NVIDIA GeForce 8800M GTX SLI vs
NVIDIA GeForce 8800M GTX SLI► remove from comparison
Two Nvidia GeForce 8800M GTX cards are combined in SLI. With this setup, users should be able to play DirectX 10 PC games on high detail settings and resolutions. Nonetheless, not every game supports SLI efficiently. As a result, only an increase of 0-40% is obtainable over a single 8800M GTX, depending on the application and driver support. Overall performance should still be similar to a 9800M GT SLI combination.
A particular feature of the GeForce 8800M GTX SLI is Unified Shaders. Dedicated pixel and vertex shaders have been replaced with 2x96 Stream Processors, which have now taken over much of the graphics rendering work. The Shader units are also clocked higher than the core chip itself (1250 MHz versus 800 MHz).
The performance of an 8800M GTX in SLI is much better than an 8700M GT in SLI and even the GeForce 7950 GTX in SLI.
The current consumption (about 2x35 Watt TDP) and created heat of dual 8800M GTX cards are much higher compared to the 8700M GT in SLI. This reserves the 8800M GTX SLI setup for larger laptops with more powerful (and possibly louder) cooling solutions.
|NVIDIA GeForce 8800M GTX SLI|
|Pipelines||192 - unified|
|Core Speed||500 MHz|
|Shader Speed||1250 MHz|
|Memory Speed||800 MHz|
|Memory Bus Width||256 Bit|
|Max. Amount of Memory||512 MB|
|DirectX||DirectX 10, Shader 4.0|
|Transistor Count||1508 Million|
|Features||1250 MHz Shader frequence, probably: PureVideo Technology (H.264, VC-1, MPEG2, WMV9 Decoder acceleration), HDCP-capable, PowerMizer 7.0 energy management (dynamic switching between performance and energy saving), HDR (High Dynamic-Range Lighting), designed for Windows Vista, Dual-Link DVI-D exits for resolutions of TFT up to 2560x1600, PCI-E 16x, OpenGL 2.1, Gigathread technology|
|Date of Announcement||19.11.2007|
|Information||2 graphic cards combined by SLI|
|Link to Manufacturer Page||http://www.nvidia.com/object/geforce_880...|
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