NVIDIA GeForce GT 240M vs NVIDIA GeForce GT 230M

NVIDIA GeForce GT 240M

► remove NVIDIA GeForce GT 240M

The Nividia GeForce GT 240M is a DirectX 10.1 graphics adapter for notebooks based on the GT216 core. It is the successor of the GT 130M and technically a higher clocked GT 230M. Because of the 48 shader cores, it should perform  noticeably better than the GT 130M and due to the 40nm production process the power consumption should stay the same. The GT240M was later succeeded by the very similar GT330M (slightly higher clocked).

The core of the GT230M is internally called GT216 and according to Nvidia based on the current high-end desktop architecture (GTX 200 series). Furthermore, Nvidia has improved the micro-architecture for further power saving and performance increases. Therefore, the performance per shader unit should be slightly improved compared to the previous generation.

As the GeForce 9700M GTS, the GT 240M features 48 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

The GeForce GT240M also supports CUDA, DirectX Compute, OpenCL, and PhysiX to use the shaders for other tasks than rendering images (like encoding videos, calculating the physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.

The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 still wont be supported, but the decoding of this codec is quite trivial on a CPU.

In conjunction with a chipset from Nvidia with integrated graphics (e.g. 9400M), the GT 240M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista (and possibly Windows 7). Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported by the GT 240M because the SLI combination would not perform better.

The performance of the middle class gpu GT 240M should be somewhere between the GeForce GT130M and the 9700M GTS and above the GT 230. Demanding DirectX 10 games from 2009 like Crysis should run fluently in medium details. Older or less demanding games should run in high detail settings and high resolutions. See below for detailed gaming benchmarks with the GT240M.

Depending on the the used type of graphics memory (GDDR2, GDDR3 or perhaps even DDR2/DDR3) the performance may differ noticeably.

The power consumption of the mobile graphics card is - like the GT 130M and GT 230M - 23 Watt (TDP). Furthermore, according to Nvidia, the new improved core does only need half of the power in Idle mode.

NVIDIA GeForce GT 230M

► remove NVIDIA GeForce GT 230M

The Nividia GeForce GT 230M is a DirectX 10.1 graphics adapter for notebooks based on the GT216 core. Because of the 48 shader cores, it should perform better than the GT 130M and due to the 40nm production process the power consumption should stay the same.

The core of the GT230M is internally called GT216 and according to Nvidia based on the current high-end desktop architecture (GTX 200 series). Furthermore, Nvidia has improved the micro-architecture for further power saving and performance increases. Therefore, the performance per shader unit should be slightly improved compared to the previous generation.

As the GeForce 9700M GTS, the GT 230M features 48 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

The GeForce GT230M also supports CUDA, DirectX Compute, OpenCL, and PhysiX to use the shaders for other tasks than rendering images (like encoding videos, calculating the physics of a game or mathematical tasks). For these special tasks, the GPU can be noticeably faster than current CPUs.

The mobile graphics card has a built in video decoder called PureVideo HD with VP4. The Video Processor 4 (VP4) supports the full decoding of H.264, VC-1, and now also MPEG-4 ASP (e.g. DivX or XviD). MPEG-1 still wont be supported, but the decoding of this codec is quite trivial on a CPU.

In conjunction with a chipset from Nvidia with integrated graphics (e.g. 9400M), the GT 230M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista (and possibly Windows 7). Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported by the G 230M because the SLI combination would not perform better.

The performance of the middle class gpu GT 230M should be somewhere between the GeForce GT130M and the 9700M GTS and below the GT 240M because of the lower clock rate. Demanding DirectX 10 games like Crysis should run fluently in medium details. Older or less demanding games should run in high detail settings and high resolutions.

Depending on the the used type of graphics memory (GDDR2, GDDR3 or perhaps even DDR2/DDR3) the performance may differ noticeably.

The power consumption of the mobile graphics card is - like the GT 130M and GT 240M - 23 Watt (TDP). Furthermore, according to Nvidia, the new improved core does only need half of the power in Idle mode.

