Ark Survival Evolved Notebook and Desktop Benchmarks
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After almost two years of early access on Steam, the survival game Ark has finally been officially released for PC, Xbox One, and PlayStation 4. First things first: even though the game is referred to as “final” and the developers had plenty of time to address the numerous bugs and issues reported during the early access period the game is still far from perfect. Despite the short period of time we spent with it we found numerous graphics glitches, sound bugs, clipping bugs, as well as other problems ranging from things like path finding to dinosaurs randomly falling out of the sky after loading a game. At least those were all minor glitches that didn’t have a massive impact on our overall gaming experience. The game’s overall system requirements have the potential to do so but we’ll get to that later.
But first, let’s cover the basics. The game is built around the Unreal Engine 4 by Epic Games that really shines in high details settings. In addition to crisp textures we adored the thick vegetation, the impressive weather effects, and the day/night rhythm. Lighting is also very nice even though we find it to be a bit exaggerated, resulting in reflections on all sorts of organic material that make it look like metal. Anti-aliasing is also not exactly stellar – even on its highest settings some objects, such as palm leaves, seem to flicker severely. Apparently, Ark is utilizing a rather simple post-processing anti-aliasing algorithm.
The settings menu is surprisingly extensive. While more detailed explanations would have been welcome the 30+ available options are impressive. Some settings can only be turned on or off, others can be fine-tuned more extensively (see screenshots below). Their respective impact on performance varies between negligible and massive. For those of us who prefer playing rather than fiddling with settings a total of four presets are available. Unfortunately, we find them to lack refinement. For example, the medium setting has some settings set to epic while the epic setting doesn’t necessarily mean that all settings are enabled or maxed out. Accordingly, some additional fine-tuning might be necessary.
One thing to note is that regardless of preset, Ark reduces the resolution via “Resolution Scale” somewhat to improve overall frame rates while at the same time resulting in a slightly mushy and blurry image. Thus, after selecting a new preset we had to manually reset this option to 100 % every time. In addition, we found it quite bothersome and annoying that some settings require a restart of the entire game, and more often than not a change in resolution had not been applied after restarting the game. The latter in particular needs to be addressed by the developers asap. In addition to powerful hardware, the game also requires a large hard drive. Despite a download size of only 16 GB once installed the game required around 60 GB without any additional mods installed. Loading times were decent with an SSD, loading from HDDs is obviously going to be significantly slower.
Benchmark
In order to achieve more consistent benchmark results we opted for the single-player instead of the multi-player mode. As can be seen in the video below the avatar is spawned in a newly created map, more specifically the “South Zone 1” map that is part of the “The Island” campaign.
The game stutters noticeably in the very beginning and frame rates obtained during this early period are highly unreliable. Consequently, we start our benchmark sequence the moment we were able to start moving the main character. Once we obtain control over the avatar, we sprint along the beach for roughly 20 seconds until we reach a predetermined point. Due to the random placement of dinosaurs slight variances in the frame rates obtained during this sprint sequence might occur. In addition, the random placement of dinosaurs also leads to occasional attacks by aggressive species early on, in which case we repeat the entire procedure. Although the time of day is one of the many random factors determined when launching the campaign, we found it to have almost no effect on frame rates. It does therefore not matter whether the benchmark is performed at virtual dawn, noon, or dusk.
Given that Survival Evolved is a first-person shooter (third-person perspective is optional) we’re aiming for an average of at least 35-40 FPS (consistent with our requirements for all other first-person shooters). A truly smooth gaming experience starts at around 60 FPS or more. As expected, the GPU has the biggest impact on performance and even high-performance graphics cards turn out to be a bottleneck. The microprocessor was only relevant on low settings and resolutions. Short and sudden FPS drops can be attributed to the less than optimal coding with lots of room for improvement.
Results
As can be seen on the screenshots below the four presets have different effects on the overall gaming experience. While the main differences between medium, high, and epic are long distance rendering and details (high and epic mostly improve on vegetation in the distance) as well as shadows, the game is shabby and ugly on low due to a complete lack of shadows, mushy and poor textures, and a very short rendering distance.
Unfortunately, the higher settings come at a high price. In order to enjoy the game at FHD resolution (1920 x 1080) in the epic preset you will need at least a GeForce GTX 1070 or a GeForce GTX 1080. In other words: the crème de la crème of gaming GPUs. For the high preset and FHD resolution a GeForce GTX 1060 or GTX 980 will do fine, although with these the medium preset will offer a more reactive and overall smoother gaming experience. The AMD Radeon RX 480 GPU for desktops is in our tests a bit slower than the competing GeForce GTX 1060 and gets even beaten by the laptop version.
