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NVIDIA GeForce GT 435M

NVIDIA GeForce GT 435M

The NVIDIA GeForce GT 435M is a fast mid-range laptop graphics card presented in 2010. It is based on the GF108 core, which is related to the Fermi  (GF100) architecture. Therefore, it supports DirectX 11 and OpenGL 4.0. In contrast to the GT 415M, the card features the full 96 shader cores. The difference to the slower GT420M and GT425M chips is the higher core and memory clock rate.

GF108 architecture

The GF108 core of the GT 435M is related to the GF100 core of the GeFore GTX 480M and offers 96 shaders and a 128 Bit memory bus for DDR3. Except for the memory controllers the GF108 can basically be considered a halved GF106. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores. Unlike the GF100 the smaller GF104, GF106, and GF108 core were not only shortened, but also considerably modified. In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more efficiently and the performance per core is improved. However, in worst case scenarios the performance can also be worse than of the GF100 (and its predecessors). The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware shortened (only 1/3 of the shader are FP64-capable and therewith only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5650).

Detailed information on the GF104 architecture (and therewith also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

The performance of the GeForce GT 435M is on average as fast, as a Mobility Radeon HD 5650 and therefore in the upper middle class (in 2010). As the GeForce GT 435M features a new architecture, the performance is not comparable to older chips with a similar core count (like the GTS 250M e.g.). The DDR3 graphics memory combined with the 128 Bit bus should be the bottleneck of the GT 435M. In our tests, the GT435M handled demanding games of 2010 like Mafia 2 or Battlefield: Bad Company 2 with medium details and WXGA resolution settings. Less demanding games like Fifa 11 or StarCraft 2 (single player) can be played in high details without stuttering. More gaming benchmarks can be found below.

Features

A novelty of the GF104/106/108 chips is the support of Bitstream HD Audio (Blu-Ray) output via HDMI. Alike the Radeon HD 5730, the GT 435M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GT435M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support the GeForce GT 435M can be of help in general calculations. For example, the stream processor can considerably faster encode videos than a fast CPU can. Furthermore, physics calculations can be done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033).

According to Nvidia, support for 3D Vision on the new graphics cards is also new. It enables the laptop to send 3D contents (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV (only if supported by the laptop manufacturer).

According to rumors, the power consumption of the GeForce GT 435M should be about 40-45 Watt (TDP including the MXM board and memory), and therefore suited for 15” laptops (comparable to the HD 5730). Without load, the chip is clocked at 50/100/135 MHz (chip/shader/memory) in 2D respectively 200/400/325 in 3D mode to save power. Furthermore, the 400M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. However, the laptop manufacturers need to implement it and it cannot be upgraded.

GeForce GT 400M Series

GeForce GT 445M compare 144 @ 0.59 GHz192 / 128 Bit @ 1250 MHz
GeForce GT 435M 96 @ 0.65 GHz128 Bit @ 800 MHz
GeForce GT 425M compare 96 @ 0.56 GHz128 Bit @ 800 MHz
GeForce GT 420M compare 96 @ 0.5 GHz128 Bit @ 800 MHz
GeForce GT 415M compare 48 @ 0.5 GHz128 Bit @ 800 MHz
CodenameN11P-GT
ArchitectureFermi
Pipelines96 - unified
Core Speed650 MHz
Shader Speed1300 MHz
Memory Speed800 MHz
Memory Bus Width128 Bit
Memory TypeDDR3
Shared Memoryno
APIDirectX 11, Shader 5.0
technology40 nm
FeaturesOptimus Support, PureVideo HD VP4, 3D Vision, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11
Notebook Sizelarge
Date of Announcement03.09.2010
Link to Manufacturer Pagewww.nvidia.com

