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NVIDIA GeForce 9650M GS

The 9650M is a higher clocked 9500M GS and the successor of the 8700M GT (same chip but other spinning). Therefore, the performance should be on par with the 8700M GT.

The graphic card offers DirectX 10 support like the predecessor. However, the performance is not sufficient to represent the effects of exigent games like Crysis or World in Conflict fluently. (because they are combined with highest detail level). Older DirectX 9 games should run fluently with high details.

A particularity of the graphic card are the "Unified Shaders" or ALUs (arithmetic logical units). There are no dedicated pixel- or vertex shaders any more but 32 so claled stream processors do the graphic work (in former days that was the job of the pixel and vertex shaders). The advantage is that theoretically there is no idle time of the ALUs. The stream processors of NVIDIA are 1-dimensional (1D) and are able to make one skalar operation with one MADD- (addition and multiplication) and MUL-operation (multiplication). Furthermore, NVIDIA cloks the shader-ALUs somewhat higher than the remaining chip.

Due to the PureVideo HD engine, the 9650M GS is able to accellerate the decoding of HD videos in H.264, VC-1, MPEG2, and WMV9.

GeForce 9000M Series
GeForce 9800M GTX SLI compare 224 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9650M GS 32 @ 0.63 GHz128 Bit @ 800 MHz
CodenameNB9P-GS1
ArchitectureG8x
Pipelines32 - unified
Core Speed625 MHz
Shader Speed1250 MHz
Memory Speed800 MHz
Memory Bus Width128 Bit
Memory TypeGDDR2?, GDDR3
Max. Amount of Memory512 MB
Shared Memoryno
APIDirectX 10, Shader 3.0
Power Consumption29 Watt
Transistor Count289 Million
technology80 nm
FeaturesMXM III Slot, 1250 MHz shader clock, OpenGL 2.1 support, dual-link DVI (if supported by the notebook).
Notebook Sizelarge
Date of Announcement13.03.2008
Link to Manufacturer Pagehttp://www.nvidia.com/object/geforce_965...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 06 3DMark 06 - Standard 1280x1024 +
Cinebench R10 Cinebench R10 Shading (32bit) +
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
75.3  fps    + Compare
med. 1024x768
27  fps    + Compare
high 1024x768
15.2  fps    + Compare
» With all tested laptops playable in detail settings low.
Additional Benchmarks
Low 0xAF 0xAA 1280x800
61.1
Medium 0xAF 0xAA 1280x800
21
High 1280x800
11.8
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
67.8  fps    + Compare
med. 1024x768
24.8  fps    + Compare
high 1024x768
14  fps    + Compare
» With all tested laptops playable in detail settings low.
Additional Benchmarks
Low 0xAF 0xAA 1280x800
51.2
Medium 0xAF 0xAA 1280x800
20.8
High 0xAF 0xAA 1280x800
11.4
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
35  fps    + Compare
high 1024x768
21  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Additional Benchmarks
Medium 0xAF 0xAA 1280x800
34
High 2xAF 2xAA 1280x800
18
Medium 0xAF 0xAA 1400x1050
29
High 0xAF 0xAA 1400x1050
15
F.E.A.R.

F.E.A.R.

2005
low 640x480
120  fps    + Compare
med. 800x600
162  fps    + Compare
high 1024x768
27  fps    + Compare
» With all tested laptops playable in detail settings med..
Doom 3

Doom 3

2004
low 640x480
165.2  fps    + Compare
med. 640x480
160.4  fps    + Compare
high 800x600
146.5  fps    + Compare
ultra 1024x768
123.7  fps    + Compare
» With all tested laptops playable in detail settings ultra.

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

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show all (including archived), 2022, 2021
v1.18
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#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.23s

#286 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.232s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#295 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.233s

#296 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.234s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#299 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#306 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.235s

#307 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#313 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#314 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#316 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.236s

#317 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.237s

#318 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#325 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#327 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.238s

#328 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#329 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#330 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#331 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#334 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#335 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#336 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#337 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#338 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.24s

#339 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#341 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#343 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#344 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#346 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.24s

#347 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.241s

#348 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#349 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#350 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#351 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#352 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#353 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#354 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#355 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#356 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#357 benchmarks composed for output. +0.001s ... 0.242s

#358 return log +0.033s ... 0.275s

Games performance

The following benchmark tests were conducted with our review sample of the Acer Aspire 8920G. Other configurations and notebooks can show varying results.

Crysis : 1024x768, med: 25-27 fps -> playable (for fully playable reduce details tolow)
Unreal Tournament 3
: 1280x800, details 3/5: 44-60 fps -> fully playable
Call of Duty 4: 1280x800, med details: 35-50 fps -> fully playable
Supreme Commander (Gameplay, Multiplayer 2vs2): 1024x768, med: 5-30 fps ->playable
Race Driver Grid: 1024x768, med: 25-35 fps -> fully playable

Die obigen Spieletests beweisen, das die 9650M GS für aktuelle Spiele (Stand 04.2008) ausreichend Leistung zur Verfügung stellt (einige fordernde Spiele jedoch nicht in höchster Auflösung darstellen kann). Elder DirectX 9 games should be fully playable with high details and high resolutions.

8920G: min - max framerates of Unreal Tournament 3
min - max framerates of UT3
8920G: min - max framerates of Call of Duty 4
and Call of Duty 4

Notebook reviews with NVIDIA GeForce 9650M GS graphics card

Acer Aspire 8920G: Intel Core 2 Duo T9300, 18.40", 4.2 kg
  Review » Review Acer Aspire 8920G notebook

  External Review » Acer Aspire 8920G

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» Comparison of GPUs
Detailed list of all laptop GPUs sorted by class and performance.

» Benchmark List
Sort and restrict laptop GPUs based on performance in synthetic benchmarks.

» Notebook Gaming List
Playable games for each graphics card and their average FPS results.

Class 1

Radeon RX 6750 XT

Class 2

Radeon PRO W6600M *

Class 3

UHD Graphics 750
newitem
Adreno 690 *

Class 4

Class 5

* Approximate position of the graphics adapter

Klaus Hinum (Update: 2016-01-26)