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NVIDIA Quadro FX 1600M

This is a highend workstation graphic chip (for CAD and 3D programs optimized) with DirectX 10 and good OpenGL support - probably based on the GeForce 8700M GT graphic card. It is intended for digital content creators, engineers, earthscientists and other professional 3D applications. Certified drivers grant thecorrect and faster (compared to 8700M) representation of professional programs (CAD, CCD, visualisation software).

Quadro FX Series

Quadro FX 3800M compare 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M compare 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M compare 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M compare 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M compare 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M compare 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M compare 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M compare 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M compare 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M compare 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M compare 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M compare 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M compare 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M compare 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M compare 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M compare 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M compare 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
CodenameNB8P-GLM
ArchitectureG8x
Pipelines32 - unified
Core Speed625 MHz
Shader Speed1250 MHz
Memory Speed800 MHz
Memory Bus Width128 Bit
Memory TypeGDDR3
Max. Amount of Memory512 MB
Shared Memoryno
APIDirectX 10, Shader 4.0
Power Consumption50 Watt
Transistor Count289 Million
technology80 nm
FeaturesPureVideo, video scaling, LCDs with 1920x1200 pixel, PCI-Express, connection for ext. graphic card
Notebook Sizelarge
Date of Announcement01.06.2007
InformationCG shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit precision of the graphic pipeline, vertex and pixelshader programmability, PCI-E inferface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full screen antialiasing
Link to Manufacturer Pagewww.nvidia.com

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
min: 27822     avg: 32843     median: 35198 (37%)     max: 35509 Points
3DMark 03 - 3DMark 03 - Standard
min: 15060     avg: 16009     median: 15915 (8%)     max: 17144 Points
3DMark 06 3DMark 06 - Score Unknown Settings +
3DMark 06
min: 4535     avg: 4623     median: 4622.5 (6%)     max: 4710 points
3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 4798     avg: 4916     median: 4915.5 (6%)     max: 5033 Points
3DMark 06 - Standard 1280x800 +
Cinebench R10 Cinebench R10 Shading (32bit) +
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
83.2 84.2 ~ 84 fps    + Compare
med. 1024x768
31.5 33.3 ~ 32 fps    + Compare
high 1024x768
13.6 14.4 15.9 ~ 15 fps    + Compare
» With all tested laptops playable in detail settings low.
Additional Benchmarks
Low 0xAF 0xAA 1280x800
67.2
Medium 0xAF 0xAA 1280x800
25.6
Low 0xAF 0xAA 1440x900
57.2
Medium 0xAF 0xAA 1440x900
21.9
16.4
High 1280x800
12.3
9.9
High 800x600
19.4
Medium 1680x1050
13.6
Low 1920x1200
23.5
Low 1920x1200
35.8
Medium 1920x1200
13.4
High 1920x1200
5.3
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
12.7 72.2 73.1 ~ 53 fps    + Compare
med. 1024x768
23.5 29.6 ~ 27 fps    + Compare
high 1024x768
13.2 15.6 ~ 14 fps    + Compare
» With most tested laptops playable in detail settings low.
Additional Benchmarks
Low 0xAF 0xAA 1280x800
59.9
Medium 0xAF 0xAA 1280x800
22.6
Low 0xAF 0xAA 1440x900
50.6
Medium 0xAF 0xAA 1440x900
19.4
15.7
High 1440x900
9.4
Medium 1680x1050
12.6
High 1920x1200
5.1
Medium 1920x1200
9.8
Low 1920x1200
31.6
19.1
High 0xAF 0xAA 1280x800
11.9
High 0xAF 0xAA 800x600
18.5
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
36 37 ~ 37 fps    + Compare
high 1024x768
21 23 ~ 22 fps    + Compare
» With all tested laptops playable in detail settings med..
Additional Benchmarks
Medium 0xAF 0xAA 1280x800
33
31
High 2xAF 2xAA 1280x800
20
18
Medium 0xAF 0xAA 1440x900
29
27
High 2xAF 2xAA 1440x900
18
14
Medium 0xAF 0xAA 1680x1050
24
High 2xAF 2xAA 1680x1050
12
F.E.A.R.

F.E.A.R.

2005
low 640x480
444 476 493 ~ 471 fps    + Compare
med. 800x600
153 162 167 ~ 161 fps    + Compare
high 1024x768
56 56 59 ~ 57 fps    + Compare
» With all tested laptops playable in detail settings high.
Doom 3

Doom 3

2004
low 640x480
160.8 173.6 ~ 167 fps    + Compare
med. 640x480
164.3 174 ~ 169 fps    + Compare
high 800x600
160.6 165 ~ 163 fps    + Compare
ultra 1024x768
129.1 129.2 ~ 129 fps    + Compare
» With all tested laptops playable in detail settings ultra.
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
lowmed.highultraQHD4K
Crysis - GPU Benchmark843215
Crysis - CPU Benchmark532714
World in Conflict - Benchmark3722
F.E.A.R.47116157
Doom 3167169163129
Quake 3 Arena - Timedemo549
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For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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show all (including archived), 2024, 2023
v1.26
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» Comparison of GPUs
Detailed list of all laptop GPUs sorted by class and performance.

» Benchmark List
Sort and restrict laptop GPUs based on performance in synthetic benchmarks.

» Notebook Gaming List
Playable games for each graphics card and their average FPS results.

Class 1

Class 2

Radeon PRO W6600M *

Class 3

UHD Graphics 32EUs
UHD Graphics 750

Class 4

Class 5

* Approximate position of the graphics adapter