NVIDIA GeForce GT 240M

NVIDIA GeForce GT 240M

The Nividia GeForce GT 240M is a DirectX 10.1 graphics adapter for notebooks based on the GT216 core. It is the successor of the GT 130M and technically a higher clocked GT 230M. Because of the 48 shader cores, it should perform  noticeably better than the GT 130M and due to the 40nm production process the power consumption should stay the same. The GT240M was later succeeded by the very similar GT330M (slightly higher clocked).

The core of the GT230M is internally called GT216 and according to Nvidia based on the current high-end desktop architecture (GTX 200 series). Furthermore, Nvidia has improved the micro-architecture for further power saving and performance increases. Therefore, the performance per shader unit should be slightly improved compared to the previous generation.

As the GeForce 9700M GTS, the GT 240M features 48 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

The GeForce GT240M also supports CUDA, DirectX Compute, OpenCL, and PhysiX to use the shaders for other tasks than rendering images (like encoding videos, calculating the physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.

The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 still wont be supported, but the decoding of this codec is quite trivial on a CPU.

In conjunction with a chipset from Nvidia with integrated graphics (e.g. 9400M), the GT 240M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista (and possibly Windows 7). Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported by the GT 240M because the SLI combination would not perform better.

The performance of the middle class gpu GT 240M should be somewhere between the GeForce GT130M and the 9700M GTS and above the GT 230. Demanding DirectX 10 games from 2009 like Crysis should run fluently in medium details. Older or less demanding games should run in high detail settings and high resolutions. See below for detailed gaming benchmarks with the GT240M.

Depending on the the used type of graphics memory (GDDR2, GDDR3 or perhaps even DDR2/DDR3) the performance may differ noticeably.

The power consumption of the mobile graphics card is - like the GT 130M and GT 230M - 23 Watt (TDP). Furthermore, according to Nvidia, the new improved core does only need half of the power in Idle mode.

GeForce GT 200M Series
GeForce GT 240M 48 @ 550 MHz128 Bit @ 800 MHz
GeForce GT 230M (compare) 48 @ 500 MHz128 Bit @ 800 MHz
GeForce GT 220M (compare) 32 @ 500 MHz128 Bit @ 800 MHz
Pipelines48 - unified
Core Speed550 MHz
Shader Speed1210 MHz
Memory Speed800 MHz
Memory Bus Width128 Bit
Memory TypeDDR3, GDDR2, GDDR3
Max. Amount of Memory1024 MB
Shared Memoryno
DirectXDirectX 10.1, Shader 4.1
Transistor Count486 Million
technology40 nm
FeaturesDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysX
Notebook Sizemedium sized
Date of Announcement15.06.2009
Information174 Gigaflops, 100 mm2 DIE
Link to Manufacturer Page


3DMark Vantage
P Result 1280x1024 +
P GPU no PhysX 1280x1024 +
3DMark 2001SE - Standard 1024x768
min: 21243     avg: 23707.6     median: 22708 (24%)     max: 28631 Points
3DMark 03 - Standard 1024x768
min: 18038     avg: 18262     median: 18122 (10%)     max: 18657 Points
3DMark 05 - Standard 1024x768
min: 11275     avg: 11811.4     median: 11577.5 (25%)     max: 13004 Points
3DMark 06 Standard 1280x1024 +
Windows 7 Experience Index - Gaming graphics
6.4 points (81%)
Windows 7 Experience Index - Graphics
6.4 points (81%)
Cinebench R10 Shading 32Bit +
Cinebench R11.5 OpenGL 64Bit +
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailled information on the benchmark results, click on the fps number.



low 800x600
52.7 60.4 61 ~ 58 fps    + Compare
med. 1024x768
21.1 25 25.6 ~ 24 fps    + Compare
high 1366x768
16 16.7 18.1 ~ 17 fps    + Compare
ultra 1920x1080
12  fps    + Compare
» With all tested laptops playable in detail settings low.
low 800x600
118.5  fps    + Compare
med. 1024x768
61  fps    + Compare
high 1280x1024
39  fps    + Compare
» With all tested laptops playable in detail settings high.
low 640x480
88 94.2 ~ 91 fps    + Compare
high 1024x768
57 66 ~ 62 fps    + Compare
» With all tested laptops playable in detail settings high.
Far Cry 2

Far Cry 2

low 640x480
80.7  fps    + Compare
high 1024x768
34.7  fps    + Compare
» With all tested laptops playable in detail settings low.
low 800x600
56.1  fps    + Compare
med. 1024x768
40.4  fps    + Compare
high 1280x1024
29.7  fps    + Compare
» With all tested laptops playable in detail settings med..
low 800x600
143.7  fps    + Compare
med. 1024x768
66.5  fps    + Compare
high 1280x1024
37.6  fps    + Compare
» With all tested laptops playable in detail settings high.
low 1024x768
49.6 50 50.1 53.1 55.8 72 76 ~ 58 fps    + Compare
med. 1024x768
32.3 32.3 32.6 32.8 33 36 37 ~ 34 fps    + Compare
high 1024x768
20 20 20.4 20.5 20.6 21 21.3 ~ 21 fps    + Compare