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NVIDIA GeForce 8600M GT

NVIDIA GeForce 8600M GT

NVIDIA GeForce 8600M GT is the DirectX 10 capable successor of the GeForce Go 7600 GT for laptops. Depending on the used graphic memory and the clock speed,  the performance is between the 7600 GT and 7900 GS video card. Therefore, games like Company of Heroes, Supreme Commander, or F.E.A.R can be played fluently with high details in a resolution of 1024 or similar. Still, the shader power is not sufficient to display DirectX 10 effects of games like Crysis fluently (Crysis will only run well in low details).  Gamers, who every time expect supreme frame rates, should get at least a 8800M card.

The 8600M series is one of the first-laptop-GPUs, which support DirectX 10 and accelerate the H.264-decoding of HD-movies.

The particularity of this video card are the "Unified Shader". Pixel- and vertex-shaders do not exist any more but 32 of the so called stream processors do the graphic work (which up to now pixel- and vertex shaders did).

The memory clock speed depends on the used memory: 400 MHz for GDDR2 memory and 700 Mhz for GDDR3 (which is noticeable faster).

The integrated PureVideo engine is one of the advantages of the 8600M GT. It supports (HD) encoding of H.264, VC-1, MPEG2, and WMV9 video content. Compared to the slower 8600M GS (and 8400M series) the 8600M GT supports a few more video features (see comparison chart).

GeForce 8600M Series

GeForce 8600M GT SLI compare 64 @ 0.48 GHz128 Bit @ 700 MHz
GeForce 8600M GT 32 @ 0.48 GHz128 Bit @ 700 MHz
GeForce 8600M GS compare 16 @ 0.6 GHz128 Bit @ 700 MHz
CodenameG84M
ArchitectureG8x
Pipelines32 - unified
Core Speed475 MHz
Shader Speed950 MHz
Memory Speed700 MHz
Memory Bus Width128 Bit
Memory TypeGDDR3, GDDR2
Max. Amount of Memory512 MB
Shared Memoryno
APIDirectX 10, Shader 4.0
Power Consumption20 Watt
Transistor Count289 Million
technology80 nm
FeaturesShader clock frequence 950 MHz, PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoding acceleration), MPEG2, WMV9 decoding acceleration), HDCP-capable, PowerMizer 7.0 power management (dynamic switching between performance and energy economizing), HDR (High Dynamic-Range Lighting), designed for Windows Vista, 16x full screen AA, 16x AF independent of angles, 128-Bit HDR illumination with AA, Dual-Link DVI-D exits for resolutions of TFT up to 2560x1600, PCI-E 16x, OpenGL 2.1, Gigathread technology
Notebook Sizemedium sized
Date of Announcement09.06.2007
InformationSpeichertakt (Vorgaben): DDR2 - 400 MHz
DDR3 - 700 MHz
Link to Manufacturer Pagewww.nvidia.com

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 2001SE - 3DMark 2001 - Standard
min: 13417     avg: 22071     median: 22231.5 (23%)     max: 28050 Points
3DMark 03 - 3DMark 03 - Standard
min: 5244     avg: 10215     median: 10151.5 (5%)     max: 13515 Points
3DMark 05 - 3DMark 05 - Standard
min: 4279     avg: 6175     median: 6024 (7%)     max: 8078 Points
3DMark 06 3DMark 06 - Score Unknown Settings +
3DMark 06
min: 2671     avg: 3287     median: 3174 (4%)     max: 4294 points
3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 2809     avg: 3269     median: 3277 (4%)     max: 3696 Points
3DMark 06 - Standard 1280x800 +
3DMark 06
min: 2767     avg: 3477     median: 3370 (4%)     max: 4434 Points
3DMark 06 - Standard 1024x768 +
3DMark 06 - Standard 1280x720 +
3DMark 06
3646 points (5%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
min: 5.2     avg: 5.3     median: 5.2 (76%)     max: 5.4 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
min: 4.5     avg: 4.8     median: 4.7 (69%)     max: 5.9 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 2100     avg: 3207     median: 3006.5 (2%)     max: 5230 points
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
50.8 40.3 43.8 50.3 ~ 46 fps    + Compare
med. 1024x768
17.6 18 18.6 19.6 20 ~ 19 fps    + Compare
high 1024x768
7.6 8.7 9.8 10.1 10.1 ~ 9 fps    + Compare
» With all tested laptops playable in detail settings low.
Additional Benchmarks
Low 0xAF 0xAA 1280x800
32.6
36.6
42.4
42
38.7
36.2
37.6
29.6
41.4
21.5
27.8
Medium 0xAF 0xAA 1280x800
14.2
14.5
15.6
16.5
17.4
15
16.9
11.2
17.2
18.3
10.9
13.2
Low 0xAF 0xAA 1440x900
26.6
35.3
Medium 0xAF 0xAA 1440x900
11.9
13.1
11.8
High 1280x800
9
7.3
6.9
6.1
7
8.5
9.4
6.2
7.5
High 800x600
15
11.3
11.9
11.4
13.7
15.7
8.9
13.6
11.2
High 1680x1050
4.3
Medium 1680x1050
9.5
11
Low 1680x1050
23.9
25.3
Low 1920x1200
21
Medium 1920x1200
5.6
Low 0xAF 0xAA 800x600
60.5
60.6
53.1
66.5
30
37.8
Med 0xAF 0xAA 800x600
28.2
27.4
27.7
29.8
15.3
18.5
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
34.8 42.9 46.8 51 ~ 44 fps    + Compare
med. 1024x768
14 15.3 18.3 19 19.9 ~ 17 fps    + Compare
high 1024x768
7.2 8.6 9.4 10.1 10.7 ~ 9 fps    + Compare
» With most tested laptops playable in detail settings low.
Additional Benchmarks
Low 0xAF 0xAA 1280x800
28.2
32.5
35.9
42.1
38.6
33.3
33.3
33.2
36.5
24.5
35.7
Medium 0xAF 0xAA 1280x800
12.3
13.9
15.2
16
16.6
17.3
11.1
12.6
12.7
14.4
16.2
10
11.8
Low 0xAF 0xAA 1440x900
22.2
31.6
Medium 0xAF 0xAA 1440x900
10.3
12.8
12.2
Low 1680x1050
21.2
22.2
Medium 1680x1050
9.2
8.1
High 1680x1050
4.2
Medium 1920x1200
8
Low 1920x1200
13.7
High 0xAF 0xAA 1280x800
7.8
7
5.9
6.7
7.7
8.6
5.8
9.1
Med 0xAF 0xAA 800x600
22
20.9
22.5
25.8
13.9
16.4
Low 0xAF 0xAA 800x600
57.4
54.2
53.2
59.4
29.3
46.8
High 0xAF 0xAA 800x600
11.3
11
6.5
12.1
14.2
8.2
12.6
10.2
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
27 29 ~ 28 fps    + Compare
high 1024x768
11 14 ~ 13 fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Additional Benchmarks
Medium 0xAF 0xAA 800x600
30
29
25
27
25
20
High 2xAF 2xAA 800x600
14
19
15
19
16
14
Medium 0xAF 0xAA 1280x800
25
23
20
18
19
18
16
High 2xAF 2xAA 1280x800
12
9
12
10
11
10
10
Medium 0xAF 0xAA 1680x1050
17
14
High 2xAF 2xAA 1680x1050
8
8
F.E.A.R.

