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NVIDIA GeForce GTX 1650 Mobile vs NVIDIA GeForce GTX 1650 Ti Mobile

NVIDIA GeForce GTX 1650 Mobile

► remove from comparison NVIDIA GeForce GTX 1650 Mobile

The Nvidia GeForce GTX 1650 for laptops is a mobile graphics card that is based on the Turing architecture (TU117 chip). Compared to the faster RTX 2000 GPUs (e.g. RTX 2060), the 1650 integrates no Raytracing or Tensor cores. The performance should be slightly faster than the old GeForce GTX 1050 Ti. Compared to the desktop version, the mobile GTX1650 can use all 1024 shaders of the TU117 chip, but there are also versions with 896 shaders.

Starting March 2020, the GTX 1650 Mobile is also available with fast 12 Gbits GDDR6 graphics memory (N18P-G61, 896 shaders) as a refresh.

The Turing generation did not only introduce raytracing for the RTX cards, but also optimized the architecture of the cores and caches. According to Nvidia the CUDA cores offer now a concurrent execution of floating point and integer operations for increased performance in compute-heavy workloads of modern games. Furthermore, the caches were reworked (new unified memory architecture with twice the cache compared to Pascal). This leads to 50% more instructions per clock and a 40% more power efficient usage compared to Pascal.

Compared to the bigger Turing chips (like the TU116 of the GTX 1660 Ti and the RTX lineup), the TU117 does not include the new NVENC encoder but an older one similar to the one used in Pascal and Volta.

The power consumption of the 1650 for laptops is specified at 50 Watt TGP (Total Graphics Power) by Nvidia and therefore 15 Watt higher than the efficient (and slower) Max-Q variant of the 1650. The TU117 chip is manufactured in 12nm FFN at TSMC.

NVIDIA GeForce GTX 1650 Ti Mobile

► remove from comparison NVIDIA GeForce GTX 1650 Ti Mobile

The Nvidia GeForce GTX 1650 Ti Mobile is a dedicated mid range graphics card for laptops based on the Turing architecture. It uses the same TU117 chip as the desktop version but for the mobile GPU all 1024 shaders are enabled. Compared to the faster RTX 2000 GPUs (e.g. RTX 2060), the 1650 Ti integrates no Raytracing or Tensor cores. 

There are two packages of the GTX 1650Ti, the GB4D-128 with a 128 Bit memory bus and a TGP of 50 Watt and the GB4B-256 with a 256 Bit memory bus and a TGP of 55 Watt (compatible with the faster RTX cards). The clock rates seem to be identical for both versions, therefore, the 256 Bit version should be faster.

The Turing generation did not only introduce raytracing for the RTX cards, but also optimized the architecture of the cores and caches. According to Nvidia the CUDA cores offer now a concurrent execution of floating point and integer operations for increased performance in compute-heavy workloads of modern games. Furthermore, the caches were reworked (new unified memory architecture with twice the cache compared to Pascal). This leads to 50% more instructions per clock and a 40% more power efficient usage compared to Pascal.

Compared to the bigger Turing chips (like the TU116 of the GTX 1660 Ti and the RTX lineup), the TU117 does not include the new NVENC encoder but an older one similar to the one used in Pascal and Volta.

The power consumption of the 1650 Ti for laptops is specified at 50 - 80 Watt TGP (Total Graphics Power) by Nvidia and therefore 5 - 25 Watt higher than the GTX 1650. The power efficient Max-Q variant of the GTX 1650 Ti is rated at 35 Watt TGP.