Benchmarks

3DMark 11 - 3DM11 Performance GPU
min: 732     avg: 799     median: 799 (1%)     max: 866 Points
3DMark Vantage
3DM Vant. Perf. total +
3DMark Vantage - 3DM Vant. Perf. total
min: 3825     avg: 3870     median: 3869.5 (1%)     max: 3914 Points
3DM Vant. Perf. GPU no PhysX +
3DMark 03 - 3DMark 03 - Standard
min: 19261     avg: 19303     median: 19280 (10%)     max: 19368 Points
3DMark 06 3DMark 06 - Score Unknown Settings +
3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 7486     avg: 7511     median: 7510.5 (10%)     max: 7535 Points
SPECviewperf 11
specvp11 snx-01 +
specvp11 tcvis-02 +
SPECviewperf 11 - specvp11 tcvis-02
min: 0.66     avg: 0.9     median: 0.9 (1%)     max: 1.14 fps
specvp11 sw-02 +
SPECviewperf 11 - specvp11 sw-02
min: 4.63     avg: 6.6     median: 6.6 (5%)     max: 8.63 fps
specvp11 proe-05 +
specvp11 maya-03 +
SPECviewperf 11 - specvp11 maya-03
min: 2.41     avg: 2.4     median: 2.4 (2%)     max: 2.44 fps
specvp11 lightwave-01 +
SPECviewperf 11 - specvp11 lightwave-01
min: 3.98     avg: 5.3     median: 5.3 (6%)     max: 6.68 fps
specvp11 ensight-04 +
SPECviewperf 11 - specvp11 ensight-04
min: 8.81     avg: 10.7     median: 10.7 (5%)     max: 12.5 fps
specvp11 catia-03 +
SPECviewperf 11 - specvp11 catia-03
min: 1.55     avg: 2.3     median: 2.3 (1%)     max: 3.07 fps
Cinebench R10 Cinebench R10 Shading (32bit) +
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 3593     avg: 4280     median: 4567 (3%)     max: 4681 points
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit +
- Range of benchmark values for this graphics card
red legend - Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Fifa 11

Fifa 11

2010
low 800x600
293.2 319.9 ~ 307 fps    + Compare + 📈 Graph
med. 1024x768
149.6 153.7 ~ 152 fps    + Compare + 📈 Graph
high 1360x768
106 110 ~ 108 fps    + Compare + 📈 Graph
ultra 1920x1080
» With all tested laptops playable in detail settings ultra.
Mafia 2

Mafia 2

2010
med. 1024x768
40.4  fps    + Compare
high 1360x768
35.2  fps    + Compare
ultra 1920x1080
21.3  fps    + Compare
» With all tested laptops playable in detail settings high.
low 1024x768
med. 1360x768
high 1360x768
ultra 1920x1080
» With all tested laptops playable in detail settings med..
low 800x600
72.9  fps    + Compare
med. 1360x768
40  fps    + Compare
high 1600x900
18.6  fps    + Compare
» With all tested laptops playable in detail settings med..
low 1024x768
43.2  fps    + Compare
med. 1366x768
29 40.3 ~ 35 fps    + Compare + 📈 Graph
high 1366x768
21.5 29.2 ~ 25 fps    + Compare + 📈 Graph
ultra 1920x1080
» With all tested laptops playable in detail settings low.
med. 1024x768
high 1366x768
ultra 1920x1080
» With all tested laptops playable in detail settings high.
Risen

Risen

2009
low 800x600
62.6 71.9 ~ 67 fps    + Compare + 📈 Graph
med. 1024x768
29.2 40.2 ~ 35 fps    + Compare + 📈 Graph
high 1366x768
18.9 30 ~ 24 fps    + Compare + 📈 Graph
ultra 1920x1080
» With all tested laptops playable in detail settings low.
Resident Evil 5

Resident Evil 5

2009
low 800x600
69.1  fps    + Compare
high 1360x768
45.7  fps    + Compare
ultra 1920x1080
24.3  fps    + Compare
» With all tested laptops playable in detail settings high.
Need for Speed Shift

Need for Speed Shift

2009
low 800x600
46.1  fps    + Compare
med. 1024x768
30  fps    + Compare
high 1366x768
28  fps    + Compare
» With all tested laptops playable in detail settings low.
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
45.3 110.2 ~ 78 fps    + Compare + 📈 Graph
med. 1024x768
41.1 65.5 ~ 53 fps    + Compare + 📈 Graph
high 1360x768
29.4 29.7 ~ 30 fps    + Compare + 📈 Graph
ultra 1920x1080
» With all tested laptops playable in detail settings med..
Anno 1404

Anno 1404

2009
low 1024x768
60 99.3 ~ 80 fps    + Compare
ultra 1280x1024
20.1  fps    + Compare