NVIDIA GeForce GT 425M

NVIDIA GeForce GT 425M

The NVIDIA GeForce GT 425M is a fast mid-range laptop graphics card presented in 2010. It is based on the GF108 core, which is related to the Fermi architecture. Therefore, it supports DirectX 11 and OpenGL 4.0. In contrast to the GTX 415M, the card features the full 96 shader cores. The difference of the GT420M, GT425M and GT435M is only the core and memory speed.

GF108 architecture

The GF108 core of the GT 425M is related to the GF100 core of the GeFore GTX 480M and offers 96 shaders and a 128 Bit memory bus for DDR3. Except for the memory controllers the GF108 can basically be considered a halved GF106. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores. Unlike the GF100 the smaller GF104, GF106, and GF108 core were not only shortened, but also considerably modified. In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more efficiently and the performance per core is improved. However, in worst case scenarios the performance can also be worse than of the GF100 (and its predecessors). The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware shortened (only 1/3 of the shader are FP64-capable and therewith only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5650).

Detailed information on the GF104 architecture (and therewith also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

Because the GeForce GT 425M features a new architecture, the performance is not comparable to older chips with a similar core count. The DDR3 graphics memory combined with the 128 Bit bus should be the bottleneck of the GT 425M. In our tests with an Acer Aspire 5745PG pre-sample, a GT 420M performed on average between a GeForce GT 330M and GT 335M. Therefore, the GT 425 should be a bit faster than the GT 335M. Nvidia positions the card against the Mobility Radeon HD 5650.

The gaming performance of the GT 425M is sufficient for medium detail settings in modern games like Battlefield Bad Company 2. Less demanding games should run in high detail settings. The best resolution to choose is about 1360x768 due to the limited performance. Benchmarks and comparison charts on the 3D performance can be found below.

Features

A novelty of the GF104/106/108 chips is the support of Bitstream HD Audio (Blu-Ray) output via HDMI. Alike the Radeon HD 5730, the GT 425M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GT425M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support the GeForce GT 425M can be of help in general calculations. For example, the stream processor can considerably faster encode videos than a fast CPU can. Furthermore, physics calculations can be done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033).

According to Nvidia, support for 3D Vision on the new graphics cards is also new. It enables the laptop to send 3D contents (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV (only if supported by the laptop manufacturer).

According to rumors, the power consumption of the GeForce GT 425M should be about 35 Watt (TDP including the MXM board and memory), and therefore suited for 15” laptops. Without load, the chip is clocked at 50/100/135 MHz (chip/shader/memory) in 2D respectively 200/400/325 in 3D mode to save power. Furthermore, the 400M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. However, the laptop manufacturers need to implement it and it cannot be upgraded.

ManufacturerNVIDIA
GeForce GT 400M Series

GeForce GT 445M

144 @ 590MHz192 / 128 Bit @ 1250MHz

GeForce GT 435M

96 @ 650MHz128 Bit @ 800MHz
GeForce GT 425M 96 @ 560MHz128 Bit @ 800MHz

GeForce GT 420M

96 @ 500MHz128 Bit @ 800MHz

GeForce GT 415M

48 @ 500MHz128 Bit @ 800MHz
CodenameN11P-GS
ArchitectureFermi
Pipelines96 - unified
Core Speed *560 MHz
Shader Speed *1120 MHz
Memory Speed *800 MHz
Memory Bus Width128 Bit
Memory TypeDDR3
Max. Amount of Memory1024 MB
Shared Memoryno
DirectXDirectX 11, Shader 5.0
technology40 nm
FeaturesOptimus Support, PureVideo HD VP4, 3D Vision, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11
Notebook Sizemedium sized
Date of Announcement15.08.2010
Link to Manufacturer Pagehttp://www.nvidia.com/object/product-gef...
* The specified clock rates are only guidelines for the manufacturer and can be altered by them.

