NVIDIA GeForce 9650M GS
The 9650M is a higher clocked 9500M GS and the successor of the 8700M GT (same chip but other spinning). Therefore, the performance should be on par with the 8700M GT.
The graphic card offers DirectX 10 support like the predecessor. However, the performance is not sufficient to represent the effects of exigent games like Crysis or World in Conflict fluently. (because they are combined with highest detail level). Older DirectX 9 games should run fluently with high details.
A particularity of the graphic card are the "Unified Shaders" or ALUs (arithmetic logical units). There are no dedicated pixel- or vertex shaders any more but 32 so claled stream processors do the graphic work (in former days that was the job of the pixel and vertex shaders). The advantage is that theoretically there is no idle time of the ALUs. The stream processors of NVIDIA are 1-dimensional (1D) and are able to make one skalar operation with one MADD- (addition and multiplication) and MUL-operation (multiplication). Furthermore, NVIDIA cloks the shader-ALUs somewhat higher than the remaining chip.
Due to the PureVideo HD engine, the 9650M GS is able to accellerate the decoding of HD videos in H.264, VC-1, MPEG2, and WMV9.
|GeForce 9000M Series|
|Pipelines||32 - unified|
|Core Speed||625 MHz|
|Shader Speed||1250 MHz|
|Memory Speed||800 MHz|
|Memory Bus Width||128 Bit|
|Memory Type||GDDR2?, GDDR3|
|Max. Amount of Memory||512 MB|
|DirectX||DirectX 10, Shader 3.0|
|Transistor Count||289 Million|
|Features||MXM III Slot, 1250 MHz shader clock, OpenGL 2.1 support, dual-link DVI (if supported by the notebook).|
|Date of Announcement||13.03.2008|
|Link to Manufacturer Page||http://www.nvidia.com/object/geforce_965...|