NVIDIA GeForce GT 240MNVIDIA GeForce GT 230M
ManufacturerNVIDIANVIDIA
GeForce GT 200M Series
GeForce GT 240M 48 @ 550 MHz128 Bit @ 800 MHz
GeForce GT 230M 48 @ 500 MHz128 Bit @ 800 MHz
GeForce GT 220M (compare) 32 @ 500 MHz128 Bit @ 800 MHz
GeForce GT 240M 48 @ 550 MHz128 Bit @ 800 MHz
GeForce GT 230M 48 @ 500 MHz128 Bit @ 800 MHz
GeForce GT 220M (compare) 32 @ 500 MHz128 Bit @ 800 MHz
CodenameN10P-GSN10P-GE
ArchitectureGT2xxGT2xx
48 - 48 -
Core550 MHz500 MHz
Shader1210 MHz1100 MHz
Memory800 MHz800 MHz
Bus128 Bit128 Bit
MemoryDDR3, GDDR2, GDDR3GDDR2, GDDR3
Max. Memory1024 MB1024 MB
nono
DirectXDirectX 10.1, 4.1DirectX 10.1, 4.1
Transistors486 Million
Technology40 nm40 nm
FeaturesDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysXDirectX Compute Support (Windows 7), CUDA, OpenCL, HybridPower, PhysX
Size
Introduced15.06.2009 15.06.2009
174 Gigaflops, 100 mm2 DIE158 Gigaflops
Manufacturerhttp://www.nvidia.com/object/product_gef...http://www.nvidia.com/object/product_gef...

3DMark Vantage
P Result 1280x1024 + NVIDIA GeForce GT 240M
P Result 1280x1024 + NVIDIA GeForce GT 230M
P GPU no PhysX 1280x1024 + NVIDIA GeForce GT 240M
P GPU no PhysX 1280x1024 + NVIDIA GeForce GT 230M
3DMark 2001SE - Standard 1024x768
min: 21243     avg: 23707.6     median: 22708 (24%)     max: 28631 Points
min: 21391     avg: 21595.5     median: 21595 (22%)     max: 21800 Points
3DMark 03 - Standard 1024x768
min: 18038     avg: 18262     median: 18122 (9%)     max: 18657 Points
min: 15333     avg: 15989.3     median: 15514 (8%)     max: 17121 Points
3DMark 05 - Standard 1024x768
min: 11275     avg: 11811.4     median: 11577 (22%)     max: 13004 Points
min: 10397     avg: 10688.7     median: 10403 (20%)     max: 11266 Points
3DMark 06 Standard 1280x1024 + NVIDIA GeForce GT 240M
Standard 1280x1024 + NVIDIA GeForce GT 230M
SPEC Viewperf 10.0 - 3ds Max 1280x1024
5.9 fps (12%)
SPEC Viewperf 10.0 - Catia 1280x1024
5.7 fps (12%)
SPEC Viewperf 10.0 - EnSight 1280x1024
11.9 fps (25%)
SPEC Viewperf 10.0 - Maya 1280x1024
19.3 fps (10%)
SPEC Viewperf 10.0 - Pro/Engeneer 1280x1024
7.5 fps (15%)
SPEC Viewperf 10.0 - SolidWorks 1280x1024
8.3 fps (12%)
SPEC Viewperf 10.0 - UGS Teamcenter 1280x1024
2.8 fps (7%)
SPEC Viewperf 10.0 - UGS NX 1280x1024
4 fps (8%)
Windows 7 Experience Index - Gaming graphics
6.4 points (91%)
Windows 7 Experience Index - Graphics
6.4 points (91%)
Windows Vista Experience Index - GPU Games
5.6 Points (93%)
Windows Vista Experience Index - GPU
5.9 Points (98%)
Cinebench R10 Shading 32Bit + NVIDIA GeForce GT 240M
Shading 32Bit + NVIDIA GeForce GT 230M
Cinebench R11.5 OpenGL 64Bit + NVIDIA GeForce GT 240M

Average Benchmarks NVIDIA GeForce GT 240M → 100%

Average Benchmarks NVIDIA GeForce GT 230M → 93%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

low 800x600
GeForce GT 230M:
88.4  fps
med. 1024x768
GeForce GT 230M:
33  fps
high 1366x768
GeForce GT 230M:
28.5  fps
GeForce GT 230M:
»
Risen

Risen

2009
low 800x600
100%
GeForce GT 240M:
52.7 60.4 61 ~ 58 fps
92%
GeForce GT 230M:
53.3  fps
med. 1024x768
100%
GeForce GT 240M:
21.1 25 25.6 ~ 24 fps
96%
GeForce GT 230M:
23  fps
high 1366x768
100%
GeForce GT 240M:
16 16.7 18.1 ~ 17 fps
ultra 1920x1080
100%
GeForce GT 240M:
12  fps
GeForce GT 240M:
»
GeForce GT 230M:
»
Need for Speed Shift

