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NVIDIA GeForce 9700M GTS

NVIDIA GeForce 9700M GTS

The Nvidia GeForce 9700M GTS is a graphics adapter for laptops and based on the G94 core (like the 9800M GTS) and features 48 shader processors (in difference to the 9700M GT which is based on the G96 with 32 shaders).

Because of the additional shaders, the 9700M GTS is faster than the GT (altough the slower core clock). Therefore, DirectX 10 games of 2008 should all be playable in medium to high details. Crysis for instance, ran with 30 fps in medium details and 1024x768. Therefore, it should be fluently playable with low-medium detail settings. Less demanding games should run in high detail settings.

As all cards with DirectX 10 capabilities, the GeForce 9700M GTS renders the 3D images using "Unified Shaders". There don't exist any more dedicated pixel- and vertex shaders but 48 so called stream processors make the graphic work (which has been done by pixel and vertex shaders in former days). Furthermore, the shader units are higher clocked than the chip.

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. It is able to help with the decoding of H.264-, VC-1-, MPEG2- and WMV9 video material in HD quality and eases the CPU.

In conjunction with the Nvidia 9100M G integrated graphics, the 9700M GTS supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain to combine the integrated GPU with the 9700M GTS.

Currently there is no desktop graphics adapter that is technically compareable with the 9700M GTS. Performance-wise the card should lie somewhere between the desktop 9500 and 9600 series.

GeForce 9700M Series

GeForce 9700M GTS 48 @ 0.53 GHz256 Bit @ 800 MHz
GeForce 9700M GT compare 32 @ 0.63 GHz128 Bit @ 800 MHz
Pipelines48 - unified
Core Speed530 MHz
Shader Speed1325 MHz
Memory Speed800 MHz
Memory Bus Width256 Bit
Memory TypeGDDR3
Max. Amount of Memory512 MB
Shared Memoryno
APIDirectX 10, Shader 4.0
Power Consumption60 Watt
Transistor Count504 Million
technology65 nm
FeaturesPureVideo HD, HybridPower, CUDA, PhysX ready
Notebook Sizelarge
Date of Announcement15.07.2008
InformationMXM 3
Link to Manufacturer


3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 06 3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 7628     avg: 7779     median: 7779 (11%)     max: 7930 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

low 1024x768
73.9  fps    + Compare
med. 1024x768
30.9  fps    + Compare
high 1024x768
18.7  fps    + Compare
» With all tested laptops playable in detail settings low.
Crysis - CPU Benchmark

Crysis - CPU Benchmark

low 1024x768
74.3  fps    + Compare
med. 1024x768
30.2  fps    + Compare
high 1024x768
17.8  fps    + Compare
» With all tested laptops playable in detail settings low.
World in Conflict - Benchmark

World in Conflict - Benchmark

med. 1024x768
46  fps    + Compare
high 1024x768
27  fps    + Compare
» With all tested laptops playable in detail settings med..
Additional Benchmarks
Medium 0xAF 0xAA 800x600
Medium 0xAF 0xAA 1280x800
High 2xAF 2xAA 1280x800
Doom 3

Doom 3

low 640x480
124.4  fps    + Compare
med. 640x480
126.4  fps    + Compare
high 800x600
124.8  fps    + Compare
ultra 1024x768
122  fps    + Compare
» With all tested laptops playable in detail settings ultra.
Crysis - GPU Benchmark73.930.8818.73
Crysis - CPU Benchmark74.330.2217.82
World in Conflict - Benchmark4627
Doom 3124.4126.4124.8122
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps






For more games that might be playable and a list of all games and graphics cards visit our Gaming List

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

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show all (including archived), 2023, 2022
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Gaming Performance

These benchmarks were conducted with high end notebooks (quad-core desktop CPU). Therefore, the performance with slower laptops may decrease.

Crysis: 1280x1024, very high: 20 fps -> not playable (in medium-high playable)
Enemy Territory: Quake Wars: 1600x1200: 73 fps -> fluently playable
Half Life 2 - Episode 2: 1600x1200: 64 fps -> fluently playable 
Supreme Commander: 1600x1200: 52 fps -> fluently playable
World in Conflict: 1280x1024: 29 fps -> playable

GeForce 9M Serie im Vergleich (Daten von Nvidia mit Desktop Q6600 CPU)
GeForce 9M Serie im Vergleich (Daten von Nvidia mit Desktop Q6600 CPU)

Notebook reviews with NVIDIA GeForce 9700M GTS graphics card


Review Toshiba Qosmio X300-11L Gaming-Notebook

Toshiba goes Gaming! Toshiba's Qosmio X300 is a dream come true for gamers. The moment one starts with unwrapping, it becomes clear that this is not a common no...
Intel Core 2 Duo P8600 | NVIDIA GeForce 9700M GTS | 17.00" | 4.3 kg

Toshiba Qosmio X300-148: Intel Core 2 Duo T9550, 17.00", 4.3 kg
  External Review » Toshiba Qosmio X300-148

Toshiba Qosmio X300-11S: Intel Core 2 Duo P8600, 17.00", 4.3 kg
  External Review » Toshiba Qosmio X300-11s

Toshiba Qosmio X305-Q701: Intel Core 2 Duo P7350, 17.00", 4.5 kg
  External Review » Toshiba Qosmio X305-Q701

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Class 1

Class 2

M3 Max 40-Core GPU *
M3 Pro 18-Core GPU *
Radeon PRO W6600M *

Class 3

UHD Graphics 750

Class 4

Class 5

* Approximate position of the graphics adapter