. Next to the SSAA anti-aliasing feature (0.5-4x) and the PhysX engine, this encompasses the resolution, the overall graphics quality (low, medium, high, very high), the texture filtering (4x or 16x AF), the intensity of motion blur and the degree of tessellation. As a partner of Nvidia's Gaming program "The Way It's Meant to be Played", "Metro: Last Light" has also been optimized for the 3D technology 3D Vision (2).

The player can chooses between different weapons.
The player can chooses between different weapons.
The upgrade menu looks too much like it comes from a console version.
The upgrade menu looks too much like it comes from a console version.
All weapons can be customized to the player's liking.
All weapons can be customized to the player's liking.

Results

Mobile entry-level graphics cards such as the Intel HD Graphics 4000 (the HD Graphics 3000 produces nothing but image errors) don't have it easy with "Last Light". Even with a resolution of 1024 x 768 pixels and all settings on low, the first-person shooter still doesn't run smoothly. For this, at least a lower mid-range graphics card (e.g. the GeForce GT 640M) is required.

Graphics menu in the game.
Graphics menu in the game.
Performance scaling.
Performance scaling.
Benchmark graph.
Benchmark graph.

For normal details and a resolution of 1366 x 768 pixels, at least an upper mid-range graphics card is needed. It takes a GeForce GT 650M to go beyond 35 fps here. High details and HD or HD+ resolutions (around 1600 x 900) are only possible with fast high-end GPUs such as the GeForce GTX 675MX while maximum details and a Full HD resolution of 1920 x 1080 pixels are impossible even with the fastest notebook GPUs such as the GeForce GTX 680M and the Radeon HD 7970M.

In order to enjoy all eye candy "Metro: Last Light" offers, new generation hardware (which is imminent) is a necessity. Alternatively, a dual GPU or desktop gaming system can be used. Still, not even an overclocked GeForce GTX 660 Ti is sufficient to handle SSAA (25 fps instead of 41 fps @ "Ultra"). The pleasantly short loading times are not enough to compensate for this flaw.

Benchmark results Metro: Last Light

Verdict

Demanding hardware requirements, rewarding gameplay: "Metro: Last Light" continues the tradition of its predecessor. Fans of first-persons shooters and stealth experts with a soft spot for extraordinary world building will feel at home with this game. Hardly any other title is capable of creating such an intense atmosphere while also looking so good. Some minor flaws of the AI and the UI as well as some logic kinks are easy to forget.

From time to time, the player is allowed to venture out to the surface.
From time to time, the player is allowed to venture out to the surface.
The gas mask steams up easily.
The gas mask steams up easily.
Much of the panoramic scenery is every bit as impressive as in Crysis 3.
Much of the panoramic scenery is every bit as impressive as in Crysis 3.

Test systems

We want to thank Schenker Technologies (mysn.de) for the following test devices:

  • XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M(X), GTX 675M(X), GTX 680M, Radeon HD 7970M & HD Graphics 4000)
  • XMG A502 (Core i5-3360M, GeForce GT 650M & HD Graphics 4000)
  • Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000)
  • each with 8 GB DDR3-RAM (2x 4096 MByte @ 1600 MHz), 160 GByte SSD (Intel 320 Series)  & Windows 7 Professional 64 Bit

Utilized GPU drivers: Nvidia 320.14 Beta, AMD 13.5 Beta 2/3 & Intel 9.17.10.3062 bzw. 9.18.10.3071.

from left to right: Schenker XMG A502, Xesia M501 & XMG P502
from left to right: Schenker XMG A502, Xesia M501 & XMG P502