NVIDIA GeForce GTX 1650 MobileNVIDIA GeForce GTX 1650 Ti Mobile
GeForce GTX 1600 Series
GeForce GTX 1660 Ti (Desktop) compare 1536 @ 1.5 - 1.77 GHz192 Bit @ 12000 MHz
GeForce GTX 1660 Super (Desktop) compare 1408 @ 1.53 - 1.79 GHz192 Bit @ 14000 MHz
GeForce GTX 1660 Ti Mobile compare 1536 @ 1.46 - 1.59 GHz192 Bit @ 12000 MHz
GeForce GTX 1660 (Desktop) compare 1408 @ 1.53 - 1.79 GHz192 Bit @ 8000 MHz
GeForce GTX 1660 Ti Max-Q compare 1536 @ 1.14 - 1.34 GHz192 Bit @ 12000 MHz
GeForce GTX 1650 Super (Desktop) compare 1280 @ 1.53 GHz192 Bit @ 14000 MHz
GeForce GTX 1650 Ti (Desktop) compare 1024 @ 1.53 - 1.73 GHz128 Bit @ 8000 MHz
GeForce GTX 1650 Ti Mobile 1024 @ 1.35 - 1.49 GHz128 Bit @ 12000 MHz
GeForce GTX 1650 Mobile 1024 @ 1.38 - 1.56 GHz128 Bit @ 12000 MHz
GeForce GTX 1650 (Desktop) compare 896 @ 1.49 - 1.67 GHz128 Bit @ 8000 MHz
GeForce GTX 1650 Ti Max-Q compare 1024 @ 1.04 - 1.2 GHz128 Bit @ 10000 MHz
GeForce GTX 1650 Max-Q compare 1024 @ 1.02 - 1.25 GHz128 Bit @ 8000 MHz
GeForce GTX 1660 Ti (Desktop) compare 1536 @ 1.5 - 1.77 GHz192 Bit @ 12000 MHz
GeForce GTX 1660 Super (Desktop) compare 1408 @ 1.53 - 1.79 GHz192 Bit @ 14000 MHz
GeForce GTX 1660 Ti Mobile compare 1536 @ 1.46 - 1.59 GHz192 Bit @ 12000 MHz
GeForce GTX 1660 (Desktop) compare 1408 @ 1.53 - 1.79 GHz192 Bit @ 8000 MHz
GeForce GTX 1660 Ti Max-Q compare 1536 @ 1.14 - 1.34 GHz192 Bit @ 12000 MHz
GeForce GTX 1650 Super (Desktop) compare 1280 @ 1.53 GHz192 Bit @ 14000 MHz
GeForce GTX 1650 Ti (Desktop) compare 1024 @ 1.53 - 1.73 GHz128 Bit @ 8000 MHz
GeForce GTX 1650 Ti Mobile 1024 @ 1.35 - 1.49 GHz128 Bit @ 12000 MHz
GeForce GTX 1650 Mobile 1024 @ 1.38 - 1.56 GHz128 Bit @ 12000 MHz
GeForce GTX 1650 (Desktop) compare 896 @ 1.49 - 1.67 GHz128 Bit @ 8000 MHz
GeForce GTX 1650 Ti Max-Q compare 1024 @ 1.04 - 1.2 GHz128 Bit @ 10000 MHz
GeForce GTX 1650 Max-Q compare 1024 @ 1.02 - 1.25 GHz128 Bit @ 8000 MHz
CodenameN18P-G0, N18P-G61N18P-G62
ArchitectureTuringTuring
Pipelines1024 - unified1024 - unified
TMUs5664
ROPs3232
Core Speed1380 - 1560 (Boost) MHz1350 - 1485 (Boost) MHz
Memory Speed12000 effective = 1500 MHz12000 effective = 1500 MHz
Memory Bus Width128 Bit128 Bit
Memory TypeGDDR5, GDDR6GDDR6
Max. Amount of Memory4 GB4 GB
Shared Memorynono
Memory Bandwidth192 GB/s192 GB/s
APIDirectX 12_1, OpenGL 4.6DirectX 12_1, OpenGL 4.6
Power Consumption50 Watt50 Watt (50 - 80 Watt TGP)
technology12 nm12 nm
PCIe4.03.0
Notebook Sizemedium sizedmedium sized
Date of Announcement23.04.2019 02.04.2020
Link to Manufacturer Pagehttps://www.nvidia.com/en-gb/geforce/gam...https://www.nvidia.com/en-gb/geforce/gam...
Transistors4.7 Billion
Die Size 200 mm²

