NVIDIA GeForce 9650M GS
The 9650M is a higher clocked 9500M GS and the successor of the 8700M GT (same chip but other spinning). Therefore, the performance should be on par with the 8700M GT.
The graphic card offers DirectX 10 support like the predecessor. However, the performance is not sufficient to represent the effects of exigent games like Crysis or World in Conflict fluently. (because they are combined with highest detail level). Older DirectX 9 games should run fluently with high details.
A particularity of the graphic card are the "Unified Shaders" or ALUs (arithmetic logical units). There are no dedicated pixel- or vertex shaders any more but 32 so claled stream processors do the graphic work (in former days that was the job of the pixel and vertex shaders). The advantage is that theoretically there is no idle time of the ALUs. The stream processors of NVIDIA are 1-dimensional (1D) and are able to make one skalar operation with one MADD- (addition and multiplication) and MUL-operation (multiplication). Furthermore, NVIDIA cloks the shader-ALUs somewhat higher than the remaining chip.
Due to the PureVideo HD engine, the 9650M GS is able to accellerate the decoding of HD videos in H.264, VC-1, MPEG2, and WMV9.
GeForce 9000M Series
| |||||||
| Codename | NB9P-GS1 | ||||||
| Architecture | G8x | ||||||
| Pipelines | 32 - unified | ||||||
| Core Speed | 625 MHz | ||||||
| Shader Speed | 1250 MHz | ||||||
| Memory Speed | 800 MHz | ||||||
| Memory Bus Width | 128 Bit | ||||||
| Memory Type | GDDR2?, GDDR3 | ||||||
| Max. Amount of Memory | 512 MB | ||||||
| Shared Memory | no | ||||||
| API | DirectX 10, Shader 3.0 | ||||||
| Power Consumption | 29 Watt | ||||||
| Transistor Count | 289 Million | ||||||
| Man. Technology | 80 nm | ||||||
| Features | MXM III Slot, 1250 MHz shader clock, OpenGL 2.1 support, dual-link DVI (if supported by the notebook). | ||||||
| Notebook Size | large | ||||||
| Date of Announcement | 13.03.2008 | ||||||
| Link to Manufacturer Page | www.nvidia.com | ||||||
Benchmarks
3DM Vant. Perf. total +
* Smaller numbers mean a higher performance
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
| low | med. | high | ultra | QHD | 4K | |
|---|---|---|---|---|---|---|
| Crysis - GPU Benchmark | 75.3 | 27 | 15.2 | |||
| Crysis - CPU Benchmark | 67.8 | 24.8 | 14 | |||
| World in Conflict - Benchmark | 35 | 21 | ||||
| F.E.A.R. | 120 | 162 | 27 | |||
| Doom 3 | 165.2 | 160.4 | 146.5 | 123.7 | ||
| low | med. | high | ultra | QHD | 4K | < 30 fps < 60 fps < 120 fps ≥ 120 fps | 2 2 | 2 1 2 | 4 1 | 1 | | |
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
Games performance
The following benchmark tests were conducted with our review sample of the Acer Aspire 8920G. Other configurations and notebooks can show varying results.
Crysis : 1024x768, med: 25-27 fps -> playable (for fully playable reduce details tolow)
Unreal Tournament 3: 1280x800, details 3/5: 44-60 fps -> fully playable
Call of Duty 4: 1280x800, med details: 35-50 fps -> fully playable
Supreme Commander (Gameplay, Multiplayer 2vs2): 1024x768, med: 5-30 fps ->playable
Race Driver Grid: 1024x768, med: 25-35 fps -> fully playable
Die obigen Spieletests beweisen, das die 9650M GS für aktuelle Spiele (Stand 04.2008) ausreichend Leistung zur Verfügung stellt (einige fordernde Spiele jedoch nicht in höchster Auflösung darstellen kann). Elder DirectX 9 games should be fully playable with high details and high resolutions.
Notebook reviews with NVIDIA GeForce 9650M GS graphics card
Acer Aspire 8920G: Intel Core 2 Duo T9300, 18.40", 4.2 kg
External Review » Acer Aspire 8920G







