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Intel HD Graphics 6000

Intel HD Graphics 6000

The Intel HD Graphics 6000 (GT3) is an integrated Broadwell graphics card revealed in Q1 2015. It can be found in several ULV SoCs (15 W TDP) such as the Core i5-5250U or i7-5650U. The so-called GT3 GPU offers 48 EUs (Execution Units) and therefore somewhat more shader power than the previous HD 5000 (40 EUs). Depending on the specific CPU, the maximum GPU frequency varies between 950 and 1000 MHz.

Architecture and Features

Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.

The HD Graphics 6000 represents the top-end version of the Broadwell GPU family and consists of two slices with 48 EUs. Beyond that, there is also a low-end (GT1, 12 EUs), a mid-range (GT2, 24 EUs) and a high-end variant (GT3e, 48 EUs + eDRAM).

All Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The video engine can now decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.

Performance

Depending on the specific CPU, the maximum GPU frequency varies between 950 and 1000 MHz. Due to the low TDP, however, the average clock in 3D applications will be significantly lower. Overall, the HD Graphics 6000 outperforms the previous HD 5000 by 20 - 25 percent and offers a performance slightly below a dedicated GeForce 820M.

Games as of 2014/2015 will usually run fluently only at (very) low settings.

Power Consumption

Utilizing a new 14 nm process, the Broadwell ULV chips are specified at just 15 W TDP and therefore suited for thin ultrabooks. The TDP is flexible and can be further reduced (9.5 W), which has a significant impact on performance.

ManufacturerIntel
HD Graphics Series
HD Graphics 530 24 @ 350 - 1150 (Boost) MHz64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 520 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 515 24 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 510 12 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameBroadwell GT3
ArchitectureBroadwell
Pipelines48 - unified
Core Speed *300 - 1000 (Boost) MHz
Memory Bus Width64/128 Bit
Shared Memoryyes
DirectXDirectX 12 (FL 11_1)
Transistors1900 Million
technology14 nm
FeaturesQuickSync
Date of Announcement05.01.2015
* The specified clock rates are only guidelines for the manufacturer and can be altered by them.
CPUGPU Base SpeedGPU Boost / Turbo
Intel Core i7-5650U2 x 2200 MHz, 15 W300 MHz1000 MHz
Intel Core i7-5550U2 x 2000 MHz, 15 W300 MHz1000 MHz
Intel Core i5-5350U2 x 1800 MHz, 15 W300 MHz1000 MHz
Intel Core i5-5250U2 x 1600 MHz, 15 W300 MHz1000 MHz
min. - max.300 - 300 MHz1000 - 1000 MHz