Overview

Show Restrictions
PosModel< PrevNext >Metro: Last Light
 Metro: Last Light (2013)
low
1024x768
Low (DX10)
4xAF
med.
1366x768
Medium (DX10)
4xAF
high
1366x768
High (DX11)
16xAF
ultra
1920x1080
Very High (DX11)
16xAF
NVIDIA GeForce GTX 1080 Ti (Desktop)
167
149
NVIDIA Titan X Pascal
133
132.2
130.2
116.9
NVIDIA GeForce RTX 2070 (Desktop)
117.2
114.1
110.5
89.6
NVIDIA GeForce GTX 1080 (Desktop)
102.8n2
NVIDIA GeForce GTX 1080 Mobile
128
131
129
131.6n7
NVIDIA GeForce GTX 1070 (Desktop)
123n2
NVIDIA GeForce GTX 1070 Mobile
102
114.5n8
NVIDIA GeForce GTX 980 Ti
169
165
160
119
NVIDIA GeForce GTX 1070 Max-Q
96.5n3
AMD Radeon R9 Fury
39
121
121
89
AMD Radeon R9 Nano
96
NVIDIA GeForce GTX 980
146.3
141
129.5
86.4n3
NVIDIA GeForce GTX 980 (Laptop)
152.75n2
149.9n2
135.8n3
91n5
AMD Radeon R9 390X
123.4
121.5
119.1
82.7
AMD Radeon RX 480 (Desktop)
142
80
NVIDIA GeForce GTX 1060 Mobile
139
135
124n2
77.6n17
NVIDIA GeForce GTX 780 Ti
141.3
138.1
123.9
80.9
NVIDIA GeForce GTX 970
144.2
143.9
130.9
83.8n2
NVIDIA GeForce GTX 1060 Max-Q
69.15n2
PosModel< PrevNext >Metro: Last Light
low med. high ultra
AMD Radeon R9 290X
121n2
119.5n2
108n2
77.5n2
NVIDIA GeForce GTX 980M
130.4n4
128.7n4
115.7n13
66.8n14
AMD Radeon RX Vega M GH
159.2
156.5
113.1
55.9
AMD Radeon R9 280X
132.1
129.3
94.2
53.9
AMD Radeon R9 380
119.9
113.2
104.6
54.9
NVIDIA GeForce GTX 960
111.2
106.4
95.9
56.8
NVIDIA GeForce GTX 1050 Ti Mobile
114n2
107n2
92.5n2
49n3
NVIDIA GeForce GTX 970M
145n3
133.1n4
93.7n12
52.3n12
NVIDIA GeForce GTX 680
119.1
114.8
90.1
49.8
AMD Radeon HD 7970
115.1
110
77.4
46.6
AMD Radeon RX Vega M GL / 870
105.8
80.9
40.8
AMD Radeon Pro WX Vega M GL
98.2
94.8
77.5
41
AMD Radeon R9 M295X
95.9
86.8
71.2
42.6
NVIDIA GeForce GTX 1050 (Desktop)
49
NVIDIA GeForce GTX 1050 Mobile
119.45n2
106.9n3
78.9n9
43.9n11
AMD Radeon R7 370
151.8
136.8
75.3
37.64
NVIDIA GeForce GTX 880M
106.5n3
97.7n3
76.6n5
42.4n5
NVIDIA GeForce GTX 950
131
127.4
87.7
45.7
NVIDIA GeForce GTX 660 Ti
122.3
110
72.1
41.1
NVIDIA GeForce GTX 760
126.4
112.5
73.5
41.8
PosModel< PrevNext >Metro: Last Light
low med. high ultra
NVIDIA GeForce GTX 780M
101.45n2
95.2n2
66.75n4
37n5
AMD Radeon RX 460 (Desktop)
78
37.2
NVIDIA GeForce GTX 965M
114.9n3
112.75n4
75.2n4
40.6n4
NVIDIA GeForce GTX 870M
85.5n4
81.65n4
61.4n5
34.4n5
AMD Radeon R9 M290X
84
77.4
60
33.1
AMD Radeon HD 8970M
93.9
86.3
43.05n2
27.5n2
AMD Radeon RX 460 (Laptop)
42.6
29.5
NVIDIA GeForce GTX 680M
102.3
87.8
54.5
30.5
AMD Radeon R9 M390
100
91
67
33.8
AMD Radeon HD 7970M
74.7
65.2
51.7
31
NVIDIA GeForce GTX 960M
94.1n7
91.35n14
58.5n21
31.2n21
NVIDIA GeForce GTX 750 Ti
123.6
103
58.8
30.9
AMD Radeon RX 550 (Laptop)
90
85.4
59.5
