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NVIDIA GeForce 9650M GS vs NVIDIA GeForce 9800M GTX SLI

NVIDIA GeForce 9650M GS

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The 9650M is a higher clocked 9500M GS and the successor of the 8700M GT (same chip but other spinning). Therefore, the performance should be on par with the 8700M GT.

The graphic card offers DirectX 10 support like the predecessor. However, the performance is not sufficient to represent the effects of exigent games like Crysis or World in Conflict fluently. (because they are combined with highest detail level). Older DirectX 9 games should run fluently with high details.

A particularity of the graphic card are the "Unified Shaders" or ALUs (arithmetic logical units). There are no dedicated pixel- or vertex shaders any more but 32 so claled stream processors do the graphic work (in former days that was the job of the pixel and vertex shaders). The advantage is that theoretically there is no idle time of the ALUs. The stream processors of NVIDIA are 1-dimensional (1D) and are able to make one skalar operation with one MADD- (addition and multiplication) and MUL-operation (multiplication). Furthermore, NVIDIA cloks the shader-ALUs somewhat higher than the remaining chip.

Due to the PureVideo HD engine, the 9650M GS is able to accellerate the decoding of HD videos in H.264, VC-1, MPEG2, and WMV9.

NVIDIA GeForce 9800M GTX SLI

► remove from comparison NVIDIA GeForce 9800M GTX SLI

The Nvidia GeForce 9800M GTX SLI consists of two GeForce 9800M GTX cards in SLI mode. Each 9800M GTX is based on the G94 core with 112 shader processors. The cores themselves are produced in a 65nm fabrication process. The power consumption of the SLI combo is twice as large as a single card (2x75W). As a result, the 9800M GTX SLI is only suited for larger laptops with good cooling solutions.



The SLI version of the 9800M GTX is about 0-40% faster than a single 9800M GTX (depending on the SLI support of the game and the driver version). In some games, there may even be a slight decrease in performance. Futhermore, some games may suffer from noticeable micro stuttering in the 30 FPS range due to frame irregularities inherent to dual GPU systems. Consequently, users may need higher FPS for a fluent gameplay experience. Still, DirectX 10 games should run fluently in high detail settings and resolutions (see gaming section below).

Similar to all other cards with native DirectX 10 capabilities, the GeForce GTX 285M renders 3D images using "Unified Shaders". In other words, there are no longer any more dedicated pixel shaders or vertex shaders. Instead, new stream processors (2x112 of them in the 9800M SLI) now process most of the heavy graphics loading that would have otherwise been done by dedicated pixel and vertex shaders. In fact, the shader units are clocked higher (1250 MHz) than the core chip itself.

The GeForce 9000 series also takes advantage of the integrated PureVideo HD video processor. It is thus able to assist the CPU in decoding H.264-, VC-1-, MPEG2- and WMV9 video material.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTX supports Hybrid-SLI (HybridPower). HybridPower is an Nvidia power-saving technology for Windows Vista used for switching between integrated and dedicated graphics cards. In the future, Nvidia wants this switch to occur automatically with drivers (now known as Optimus). GeForceBoost is not supported with the 9800M SLI as there would be no performance gain in combining the integrated GPU with the dedicated video card.  

Compared to desktop graphics cards, the 9800M GTX SLI should be a bit slower than the GeForce 8800 GT in SLI mode, partly due to the higher memory clock rate of the latter.

NVIDIA GeForce 9650M GSNVIDIA GeForce 9800M GTX SLI
GeForce 9000M Series
GeForce 9800M GTX SLI 224 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9650M GS 32 @ 0.63 GHz128 Bit @ 800 MHz
GeForce 9800M GTX SLI 224 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9650M GS 32 @ 0.63 GHz128 Bit @ 800 MHz
CodenameNB9P-GS1NB9E-GTX
ArchitectureG8xG9x
Pipelines32 - unified224 - unified
Core Speed625 MHz500 MHz
Shader Speed1250 MHz1250 MHz
Memory Speed800 MHz800 MHz
Memory Bus Width128 Bit256 Bit
Memory TypeGDDR2?, GDDR3GDDR3
Max. Amount of Memory512 MB1024 MB
Shared Memorynono
APIDirectX 10, Shader 3.0DirectX 10, Shader 4.0
Power Consumption29 Watt150 Watt
Transistors289 Million3 Billion
technology80 nm65 nm
FeaturesMXM III Slot, 1250 MHz shader clock, OpenGL 2.1 support, dual-link DVI (if supported by the notebook).PureVideo HD, CUDA, PhysX-ready, SLI
Notebook Sizelargelarge
Date of Announcement13.03.2008 15.07.2008
Link to Manufacturer Pagewww.nvidia.comwww.nvidia.com
Information2xMXM 3