Benchmarks

GFXBench 3.0 - Manhattan Offscreen OGL off screen
0%
100%
min: 34.22     avg: 39.5 (10%)     median: 39.5 (10%)     max: 44.7 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
0%
100%
min: 39.9     avg: 43.4 (58%)     median: 43.4 (58%)     max: 46.91 fps
Cinebench R15 - Ref. Match 64Bit
0%
100%
min: 98     avg: 98.4 (99%)     median: 98 (98%)     max: 99.3 Points
Cinebench R15 - OpenGL 64Bit
0%
100%
min: 25.89     avg: 30.8 (20%)     median: 31.4 (20%)     max: 34.45 Points
3DMark (2013) - Fire Strike Standard Graphics 1920x1080
0%
100%
min: 858     avg: 947.3 (4%)     median: 951 (4%)     max: 1033 Points
3DMark (2013) - Fire Strike Standard Score 1920x1080
0%
100%
min: 844     avg: 906 (4%)     median: 903 (4%)     max: 971 Points
3DMark (2013) - Cloud Gate Standard Graphics 1280x720
0%
100%
min: 7378     avg: 7658.3 (5%)     median: 7495 (5%)     max: 8102 Points
3DMark (2013) - Cloud Gate Standard Score 1280x720
0%
100%
min: 5425     avg: 5701.8 (18%)     median: 5660.5 (17%)     max: 6061 Points
ComputeMark v2.1 - Normal, Score 1024x600
0%
100%
min: 941     avg: 1032 (6%)     median: 1021 (6%)     max: 1134 Points
LuxMark v2.0 64Bit - Sala Scene, OpenCL GPUs-only
0%
100%
min: 342     avg: 357 (6%)     median: 350 (6%)     max: 379 Samples/s
3DMark 11 - Performance GPU 1280x720
0%
100%
min: 1210     avg: 1333.7 (4%)     median: 1333 (4%)     max: 1458 points
3DMark 11 - Performance 1280x720
0%
100%
min: 1328     avg: 1451.7 (7%)     median: 1459 (7%)     max: 1568 points
3DMark Vantage - P GPU no PhysX 1280x1024
0%
100%
min: 5129     avg: 5410.3 (8%)     median: 5432 (8%)     max: 5670 Points
3DMark Vantage - P Result no PhysX 1280x1024
0%
100%
min: 5797     avg: 6106 (11%)     median: 6188 (12%)     max: 6333 Points
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
0%
100%
min: 18.6     avg: 19 (10%)     median: 18.7 (10%)     max: 19.8 fps
SPECviewperf 12 - Showcase (showcase-01) 1900x1060
0%
100%
min: 5.56     avg: 5.6 (5%)     median: 5.6 (5%)     max: 5.56 fps
SPECviewperf 12 - Medical (medical-01) 1900x1060
0%
100%
min: 1.61     avg: 1.6 (4%)     median: 1.6 (4%)     max: 1.61 fps
SPECviewperf 12 - Maya (maya-04) 1900x1060
0%
100%
min: 3.33     avg: 3.3 (2%)     median: 3.3 (2%)     max: 3.33 fps
SPECviewperf 12 - Energy (energy-01) 1900x1060
0%
100%
min: 0.09     avg: 0.1 (0%)     median: 0.1 (0%)     max: 0.09 fps
SPECviewperf 12 - Creo (creo-01) 1900x1060
0%
100%
min: 9.89     avg: 9.9 (12%)     median: 9.9 (12%)     max: 9.89 fps
SPECviewperf 12 - Catia (catia-04) 1900x1060
0%
100%
min: 11.3     avg: 11.3 (11%)     median: 11.3 (11%)     max: 11.3 fps
Cinebench R11.5 - OpenGL 64Bit
0%
100%
min: 21.27     avg: 23.2 (19%)     median: 22.5 (18%)     max: 25.67 Points
Cinebench R10 - Shading 32Bit
0%
100%
min: 6148     avg: 6928.3 (47%)     median: 6527 (45%)     max: 8110 Points
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailled information on the benchmark results, click on the fps number.

Rainbow Six Siege
low 1024x768
28.9  fps     Compare
med. 1366x768
18.2  fps     Compare
high 1920x1080
10.9  fps     Compare
ultra 1920x1080
9.1  fps     Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Call of Duty: Black Ops 3
low 1024x768
24.6  fps     Compare
med. 1366x768
16.6  fps     Compare
» The benchmarks indicate that the game is not playable in the tested settings.
FIFA 16

FIFA 16

2015
low 1280x720
53 (!)  fps     Compare
high 1366x768
39 (!)  fps     Compare
ultra 1920x1080
21.3  fps     Compare
» With all tested laptops playable in detail settings high.
World of Warships
low 1366x768
52.3  fps     Compare
ultra 1920x1080
16  fps     Compare
» With all tested laptops playable in detail settings low.
Metal Gear Solid V
low 1024x768
35  fps     Compare
med. 1366x768
24.8  fps     Compare
high 1920x1080
9.5  fps     Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Mad Max

Mad Max

2015
med. 1366x768
19.3  fps     Compare
» The benchmarks indicate that the game is not playable in the tested settings.
The Witcher 3
low 1024x768
13.4 13.8 ~ 14 fps     Compare
» The benchmarks indicate that the game is not playable in the tested settings.