28.4
NVIDIA GeForce MX150
85.85n4
61.4n3
42.85n4
23.05n4
NVIDIA GeForce GTX 770M
93n3
74.35n4
42n5
23n5
NVIDIA GeForce GTX 860M
94.9n3
88.6n4
52.5n8
28n8
NVIDIA GeForce GTX 675MX
87.6
72.5
41.9
22.7
NVIDIA GeForce GTX 950M
61n3
67.8n5
42.1n5
22.4n5
AMD Radeon R9 M385X
36.9
35.6
34.7
21.7
NVIDIA GeForce GTX 850M
80.55n4
70.8n4
43.6n6
21.85n6
PosModel< PrevNext >Metro: Last Light
low med. high ultra
AMD Radeon R9 M280X
39.9
35.5
31.8
19
NVIDIA GeForce 945M
81.5
66.7
38.6
18.8
NVIDIA GeForce GTX 765M
71n6
57n9
34.58n10
18.3n9
Intel Iris Pro Graphics 580
63.7
50.8
28.5
14.3
NVIDIA GeForce GTX 675M
87.5
71.7
38.1
20.7
AMD Radeon HD 7770
94.1
71.2
35.9
18.8
AMD Radeon R9 M370X
82.5
53.8
32.4
16.1
NVIDIA GeForce GTX 670MX
71.9
57.6
34.3
18.3
NVIDIA GeForce GTX 760M
63
49.33
30.33
AMD Radeon R9 M275
38
29.7
26.3
13.4
NVIDIA GeForce GTX 670M
80.1
63.1
32.3
17.2
NVIDIA Maxwell GPU Surface Book
59.6
44.7
30.7
15.7
AMD Radeon HD 8870M
53.4
47.4
30.1
AMD Radeon R7 250
79.3
57.3
30
14.3
NVIDIA GeForce GT 755M
48
29
15.4
NVIDIA GeForce GTX 660M
62.5
50.2
27.4
14.3
AMD Radeon HD 8850M
32.05n2
27.45n2
20.75n2
11.9
AMD Radeon R9 M265X
52.1
27
13.3
AMD Radeon HD 8790M
56
40
22.7
11.7
NVIDIA GeForce GT 750M
43.83n8
33.9n10
20.35n10
10.52n9
PosModel< PrevNext >Metro: Last Light
low med. high ultra
NVIDIA GeForce 940MX
51.3n5
39.5n5
24n5
11.6n3
AMD Radeon RX Vega 8 (Ryzen 2000/3000)
60
14.2
NVIDIA GeForce 940M
46.4n2
36.3n3
22.5n3
11.05n2
NVIDIA GeForce 930MX
49.1n3
37.4n3
22n3
11.1n2
AMD Radeon R9 M375
42
34.8
22.3
AMD Radeon R7 M370
51.9
38.2
21.8
10.1
NVIDIA GeForce GT 650M
42.7n2
37.2n2
20.7n2
12
NVIDIA GeForce 840M
42.3n6
35.45n6
22.3n6
11.1n5
NVIDIA GeForce GT 745M
37.9
28.9
17.6
AMD Radeon R7 512 Cores (Kaveri Desktop)
41
32
19
9
Intel Iris Pro Graphics 5200
47.1
34.9
17.8
9.6
AMD Radeon R7 384 Cores (Kaveri Desktop)
40.4
31.2
18.3
8.9
NVIDIA GeForce GT 740M
30.62n5
22.79n5
15n5
6.05
NVIDIA GeForce 930M
43.3n2
34.1n2
20.65n2
Intel Iris Graphics 550
46.2
39n2
24.65n2
12.2n2
NVIDIA GeForce 830M
35.9
29
18.8
NVIDIA GeForce 920MX
42.9
32.4
18.4
Intel Iris Graphics 540
42n3
35.4n3
22n4
10.25n2
NVIDIA GeForce GT 735M
28.1n2
19.9n2
12.8
NVIDIA GeForce 825M
33.4
24.5
15
PosModel< PrevNext >Metro: Last Light
low med. high ultra
AMD Radeon R7 M260X
44.3
28.9
15.5
6.9
NVIDIA GeForce GT 730M
29.05n2
22n2
15.3n2
6.6
AMD Radeon HD 8750M
36n3
27.8n3
16n3
7.9
AMD Radeon R7 M265
32.4n2
24.8n2
15.85n2
6.4
AMD Radeon R7 (Bristol Ridge)
16
12
NVIDIA GeForce GT 640M
34
28.4
13.8
9.2
AMD Radeon R7 (Carrizo)
21.8n2
18.15n2
12.65n2
6n2
AMD Radeon R7 (Kaveri)
29.7
25.1
16.2
8.3
AMD Radeon R7 M460
35.4
26.2
16
7.7
AMD Radeon R7 M360
28.75n2
23.1n2
15.9n2
9.15n2
NVIDIA GeForce 920M
