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Intel HD Graphics 5300

Intel HD Graphics 5300

The Intel HD Graphics 5300 (GT2) is an integrated Broadwell graphics card revealed in late 2014. It can be found in Core M ULV SoCs such as the Core M-5Y70. While the GPU shines with its extremely low power consumption, raw performance is quite low and barely sufficient for modern games.

Architecture and Features

Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.

The HD Graphics 5300 represents the mid-range version of the Broadwell GPU family and consists of one slice with 24 EUs. Beyond that, there is also a low-end variant (GT1, 12 EUs) as well as higher-end models (GT3/GT3e + eDRAM, 48 EUs).

All Broadwell GPUs support OpenCL 2.0 and DirectX 11.2. The video engine can now decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.

Performance

Depending on the specific CPU, the maximum GPU frequency varies between 800 and 900 MHz. Due to the very low TDP, however, the average clock in 3D applications will be significantly lower. Therefore, the HD 5300 just barely outperforms the old HD 4000 or HD 4200, but requires much less energy for the same performance.

Only a few games as of 2014/2015 will run fluently at low settings, e.g. Dota 2 or Sims 4.

Power Consumption

Thanks to a new 14 nm process, the entire Core M chip is specified at just 4.5 W TDP and is suited for passively cooled tablets. The TDP is flexible and can be reduced or increased, which has a significant impact on performance.

ManufacturerIntel
HD Graphics Series
HD Graphics 530 24 @ 350 - 1150 (Boost) MHz64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 520 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 515 24 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 510 12 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameBroadwell GT2
ArchitectureBroadwell
Pipelines24 - unified
Core Speed *100 - 900 (Boost) MHz
Memory Bus Width64/128 Bit
Shared Memoryyes
DirectXDirectX 12 (FL 11_1)
Transistors1300 Million
technology14 nm
FeaturesQuickSync
Date of Announcement05.09.2014
* The specified clock rates are only guidelines for the manufacturer and can be altered by them.
CPUGPU Base SpeedGPU Boost / Turbo
Intel Core M-5Y712 x 1200 MHz, 4.5 W300 MHz900 MHz
Intel Core M-5Y512 x 1100 MHz, 4.5 W300 MHz900 MHz
Intel Core M-5Y702 x 1100 MHz, 4.5 W100 MHz850 MHz
» show 4 more
min. - max.100 - 300 MHz800 - 900 MHz

Benchmarks

GFXBench 3.0 - Manhattan Offscreen OGL off screen
0%
100%
min: 26.7     avg: 30.3 (6%)     median: 30.1 (6%)     max: 34.1 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
0%
100%
min: 19.7     avg: 23.2 (21%)     median: 23 (21%)     max: 26.9 fps
Cinebench R15
Ref. Match 64Bit +
OpenGL 64Bit +
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 +
T-Rex HD Onscreen C24Z16 +
3DMark (2013) - Fire Strike Standard Graphics 1920x1080
0%
100%
min: 352     avg: 453.8 (2%)     median: 439 (2%)     max: 671 Points
3DMark (2013) - Fire Strike Standard Score 1920x1080
0%
100%
min: 327     avg: 413.8 (2%)     median: 407 (2%)     max: 620 Points
3DMark (2013) - Cloud Gate Standard Graphics 1280x720
0%
100%
min: 2895     avg: 3862 (2%)     median: 3720 (2%)     max: 5512 Points
3DMark (2013) - Cloud Gate Standard Score 1280x720
0%
100%
min: 1361     avg: 3084.9 (9%)     median: 3041 (9%)     max: 4274 Points
3DMark (2013) - Ice Storm Unlimited Graphics Score 1280x720 offscreen
0%
100%
min: 39138     avg: 55907 (12%)     median: 59555 (13%)     max: 65380 Points
3DMark (2013) - Ice Storm Extreme Graphics 1920x1080
0%
100%
min: 19630     avg: 24597 (7%)     median: 24597 (7%)     max: 29564 Points
3DMark (2013) - Ice Storm Standard Graphics 1280x720
0%
100%
min: 27164     avg: 35716.3 (5%)     median: 34405 (5%)     max: 48901 Points
Unigine Heaven 3.0 - DX 11, Normal Tessellation, High Shaders 1920x1080
0%
100%
min: 7.6     avg: 7.6 (3%)     median: 7.6 (3%)     max: 7.6 fps
ComputeMark v2.1 - Normal, Score 1024x600
0%
100%
min: 460     avg: 518.5 (3%)     median: 518.5 (3%)     max: 577 Points
LuxMark v2.0 64Bit - Room Scene, OpenCL GPUs-only
0%
100%
min: 93     avg: 116.7 (3%)     median: 112 (3%)     max: 145 Samples/s
LuxMark v2.0 64Bit - Sala Scene, OpenCL GPUs-only
0%
100%
min: 180     avg: 228.7 (4%)     median: 210 (4%)     max: 296 Samples/s
3DMark 11 - Performance GPU 1280x720
0%
100%
min: 458     avg: 648.2 (2%)     median: 647 (2%)     max: 885 points
3DMark 11 - Performance 1280x720
0%
100%
min: 498     avg: 721.2 (3%)     median: 731 (3%)     max: 973 points
3DMark Vantage
P GPU no PhysX 1280x1024 +
P Result 1280x1024 +
3DMark 06 Standard 1280x1024 +
SPECviewperf 12
Solidworks (sw-03) 1900x1060 +
Siemens NX (snx-02) 1900x1060 +
Showcase (showcase-01) 1900x1060 +
Medical (medical-01) 1900x1060 +
Maya (maya-04) 1900x1060 +
Energy (energy-01) 1900x1060 +
Creo (creo-01) 1900x1060 +
Catia (catia-04) 1900x1060 +
Cinebench R11.5 OpenGL 64Bit +
Cinebench R10 Shading 32Bit +
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailled information on the benchmark results, click on the fps number.

Mirror's Edge Catalyst
low 1280x720
12.2  fps    + Compare
med. 1366x768
6.9  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Need for Speed 2016
low 1280x720
9.1  fps    + Compare
med. 1366x768
7.7  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Hitman 2016
low 1280x720
4.7  fps    + Compare
med. 1366x768
2.1  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
The Division
low 1280x720
10.8  fps    + Compare
med. 1366x768
7.3  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Far Cry Primal
low 1280x720
8  fps    + Compare
med. 1920x1080
3  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
XCOM 2

XCOM 2

2016
low 1280x720
5.7  fps    + Compare
med. 1920x1080
2.4  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Rise of the Tomb Raider
low 1024x768
6.6  fps    + Compare
med. 1366x768
3.9  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Rainbow Six Siege
low 1024x768
13.2  fps    + Compare
med. 1366x768
8.5  fps    + Compare
high 1920x1080
5  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Just Cause 3
low 1024x768
9.9  fps    + Compare
med. 1366x768
7.7  fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.