NVIDIA GeForce 9500M G
The Nvidia GeForce 9500M G is the successor of the 8600M GS as it also featuresonly 16 unified shaders (the 9600M series features 32). Compared to the8600M GS, the 9500M G has an improved PureVideo HD engine (VP3), supports Hybrid-SLI and needs less current (because of the 65nm process).
In conjunction with the Nvidia 9100M G integrated graphics, the 9500M G supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost uses the integrated graphics core of the 9100M G and the dedicated of the 9500M G in SLI mode to achieve better frame rates.
As the 8600M GS, the 9500M G features 16 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).
The desktop GeForce 9500 graphics card is not compareable to the mobile 9500M G, because it has 32 stream processors (compareable to the 9600M series).
|GeForce 9500M Series|
|Pipelines||16 - unified|
|Core Speed *||500 MHz|
|Shader Speed *||1250 MHz|
|Memory Speed *||800 MHz|
|Memory Bus Width||128 Bit|
|Memory Type||GDDR2, GDDR3|
|Max. Amount of Memory||1024 MB|
|DirectX||DirectX 10, Shader 4.0|
|Notebook Size||medium sized|
|Date of Announcement||03.06.2008|
|Link to Manufacturer Page||http://www.nvidia.com/object/geforce_950...|