NVIDIA GeForce 8700M GT
NVIDIA GeForce 8700M GT is a video card and capable of DirectX 10. Technically, it has 32 Stream Processors like the 8600M GT, but the core-, shader- and memory clock is higher. Therefore the performance is somewhat above the 8600M GT (according advertisements of NVidia clearly better) and should be sufficient for all current games.
The particularity of this video card are the "Unified Shaders". Pixel- and vertex-shaders do not exist any more but 32 of the so called Stream processors do the graphic work (which up to now pixel- and vertex shaders did).
3DMark benchmarks show a promising performance on the level of a 7900 GTX. Because of the small 128 Bit memory bus, the performance looks worse in games (especially in high resolutions). Modern DirectX 10 games like Crysis can not be played in the highest resolutions.
The PureVideo video processor enables the chip to help decode HD videos in H.264, VC-1, MPEG-2, and WMV9.
Some drivers called the 8700M GT NB8E-SE (880M GS).
|GeForce 8700M Series|
|Pipelines||32 - unified|
|Core Speed||625 MHz|
|Shader Speed||1250 MHz|
|Memory Speed||800 MHz|
|Memory Bus Width||128 Bit|
|Max. Amount of Memory||512 MB|
|DirectX||DirectX 10, Shader 4.0|
|Transistor Count||289 Million|
|Features||Shader clock frequence 1250 MHz, PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoding acceleration), MPEG2, WMV9 decoding acceleration), HDCP-capable, PowerMizer 7.0 power management (dynamic switching between performance and energy economizing), HDR (High Dynamic-Range Lighting), designed for Windows Vista, 16x full screen AA, 16x AF independent of angles, 128-Bit HDR illumination with AA, Dual-Link DVI-D exits for resolutions of TFT up to 2560x1600, PCI-E 16x, OpenGL 2.1, Gigathread technology|
|Date of Announcement||12.06.2007|
|Information||Slot MXM-III und aufwärts, 80nm Herstellungsprozess|
|Link to Manufacturer Page||http://www.nvidia.com/object/geforce_870...|