31.2
25
AMD Radeon HD 8690M
52.3
36
28.6
19.3
AMD Radeon R7 M440
32.7
25.6
14.1
6.1
AMD Radeon R7 M260
24
16
13
6
AMD Radeon R7 M340
32.6
26
18.9
Intel HD Graphics 530
36.6n2
27.1n2
16.35n2
7.45n2
AMD Radeon R5 (Bristol Ridge)
26.5
18.2
12.4
6.9
Intel UHD Graphics 620
31n5
22.5n4
15n3
6n3
Intel HD Graphics 620
31.55n2
26.1n2
16.25n2
7.7n2
AMD Radeon R6 (Carrizo)
23.1n3
19.5n2
11.6n2
5.7n2
PosModel< PrevNext >Metro: Last Light
low med. high ultra
AMD Radeon HD 8670D
39.2
29.7
14.8
7.6
AMD Radeon R6 (Kaveri)
20.5
16.2
10.1
5.1
Intel HD Graphics 5600
32.9
24
15.8
7.5
AMD Radeon HD 8570D
33.8
25.6
12.5
6.3
AMD Radeon HD 8670M
18.65n2
11.15
9.3
4.7
AMD Radeon HD 7660D
35.2
26.3
13.2
6.8
AMD Radeon HD 8650G
21.9n2
18.15n2
10n2
5
NVIDIA GeForce GT 630M
28.25n2
20.6n2
11.2n2
5.75n2
AMD Radeon HD 7560D
32.81
24.1
11.3
5.7
AMD Radeon R5 M430
29.1
21.2
12.4
AMD Radeon R5 M255
33.1
25.4
15.3
NVIDIA GeForce 820M
28.5
Intel HD Graphics 520
23.85n6
19.65n6
12.9n5
6.35n2
Intel Iris Graphics 6100
22.25n2
17.8n2
13.1n2
6.85n2
NVIDIA GeForce GT 720M
22.1
16.1
AMD Radeon R5 M230
18.35n2
14.75n2
10n2
4.65n2
AMD Radeon R5 (Stoney Ridge)
13
10
6
Intel HD Graphics 6000
19
15.7
12
6
Intel Iris Graphics 5100
23.5
17.7
9.7
5.1
Intel HD Graphics 4600
34n3
23.3n3
13.2n3
6.5n3
PosModel< PrevNext >Metro: Last Light
low med. high ultra
Intel HD Graphics 5500
19.7n5
11.8n5
9n5
5n5
Intel HD Graphics 615
20.2
AMD Radeon R5 (Kaveri)
14.9
11.2
6.9
NVIDIA GeForce 710M
26
AMD Radeon HD 7660G
24.9
20.2
9.6
5.1
Intel HD Graphics 5000
18.85n2
13.9n2
9.5n2
AMD Radeon HD 8550G
27.6
20.7
10
5
AMD Radeon HD 7610M
28
19
7
4
AMD Radeon HD 8470D
23
18.8
9.2
4.7
Intel HD Graphics 515
18.95n2
18n3
12.5n3
9.02
Intel HD Graphics 4400
19.9n3
13.6n3
9.9n3
Intel HD Graphics 5300
13.3
10.1
6.1
3.2
AMD Radeon HD 7480D
13.2
10
4.8
2.6
Intel HD Graphics 4000
21.5n2
14.5n2
8.2n2
4.2n2
AMD Radeon R5 (Beema/Carrizo-L)
14.4
9.3
5.1
2
AMD Radeon R4 (Beema)
20.25n2
11.1n2
7.25n2
3.6n2
AMD Radeon R3 (Mullins/Beema)
13.5
10.4
5.8
Intel HD Graphics (Broadwell)
13.7
10.7
7
Intel HD Graphics 4200
12.7
9.1
5.3
3
AMD Radeon HD 8450G
14.35n2
16.8
8.6
4.3
PosModel< PrevNext >Metro: Last Light
low med. high ultra
AMD Radeon HD 8400
12
AMD Radeon HD 8330
12.8
3
2.7
AMD Radeon HD 7420G
10.3
Intel HD Graphics (Haswell)
11.2
AMD Radeon HD 8280
3.6
AMD Radeon HD 8240
6.4
Intel HD Graphics 3000
10.9n2
7.4
AMD Radeon HD 8210
4.7
4.5
3
Intel HD Graphics 2500
11.07
9.84
9.64
Intel HD Graphics (Ivy Bridge)
10.52
8.09
4.35
Intel HD Graphics (Bay Trail)
5
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.
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Florian Glaser, 2013-05-23 (Update: 2024-11- 4)