Midrange GPUs, such as the GeForce GTX 1050 (Ti), will only be able to render the game smoothly with medium details at lower resolutions (e.g. 1366 x 768). Multimedia laptops with a Geforce 940MX (DDR3) or Radeon R7 M440 (and the like) are not able to achieve playable framerates over 30fps in our tests. Therefore, office laptops with integrated graphics cards like the Intel UHD 620 are not able to display fluent framerates in Ark.
Ark Survival Evolved | |
3840x2160 Epic Preset (100 % Resolution Scale) 1920x1080 Epic Preset (100 % Resolution Scale) 1920x1080 High Preset (100 % Resolution Scale) 1920x1080 Medium Preset (100 % Resolution Scale) 1366x768 Medium Preset (100 % Resolution Scale) 1280x720 Low Preset (100 % Resolution Scale) | |
NVIDIA GeForce GTX 1080 Ti (Desktop), 4790K | |
NVIDIA GeForce GTX 1080 (Desktop), 6700K | |
NVIDIA GeForce GTX 1070 (Desktop), 6700K | |
NVIDIA GeForce GTX 1070 Mobile, 6820HK | |
NVIDIA GeForce GTX 1060 (Desktop), 6700K | |
NVIDIA GeForce GTX 980, 6700K | |
NVIDIA GeForce GTX 1060 Mobile, 6820HK | |
AMD Radeon RX 480 (Desktop), 4790K | |
NVIDIA GeForce GTX 1050 Ti Mobile, i7-7700HQ | |
NVIDIA GeForce GTX 1050 Mobile, i7-7700HQ | |
NVIDIA GeForce GTX 965M, 6700HQ | |
NVIDIA GeForce MX150, i7-7700HQ | |
NVIDIA GeForce GTX 950M, 6700HQ | |
NVIDIA GeForce 940MX, 6700HQ | |
NVIDIA GeForce 940M, 5700HQ | |
NVIDIA GeForce 920M, 2970M |
Overview
Test systems
System | Graphics Card | Processor | RAM | Operating System |
---|---|---|---|---|
Desktop-PC I | MSI GeForce GTX 1080 (8 GB GDDR5X) MSI GeForce GTX 1070 (8 GB GDDR5) Nvidia GeForce GTX 1060 (6 GB GDDR5) Nvidia GeForce GTX 980 (4 GB GDDR5) |
Intel Core i7-6700K | 2 x 8 GB DDR4 | Windows 10 64 Bit |
Desktop-PC II | Nvidia GeForce GTX 1080 Ti (11 GB GDDR5X) Asus GeForce GTX 980 Ti (6 GB GDDR5) XFX Radeon R9 Fury (4 GB HBM) Sapphire Radeon R9 290X (4 GB GDDR5) Sapphire Radeon R9 280X (3 GB GDDR5) MSI Radeon R7 370 (2 GB GDDR5) |
Intel Core i7-4790K | 2 x 4 GB DDR3 | Windows 10 64 Bit |
Asus G752VS | Nvidia GeForce GTX 1070 (8 GB GDDR5) | Intel Core i7-6820HK | 4 x 16 GB DDR4 | Windows 10 64 Bit |
MSI GT62VR | Nvidia GeForce GTX 1060 (6 GB GDDR5) | Intel Core i7-6820HK | 4 x 8 GB DDR4 | Windows 10 64 Bit |
MSI GE72 | Nvidia GeForce GTX 1050 Ti (4 GB GDDR5) | Intel Core i7-7700HQ | 2 x 4 GB DDR4 | Windows 10 64 Bit |
Asus GL753VD | Nvidia GeForce GTX 1050 (4 GB GDDR5) | Intel Core i7-7700HQ | 2 x 8 GB DDR4 | Windows 10 64 Bit |
MSI GL62 | Nvidia GeForce GTX 1050 (2 GB GDDR5) | Intel Core i7-7700HQ | 2 x 4 GB DDR4 | Windows 10 64 Bit |
MSI GE72 | Nvidia GeForce GTX 965M (2 GB GDDR5) | Intel Core i7-6700HQ | 1 x 8 GB DDR4 | Windows 10 64 Bit |
MSI PE60 | Nvidia GeForce GTX 950M (2 GB GDDR5) | Intel Core i7-6700HQ | 2 x 4 GB DDR4 | Windows 10 64 Bit |
MSI GP62 | Nvidia GeForce 940M (2 GB DDR3) | Intel Core i7-5700HQ | 1 x 8 GB DDR3 | Windows 10 64 Bit |
MSI CX61 | Nvidia GeForce 920M (2 GB DDR3) | Intel Celeron 2970M | 1 x 8 GB DDR3 | Windows 10 64 Bit |
Asus N551ZU | AMD Radeon R9 M280X (4 GB GDDR5) | AMD FX-7600P | 2 x 4 GB DDR3 | Windows 10 64 Bit |
4K monitor | Nvidia driver | AMD driver |
---|---|---|
2 x Asus PB287Q, Philips 328P6VJEB | ForceWare 385.41 | Crimson 17.8.2 |