Benchmarks

Performance Rating - 3DMark 11 + Fire Strike + Time Spy - GeForce GTX 1650 Mobile
16.3 pt (18%)
Performance Rating - 3DMark 11 + Fire Strike + Time Spy - GeForce GTX 1650 Ti Mobile
18 pt (20%)
3DMark - 3DMark Time Spy Score
min: 3080     avg: 3562     median: 3595.5 (19%)     max: 3978 Points
min: 3738     avg: 3907     median: 3826 (20%)     max: 4201 Points
3DMark - 3DMark Time Spy Graphics
min: 2900     avg: 3430     median: 3488 (16%)     max: 3700 Points
min: 3554     avg: 3682     median: 3609.5 (17%)     max: 3904 Points
3DMark - 3DMark Ice Storm Unlimited Graphics
min: 200727     avg: 325249     median: 364872 (49%)     max: 392682 Points
min: 393082     avg: 405955     median: 410191 (55%)     max: 414592 Points
3DMark - 3DMark Ice Storm Extreme Graphics
min: 57517     avg: 91494     median: 82623.5 (11%)     max: 141041 Points
min: 97700     avg: 109711     median: 109711 (15%)     max: 121722 Points
3DMark - 3DMark Cloud Gate Score
min: 16079     avg: 24781     median: 25707 (31%)     max: 30573 Points
min: 20269     avg: 28454     median: 28177 (34%)     max: 33407 Points
3DMark - 3DMark Cloud Gate Graphics
min: 38016     avg: 55346     median: 57365 (23%)     max: 66073 Points
min: 34971     avg: 59364     median: 65163 (26%)     max: 70377 Points
3DMark - 3DMark Fire Strike Standard Score
min: 6909     avg: 8152     median: 8081 (20%)     max: 9201 Points
min: 8780     avg: 9206     median: 9139.5 (23%)     max: 9800 Points
3DMark - 3DMark Fire Strike Standard Graphics
min: 7741     avg: 9195     median: 9313 (18%)     max: 9810 Points
min: 9691     avg: 10082     median: 9881.5 (19%)     max: 10733 Points
3DMark - 3DMark Ice Storm Graphics
min: 60813     avg: 106107     median: 85847 (11%)     max: 161091 Points
min: 98715     avg: 110988     median: 110988 (15%)     max: 123260 Points
3DMark - 3DMark Night Raid
27315 Points (33%)
27759 Points (33%)
3DMark - 3DMark Night Raid Graphics Score
38744 Points (21%)
44557 Points (25%)
3DMark 11 - 3DM11 Performance Score
min: 9774     avg: 11678     median: 11788 (24%)     max: 13143 Points
min: 12192     avg: 13097     median: 13072.5 (26%)     max: 14125 Points
3DMark 11 - 3DM11 Performance GPU
min: 10885     avg: 12797     median: 13131.5 (19%)     max: 13575 Points
min: 12865     avg: 13515     median: 13266 (19%)     max: 14415 Points
3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GTX 1650 Mobile
3DMark Vantage - 3DM Vant. Perf. total
min: 27719     avg: 31311     median: 31310.5 (26%)     max: 34902 Points
3DM Vant. Perf. total + NVIDIA GeForce GTX 1650 Ti Mobile
43517 Points (36%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 1650 Mobile
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 28940     avg: 33810     median: 33809.5 (26%)     max: 38679 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GTX 1650 Ti Mobile
40643 Points (31%)
3DMark 05 - 3DMark 05 - Standard
24001 Points (33%)
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 1650 Mobile
3DMark 06
min: 23061     avg: 33654     median: 34484.5 (52%)     max: 40902 Points
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce GTX 1650 Ti Mobile
39720 Points (60%)
3DMark 06 - Standard 1024x768 + NVIDIA GeForce GTX 1650 Mobile
3DMark 06
42416 Points (64%)
Unigine Valley 1.0 - Unigine Valley 1.0 DX
40.4 fps (18%)
Unigine Heaven 3.0 - Unigine Heaven 3.0 DX 11
100.6 fps (33%)
Unigine Heaven 3.0 - Unigine Heaven 3.0 OpenGL
97.6 fps (43%)
Unigine Heaven 2.1 - Heaven 2.1 high
120 fps (23%)
SPECviewperf 13 specvp13 sw-04 + NVIDIA GeForce GTX 1650 Mobile
SPECviewperf 13 - specvp13 sw-04
54.5 fps (25%)
specvp13 snx-03 + NVIDIA GeForce GTX 1650 Mobile