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce 9650M GS
3DMark Vantage - 3DM Vant. Perf. total
1786 Points (1%)
3DM Vant. Perf. total + NVIDIA GeForce 9800M GTX SLI
min: 7946     avg: 8193     median: 8193 (2%)     max: 8440 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce 9650M GS
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
1486 Points (1%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce 9800M GTX SLI
8492 Points (5%)
3DMark 2001SE - 3DMark 2001 - Standard
19924 Points (21%)
35775 Points (37%)
3DMark 03 - 3DMark 03 - Standard
15929 Points (8%)
30639 Points (16%)
3DMark 05 - 3DMark 05 - Standard
9212 Points (10%)
16101 Points (18%)
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA GeForce 9650M GS
3DMark 06
4830 Points (6%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce 9800M GTX SLI
11288 Points (15%)
3DMark 06 - Score Unknown Settings + NVIDIA GeForce 9800M GTX SLI
3DMark 06
14150 Points (18%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
5.5 Points (81%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
5.9 Points (87%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce 9650M GS
Cinebench R10 - Cinebench R10 Shading (32bit)
3761 Points (3%)
Cinebench R10 Shading (32bit) + NVIDIA GeForce 9800M GTX SLI
4199 Points (3%)

Average Benchmarks NVIDIA GeForce 9650M GS → 100% n=7

Average Benchmarks NVIDIA GeForce 9800M GTX SLI → 275% n=7

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Far Cry 2

Far Cry 2

2008
high 1024x768
GeForce 9800M GTX SLI:
57  fps
Crysis Warhead

Crysis Warhead

2008
low 800x600
GeForce 9800M GTX SLI:
79  fps
ultra 1024x768
GeForce 9800M GTX SLI:
23  fps
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
high 1024x768
GeForce 9800M GTX SLI:
47  fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce 9650M GS:
75.3  fps
med. 1024x768
100%
GeForce 9650M GS:
27  fps
high 1024x768
100%
GeForce 9650M GS:
15.2  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce 9650M GS:
67.8  fps
med. 1024x768
100%
GeForce 9650M GS:
24.8  fps
high 1024x768
100%
GeForce 9650M GS:
14  fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
100%
GeForce 9650M GS:
35  fps
high 1024x768
100%
GeForce 9650M GS:
21  fps
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
GeForce 9800M GTX SLI:
28  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
GeForce 9800M GTX SLI:
196  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
GeForce 9650M GS:
120  fps
med. 800x600
100%
GeForce 9650M GS:
162  fps
high 1024x768
100%
GeForce 9650M GS:
27  fps
Doom 3

Doom 3

2004
low 640x480
100%
GeForce 9650M GS:
165.2  fps
med. 640x480
100%
GeForce 9650M GS:
160.4  fps
high 800x600
100%
GeForce 9650M GS:
146.5  fps
ultra 1024x768
100%
GeForce 9650M GS:
123.7  fps

Average Gaming NVIDIA GeForce 9650M GS → 100%

Average Gaming 30-70 fps → 100%

NVIDIA GeForce 9800M GTX SLIlowmed.highultraQHD4K
Far Cry 257
Crysis Warhead7923
Supreme Commander - FA Bench47
Call of Juarez Benchmark28
Half Life 2 - Lost Coast Benchmark196
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


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NVIDIA GeForce 9650M GSlowmed.highultraQHD4K
Crysis - GPU Benchmark75.32715.2
Crysis - CPU Benchmark67.824.814
World in Conflict - Benchmark3521
F.E.A.R.12016227
Doom 3165.2160.4146.5123.7
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


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For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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show all (including archived), 2024, 2023
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)