Assassin's Creed IV Black Flag Benchmarked
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Graphics
Assassin's Creed IV is a very good title in regard to the graphics. Compared to other action titles Black Flag has a very high texture quality and both the water and light effects fulfill the expectations of a title from 2013. We are especially impressed by the high level of detail, which has been noticeably raised for Black Flag. The in-house AnvilNext engine, which - in a different form - was also used for Assassin's Creed III, creates a rich flora on the screen. The first level takes place on an idyllic island and is a tutorial at the same time. It reminds us of the current Tomb Raider in terms of graphics and level of detail.
But there is also criticism with Black Flag. Some objects just pop up without a soft transition. It is rather absurd when other characters just appear out of nothing and suddenly disappear again. Ubisoft should put some work into this and the somewhat awkward (facial) animations. Some more pixels here and there would have been nice as well.
We want to praise the clear layout of the graphics settings that are always accessible; you can even change all the settings without a restart. There are numerous technical features like volumetric fog, ambient occlusion (SSAO or HBAO+) and the so-called god rays. While you can just activate or deactivate some options, you can choose between (Very) Low up to (Very) High when it comes to the quality settings. The developer deserves credit for the high number of anti-aliasing modes. Besides the less complex post-FX versions SMAA and FXAA you can also use the more demanding MSAA, EQAA (AMD) and CSAA or TXAA (Nvidia) respectively.
One reason for AMD's slight disadvantage compared to its main rival is that Black Flag is a member of Nvidia's TWIMTBP program. We can also see a negative impact on the performance from the Enduro technology with AMD notebooks (compare HD 8970M and GTX 680M, for instance). We did not determine any serious technical issues during the benchmarks; we only encountered graphical issues with Intel GPUs in some settings (probably a problem with the driver).
Benchmark
Looking at the hardware requirements we can see that the benchmark is on an average level. There are certainly less demanding and also more complex levels in the game. We use the tool Fraps to record a one minute run through Havana (from the docks to the center of the town and back, see video). An average result of 30 fps or more indicates playable settings.
Results
Black Flag is hardly playable with Intel GPUs like the 4000 or 4600. The frame rate does not reach 25 fps, even with the lowest settings and 1024x768 pixels. The AMD Radeon HD 7660G and slow low-end GPUs like the GeForce GT 630M are basically insufficient for Assassin's Creed IV as well. Normal details and 1366x768 pixels require at least a mainstream GPU like the GeForce GT 640M.
Are high settings and anti-aliasing important to you? Then you should at least have a notebook with a high-end GPU like the GeForce GTX 670MX or GTX 765M. Only the GeForce GTX 780M is currently powerful enough for a combination of 1920x1080 pixels, maximum details, HBAO+ and 4x MSAA (we do not look at dual GPU solutions at this point).
The hardware requirements are quite high, but still reasonable when you consider the visual quality. By the way, more than 60 fps are not displayed, even with deactivated VSync.
Assassin´s Creed IV: Black Flag | |
1920x1080 (Very) High / On / HBAO+ (PhysX off) AA:4x MS 1366x768 High / On / SSAO (PhysX Off) AA:2x MS 1366x768 Normal / Off 1024x768 (Very) Low / Off | |
HD Graphics 4000, 3610QM | |
Radeon HD 7660G, A10-4600M, Samsung SSD 830 Series MZ-7PC0128D/EU | |
HD Graphics 4600, 4702MQ | |
GeForce GT 630M, 3720QM | |
Iris Pro Graphics 5200, 4750HQ, Intel SSD 525 Series SSDMCEAC180B3 | |
GeForce GT 640M, 2637M, Lite-On LMT-256M3M | |
GeForce GT 750M, 4702MQ | |
GeForce GTX 660M, 3610QM | |
GeForce GTX 670MX, 3610QM | |
GeForce GTX 765M, 4700MQ | |
GeForce GTX 675MX, 3610QM | |
GeForce GTX 770M, 4700MQ | |
GeForce GTX 680M, 3610QM | |
Radeon HD 7970M, 3610QM | |
Radeon HD 8970M, 4700MQ | |
GeForce GTX 780M, 4700MQ | |
GeForce GTX 660 Ti, 3770K | |
Radeon R9 280X, 3770K | |
GeForce GTX 680, 2600K, Samsung SSD 840 Pro 256GB MZ7PD256HAFV-0Z000 |
Verdict
Assassin's Creed IV is perfect for cold winter evenings. Thanks to the good graphics you will quickly feel at home in the virtual Caribbean. You do, however, need powerful hardware; many options cannot be used without a good GPU and you will have to live with many dropped frames.
Test Systems
Our three most important test devices are courtesy of Schenker Technologies (mysn.de):
- W503 (Core i7-4700MQ, 8 GB DDR3, GeForce GTX 765M, GTX 770M, GTX 780M, Radeon HD 8970M & HD Graphics 4600)
- M503 (Core i7-4702MQ, 8 GB DDR3, GeForce GT 750M & HD Graphics 4600)
- XMG P502 (Core i7-3610QM, 8 GB DDR3, GeForce GTX 660M, GTX 670MX, GTX 675MX, GTX 680M, Radeon HD 7970M & HD Graphics 4000)
A further thank you goes to Micron for providing the 480 GB Crucial M500, on which Windows 7 Professional 64-bit is installed.
GPU drivers used: Nvidia 331.82 WHQL, AMD 13.11 Beta 9.2, Intel 10.18.10.3345