F.E.A.R.

2005
low 640x480
34 102 112 211 222 231 250 270 270 283 284 286 291 299 302 303 306 311 342 383 423 ~ 263 fps    + Compare
med. 800x600
29 29 29 29 30 30 32 32 55 88 96 98 98 101 101 102 109 112 114 127 127 ~ 75 fps    + Compare
high 1024x768
13 24 25 25 26 27 28 28 28 29 30 30 31 31 31 36 36 37 43 44 73 ~ 32 fps    + Compare
» With most tested laptops playable in detail settings med..
Doom 3

Doom 3

2004
low 640x480
96.7 106.4 107.1 111.9 115 119.8 132.5 132.5 135.5 141.3 142.3 145.5 149.7 150.2 151.8 153.9 167.3 169 ~ 135 fps    + Compare
med. 640x480
97.5 103.8 111.9 113.2 113.8 118.3 121.9 123.2 125.8 126.1 126.4 127.8 130 133.6 143.7 150.2 150.5 170.8 ~ 127 fps    + Compare
high 800x600
84.8 91.7 97.6 98.3 98.5 105 106.3 109.7 114.3 114.4 114.7 115.3 119 119.2 126.5 129.5 142.5 145.4 ~ 113 fps    + Compare
ultra 1024x768
53.9 59.7 60.6 67.8 75.8 76.1 76.1 77 77.1 79.2 81.1 83.4 86.5 86.5 87.9 92.2 99.9 100.6 ~ 79 fps    + Compare
» With all tested laptops playable in detail settings ultra.
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
153.3 236.5 239.3 268.4 345.3 348.4 365.2 422.2 451 453.8 461 474 479.8 ~ 361 fps    + Compare
» With all tested laptops playable in detail settings high.
lowmed.highultraQHD4K
Crysis - GPU Benchmark46199
Crysis - CPU Benchmark44179
World in Conflict - Benchmark2813
F.E.A.R.2637532
Doom 313512711379
Quake 3 Arena - Timedemo361
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

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Game Performance

The following values are based on different reviews and can actually differ due to low processor power or lower clocked graphics cards. It should only give a general impression, which games should be playable. If not stated otherwise, the benchmarks were recorded without Antialiasing (AA) and Anisotrope Filtering (AF).

Gears of War: 1280x800, default (medium-high): 35 fps -> well playable with seldom stuttering
Call of Juarez : 1280x800, DX10: 20 fps -> barely playable
Company of Heroes: 1440x900, high details-> playable (not completely fluent)
World in Conflict: 1024x768, medium details (DX9), Benchmark: 23 fps -> playable (DX 10 not playable)
F.E.A.R.: 1024x768, CPU max, GPU max: 24-40 fps -> well playable
Command and Conquer 3 (C&C 3): 1024x768, high details: 30 fps well playable
Supreme Commander: 1024x768, high details: 16-44 fps -> playable (large Multiplayer battles may need a faster GPU)
Colin McRae Dirt: 1024x768, high: 20 fps -> barely playable (reduce details)
S.T.A.L.K.E.R.: 1024x768, maximum quality: 18 fps not playable -> with reduced details playable
Splinter Cell - Chaos Theory: 1280x800 -> well playable
Oblivion: 1280x800, max details: 40 fps -> well playable
Half Life 2 - Episode 1: 1280x800: 70 fps -> well playable
Prey: 1280x800: 40 fps -> well playable
Anno 1701: 1024x768, high Details: 48 fps -> well playable
Doom 3: 1024x768, Details: Ultra: 67 fps -> well playable
Age of Empires 3: 1024x768, hohe Details (without footprints), Skirmish zu 8t: 30-40 fps -> well playable
Quake 3 Arena: 1024x768, max Details: 236.5 fps -> well playable

The gaming tests show that the 8600M GT is capable of displaying current games fluently. However, DirectX 10 effects should not be enabled to sustain playable framerates.

Framerate in Gears of War with a 8600M GT with 256 MB GDDR3 (MacBook Pro 2.2 GHz)
Framerate in Gears of War with a 8600M GT with 256 MB GDDR3 (MacBook Pro 2.2 GHz)