Need for Speed Shift

2009
low 800x600
GeForce GT 230M:
52  fps
med. 1024x768
GeForce GT 230M:
29  fps
high 1366x768
GeForce GT 230M:
19.5  fps
GeForce GT 230M:
»
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
100%
GeForce GT 240M:
44  fps
med. 1024x768
100%
GeForce GT 240M:
42  fps
GeForce GT 240M:
»
Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce GT 240M:
79.5  fps
67%
GeForce GT 230M:
53  fps
ultra 1280x1024
100%
GeForce GT 240M:
21.8  fps
80%
GeForce GT 230M:
17.4  fps
GeForce GT 240M:
»
GeForce GT 230M:
»
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
GeForce GT 240M:
118.5  fps
80%
GeForce GT 230M:
94.5  fps
med. 1024x768
100%
GeForce GT 240M:
61  fps
75%
GeForce GT 230M:
45.5  fps
high 1280x1024
100%
GeForce GT 240M:
39  fps
71%
GeForce GT 230M:
27.5  fps
GeForce GT 240M:
»
GeForce GT 230M:
»
Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
GeForce GT 240M:
88 94.2 ~ 91 fps
high 1024x768
100%
GeForce GT 240M:
57 66 ~ 62 fps
GeForce GT 240M:
»
Far Cry 2

Far Cry 2

2008
low 640x480
100%
GeForce GT 240M:
80.7  fps
high 1024x768
100%
GeForce GT 240M:
34.7  fps
GeForce GT 240M:
»
Racedriver: GRID

Racedriver: GRID

2008
low 800x600
100%
GeForce GT 240M:
56.1  fps
119%
GeForce GT 230M:
67  fps
med. 1024x768
100%
GeForce GT 240M:
40.4  fps
86%
GeForce GT 230M:
34.9  fps
high 1280x1024
100%
GeForce GT 240M:
29.7  fps
94%
GeForce GT 230M:
28  fps
GeForce GT 240M:
»
GeForce GT 230M:
»
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
100%
GeForce GT 240M:
143.7  fps
med. 1024x768
100%
GeForce GT 240M:
66.5  fps
high 1280x1024
100%
GeForce GT 240M:
37.6  fps
GeForce GT 240M:
»
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce GT 240M:
49.6 50 50.1 53.1 55.8 72 76 ~ 58 fps
90%
GeForce GT 230M:
43.1 61.5 ~ 52 fps
med. 1024x768
100%
GeForce GT 240M:
32.3 32.3 32.6 32.8 33 36 37 ~ 34 fps
91%
GeForce GT 230M:
27.1 34.5 ~ 31 fps
high 1024x768
100%
GeForce GT 240M:
20 20 20.4 20.5 20.6 21 21.3 ~ 21 fps
90%
GeForce GT 230M:
17 20.3 ~ 19 fps
GeForce GT 240M:
»
GeForce GT 230M:
»
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce GT 240M:
38 39 51.9 54.7 55.7 57.5 74 ~ 53 fps
102%
GeForce GT 230M:
44.8 63 ~ 54 fps
med. 1024x768
100%
GeForce GT 240M:
19 20 30.5 30.9 32.4 34 37 ~ 29 fps
103%
GeForce GT 230M:
25 34 ~ 30 fps
high 1024x768
100%
GeForce GT 240M:
15 16 17 18.2 18.4 18.7 20 ~ 18 fps
94%
GeForce GT 230M:
15.3 18.7 ~ 17 fps
GeForce GT 240M:
»
GeForce GT 230M:
»
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
100%
GeForce GT 240M:
14 54 ~ 34 fps
high 1024x768
100%
GeForce GT 240M:
11 28 ~ 20 fps
GeForce GT 240M:
»
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
100%
GeForce GT 240M:
35.6  fps
GeForce GT 240M:
»
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
100%
GeForce GT 240M:
126  fps
GeForce GT 240M:
»
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
GeForce GT 240M:
390  fps
88%
GeForce GT 230M:
343  fps
med. 800x600
100%
GeForce GT 240M:
184  fps
86%
GeForce GT 230M:
159  fps
high 1024x768
100%
GeForce GT 240M:
69  fps
84%
GeForce GT 230M:
58  fps
GeForce GT 240M:
»
GeForce GT 230M:
»
Counter-Strike Source

Counter-Strike Source

2004
high 1024x768
100%
GeForce GT 240M:
204.6  fps
GeForce GT 240M:
»
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
GeForce GT 240M:
550.5  fps
83%
GeForce GT 230M:
454.9  fps
GeForce GT 240M:
»
GeForce GT 230M:
»

Average Gaming NVIDIA GeForce GT 240M → 100%

Average Gaming NVIDIA GeForce GT 230M → 89%

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

restrict list:

show all (including archived), 2019, 2018
v1.8.1a
Please share our article, every link counts!
> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)