SPECviewperf 13 - specvp13 snx-03
11.8 fps (2%)
specvp13 showcase-02 + NVIDIA GeForce GTX 1650 Mobile
SPECviewperf 13 - specvp13 showcase-02
41.2 fps (16%)
specvp13 medical-02 + NVIDIA GeForce GTX 1650 Mobile
SPECviewperf 13 - specvp13 medical-02
28.1 fps (15%)
specvp13 maya-05 + NVIDIA GeForce GTX 1650 Mobile
SPECviewperf 13 - specvp13 maya-05
120.4 fps (21%)
specvp13 creo-02 + NVIDIA GeForce GTX 1650 Mobile
SPECviewperf 13 - specvp13 creo-02
85.6 fps (22%)
specvp13 catia-05 + NVIDIA GeForce GTX 1650 Mobile
SPECviewperf 13 - specvp13 catia-05
61.2 fps (13%)
specvp13 3dsmax-06 + NVIDIA GeForce GTX 1650 Mobile
SPECviewperf 13 - specvp13 3dsmax-06
103 fps (28%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 1650 Mobile
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 6572     avg: 8609     median: 6821 (29%)     max: 14363 Points
Cinebench R10 Shading (32bit) + NVIDIA GeForce GTX 1650 Ti Mobile
min: 6827     avg: 6832     median: 6831.5 (29%)     max: 6836 Points
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 1650 Mobile
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
min: 69.6     avg: 84.9     median: 88 (32%)     max: 94 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GTX 1650 Ti Mobile
min: 79.9     avg: 83.8     median: 83.8 (31%)     max: 87.7 fps
Cinebench R15
Cinebench R15 OpenGL 64 Bit + NVIDIA GeForce GTX 1650 Mobile
Cinebench R15 - Cinebench R15 OpenGL 64 Bit
min: 73.3     avg: 108.6     median: 103.6 (28%)     max: 160 fps
Cinebench R15 OpenGL 64 Bit + NVIDIA GeForce GTX 1650 Ti Mobile
min: 95.4     avg: 125.7     median: 129.3 (35%)     max: 152 fps
Cinebench R15 OpenGL Ref. Match 64 Bit + NVIDIA GeForce GTX 1650 Mobile
Cinebench R15 - Cinebench R15 OpenGL Ref. Match 64 Bit
min: 99.6     avg: 99.6     median: 99.6 (100%)     max: 100 %
Cinebench R15 OpenGL Ref. Match 64 Bit + NVIDIA GeForce GTX 1650 Ti Mobile
99.6 % (100%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + NVIDIA GeForce GTX 1650 Mobile
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
295.9 fps (9%)
GFXBench T-Rex HD Offscreen C24Z16 + NVIDIA GeForce GTX 1650 Mobile
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
775 fps (6%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
208.7 fps (57%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
331 fps (26%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
60 fps (38%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
87.1 fps (28%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
60 fps (29%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
225.5 fps (30%)
GFXBench - GFXBench Car Chase Onscreen
min: 60     avg: 99     median: 99 (3%)     max: 137.9 fps
GFXBench - GFXBench Car Chase Offscreen
min: 170.1     avg: 177.1     median: 177.1 (1%)     max: 184.1 fps
LuxMark v2.0 64Bit - LuxMark v2.0 Room GPU
min: 1294     avg: 1479     median: 1478.5 (7%)     max: 1663 Samples/s
9770 Samples/s (44%)
LuxMark v2.0 64Bit - LuxMark v2.0 Sala GPU
min: 2474     avg: 2873     median: 2872.5 (5%)     max: 3271 Samples/s
10574 Samples/s (19%)
ComputeMark v2.1 - ComputeMark v2.1 Result
min: 6891     avg: 6931     median: 6931 (13%)     max: 6971 Points
7120 Points (14%)
Power Consumption - Furmark Stress Test Power Consumption - external Monitor *
min: 52.5     avg: 79.8     median: 91 (14%)     max: 100 Watt
0102030405060708090100110120130Tooltip
72.2 Watt (11%)
Power Consumption - The Witcher 3 Power Consumption - external Monitor *
min: 55.9     avg: 81     median: 85.8 (12%)     max: 94.3 Watt
0102030405060708090100110120Tooltip
92.5 Watt (13%)
Power Consumption - Witcher 3 Power Consumption *
min: 57.3     avg: 88.8     median: 90.9 (20%)     max: 109 Watt