Benchmarks

3DMark 11 - Performance 1280x720
0% 100%
min: 832      avg: 836.7 (6%)     median: 832 (6%)     max: 846 points
3DMark 11 - Performance GPU 1280x720
0% 100%
min: 747      avg: 755.7 (5%)     median: 753 (5%)     max: 767 points
3DMark Vantage - P Result no PhysX 1280x1024
0% 100%
min: 3256      avg: 3386 (9%)     median: 3380.5 (9%)     max: 3518 Points
3DMark Vantage - P GPU no PhysX 1280x1024
0% 100%
min: 2699      avg: 2803.1 (6%)     median: 2789 (6%)     max: 2993 Points
3DMark 06
0% 100%
min: 6564      avg: 6906.9 (23%)     median: 6757.5 (23%)     max: 7605 Points
3DMark 05 - Standard 1024x768
0% 100%
min: 11636      avg: 12975.2 (35%)     median: 13104.5 (36%)     max: 13374 Points
3DMark 03 - Standard 1024x768
0% 100%
min: 15802      avg: 17131.5 (11%)     median: 17344.5 (12%)     max: 17833 Points
3DMark 2001SE - Standard 1024x768
0% 100%
min: 17850      avg: 27557.8 (45%)     median: 30484.5 (50%)     max: 31412 Points
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
0% 100%
min: 10.9      avg: 11.1 (7%)     median: 11.1 (7%)     max: 11.6 fps
PCMark Vantage - Gaming Score 1024x768
0% 100%
min: 4780      avg: 5616.7 (21%)     median: 5601 (21%)     max: 6360 Points
SPECviewperf 11 - Catia 1920x1080
0% 100%
min: 2.52      avg: 3.8 (5%)     median: 3 (4%)     max: 5.78 fps
SPECviewperf 11 - Ensight 1920x1080
0% 100%
min: 7.04      avg: 7.6 (13%)     median: 7.9 (13%)     max: 8.01 fps
SPECviewperf 11 - Lightwave 1920x1080
0% 100%
min: 5.58      avg: 8.4 (10%)     median: 8.2 (10%)     max: 11.47 fps
SPECviewperf 11 - Maya 1920x1080
0% 100%
min: 1.89      avg: 7.5 (7%)     median: 2.3 (2%)     max: 18.26 fps
SPECviewperf 11 - Pro/ENGINEER 1920x1080
0% 100%
min: 0.8      avg: 3.2 (17%)     median: 1.1 (6%)     max: 7.6 fps
SPECviewperf 11 - SolidWorks 1920x1080
0% 100%
min: 3.74      avg: 6 (9%)     median: 4.2 (6%)     max: 10.12 fps
SPECviewperf 11 - Tcvis 1920x1080
0% 100%
min: 0.61      avg: 0.8 (1%)     median: 0.6 (1%)     max: 1.23 fps
SPECviewperf 11 - Siemens NX 1920x1080
0% 100%
min: 0.88      avg: 1.4 (2%)     median: 1.6 (3%)     max: 1.63 fps
Cinebench R11.5 - OpenGL 64Bit
0% 100%
min: 20.57      avg: 20.8 (19%)     median: 20.7 (19%)     max: 21.18 Points
Cinebench R10 - Shading 32Bit
0% 100%
min: 3442      avg: 4114.6 (35%)     median: 4098 (35%)     max: 4696 Points
Windows 7 Experience Index - Graphics
0% 100%
min: 4.6      avg: 6 (76%)     median: 6.5 (82%)     max: 6.6 points
Windows 7 Experience Index - Gaming graphics
0% 100%
min: 6.5      avg: 6.6 (83%)     median: 6.6 (84%)     max: 6.6 points
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailled information on the benchmark results, click on the fps number.

Fifa 11
Fifa 11 (2010)
low:
214.2 319.9 334 ~ 289 fps      Compare
med.:
114 141.8 148.3 161.8 ~ 141 fps      Compare
high:
94.1 95.8 98 104.1 ~ 98 fps      Compare
ultra:
51.3 57.6 ~ 54 fps      Compare
» With all tested laptops playable in detail settings ultra.
Mafia 2
Mafia 2 (2010)
low:
50  fps      Compare
med.:
29.6 33.4 39.2 ~ 34 fps      Compare
high:
24.4 26.5 33.3 ~ 28 fps      Compare
ultra:
15.8 15.8 ~ 16 fps      Compare
» With all tested laptops playable in detail settings low.
StarCraft 2
StarCraft 2 (2010)
low:
151 172.3 ~ 162 fps      Compare
med.:
31.8 37.2 37.8 38.6 ~ 36 fps      Compare
high:
25 26.3 27 28.1 ~ 27 fps      Compare
ultra:
13.7 15.5 ~ 15 fps      Compare
» With most tested laptops playable in detail settings med..
Metro 2033
Metro 2033 (2010)
low:
40.6 40.7 59.4 ~ 47 fps      Compare
med.:
22 22.7 30.2 30.3 ~ 26 fps      Compare
high:
11.2 11.6 ~ 11 fps      Compare
ultra:
4.2 5.7 ~ 5 fps      Compare
» With all tested laptops playable in detail settings low.
Battlefield: Bad Company 2
low:
44.9  fps      Compare
med.:
30.6 32.8 35.9 ~ 33 fps      Compare
high:
23.2 24 25.8 ~ 24 fps      Compare
ultra:
12.2 12.9 ~ 13 fps      Compare
» With all tested laptops playable in detail settings low.
CoD Modern Warfare 2
low:
106.2  fps      Compare
med.:
31 39.2 46.3 ~ 39 fps      Compare
high:
26.3 33.6 38.4 ~ 33 fps      Compare
ultra:
17.9 22.2 ~ 20 fps      Compare
» With most tested laptops playable in detail settings med..
Risen
Risen (2009)
low:
63.4 65.5 75.1 77 ~ 70 fps      Compare
med.:
28.2 30.1 30.8 31.5 32 33.8 ~ 31 fps      Compare
high:
17.7 21.3 21.6 22 22.2 25 ~ 22 fps      Compare
ultra:
12.6 13.4 14 14.9 ~ 14 fps      Compare
» With all tested laptops playable in detail settings low.
Resident Evil 5
Resident Evil 5 (2009)
low:
82.5  fps      Compare
high:
38.8  fps      Compare
ultra:
21.6  fps      Compare
» With all tested laptops playable in detail settings high.
Need for Speed Shift
Need for Speed Shift (2009)
low:
59.7 86.7 ~ 73 fps      Compare
med.:
28.5 34.8 40.5 45.6 46 ~ 39 fps      Compare
high:
29.1 29.9 31.2 31.6 33 ~ 31 fps      Compare
ultra:
18.8 19.1 19.3 ~ 19 fps      Compare
» With most tested laptops playable in detail settings med..
Colin McRae: DIRT 2
Colin McRae: DIRT 2 (2009)
low:
49.5 51.9