NVIDIA GeForce 9800M GTX SLI

The Nvidia GeForce 9800M GTX SLI consists out of two GeForce 9800M GTX in SLI mode. Each 9800M GTX is based on the G94 core with 112 shader processors. The chips are produced in 65nm. The power consumption of the SLI combo is 2x as large as of a single card (2x75W). Therefore, the 9800M GTX SLI is only suited for big laptops with good cooling solutions.
The SLI version of the 9800M GTX is about 0-40% faster than a single 9800M GTX (depending on the SLI support of the game and the driver version). In some games there may even be a slight decrease of performance. Futhermore, some games may suffer from micro stuttering in the range of 30 fps (because of the different frametimes). This means you may need more fps for a fluent gameplay experience. Still DirectX 10 games should run in high detail settings and resolutions fluently (see gaming section below).
As all cards with DirectX 10 capabilities, the GeForce 9800M GTS renders the 3D images using "Unified Shaders". There don't exist any more dedicated pixel- and vertex shaders but 2x112 so called stream processors make the graphic work (which has been done by pixel and vertex shaders in former days). Furthermore, the shader units are higher clocked than the chip (1250 MHz).
An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. It is able to help with the decoding of H.264-, VC-1-, MPEG2- and WMV9 video material in HD quality and eases the CPU.
In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTX supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain to combine the integrated GPU with the 9800M GTX.
Compared to desktop graphics cards, the 9800M GTS SLI should be a bit slower than the GeForce 8800 GT in SLI mode(which has a higher memory clock rate).
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| Manufacturer | NVIDIA |
| Series | GeForce 9000M |
| Codename | NB9E-GTX |
| Pipelines | 224 - unified |
| Core Speed * | 500 MHz |
| Shader Speed * | 1250 MHz |
| Memory Speed * | 800 MHz |
| Memory Bus Width | 256 Bit |
| Memory Type | GDDR3 |
| Max. Amount of Memory | 1024 MB |
| Shared Memory | no
|
| DirectX | DirectX 10, Shader 4.0 |
| Current Consumption | 150 Watt |
| Transistors | 3016 Million |
| technology | 65 nm |
| Features | PureVideo HD, CUDA, PhysX-ready, SLI |
| Notebook Size | large |
| Date of Announcement | 15.07.2008 |
| Information | 2xMXM 3 |
| Link to Manufacturer Page | http://www.nvidia.com/object/geforce_980... |
* The specified clock rates are only guidelines for the manufacturer and can be altered by them.
benchmarks
3DMark 2001: - Standard 1024x768
0% 



100%
min: 35775, avg: 35775, max: 35775 Points ... More Details
| Odin E805 II | Q9550 | 2048 MB | 500 / 800MHz | 1024MB GDDR3 7.15.11.7609 ForceWare 176.09 | 35775 |
3DMark 03: - Standard 1024x768
0% 



100%
min: 30639, avg: 30639, max: 30639 Points ... More Details
| Odin E805 II | Q9550 | 2048 MB | 500 / 800MHz | 1024MB GDDR3 7.15.11.7609 ForceWare 176.09 | 30639 |
3DMark 05: - Standard 1024x768
0% 


100%
min: 16101, avg: 16101, max: 16101 Points ... More Details
| Odin E805 II | Q9550 | 2048 MB | 500 / 800MHz | 1024MB GDDR3 7.15.11.7609 ForceWare 176.09 | 16101 |
3DMark 06:
0% 



100%
min: 11288, avg: 12719, max: 14150 Points ... More Details
| | | | | 14150 |
| Standard 1280x1024 |
| Odin E805 II (Standard 1280x1024) | Q9550 | 2048 MB | 500 / 800MHz | 1024MB GDDR3 7.15.11.7609 ForceWare 176.09 | 11288 |
Cinebench R10: - Shading
0% 



100%
min: 4199, avg: 4199, max: 4199 Points ... More Details
| Odin E805 II | Q9550 | 2048 MB | 500 / 800MHz | 1024MB GDDR3 7.15.11.7609 ForceWare 176.09 | 4199 |
3DMark Vantage: - P Result no PhysX 1280x1024
0% 



100%
min: 8440, avg: 8440, max: 8440 Points ... More Details

- Range of benchmark values for this graphics card

- Average benchmark values for this graphics card
Based on 7 benchmarks
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailled information on the benchmark results, click on the fps number.
Battlefield: Bad Company 2 (2010) - Approximation!
33+ fps (Mobility Radeon HD 5870)
47+ fps (GeForce GTX 285M)
70+ fps (Mobility Radeon HD 4850)
133+ fps (Mobility Radeon HD 4850)
CoD Modern Warfare 2 (2009) - Approximation!
51+ fps (Mobility Radeon HD 5870)
43+ fps (Mobility Radeon HD 5650)
80+ fps (Mobility Radeon HD 5870)
155+ fps (Mobility Radeon HD 5650)
Risen (2009): Playable with a weaker graphics card in detail settings high. -
more...
Risen (2009) - Approximation!
32+ fps (Mobility Radeon HD 5870)
37+ fps (Mobility Radeon HD 4850)
60+ fps (Mobility Radeon HD 5870)
51+ fps (GeForce GTX 260M)
Need for Speed Shift (2009) - Approximation!
42+ fps (Mobility Radeon HD 5870)
47+ fps (Mobility Radeon HD 4850)
59+ fps (Mobility Radeon HD 5870)
44+ fps (GeForce GTX 260M)
Colin McRae: DIRT 2 (2009) - Approximation!
31+ fps (Mobility Radeon HD 5870)
22+ fps (Mobility Radeon HD 5650)
76+ fps (Mobility Radeon HD 5870)
52+ fps (Mobility Radeon HD 4670)
Anno 1404 (2009): Playable with a weaker graphics card in detail settings ultra. -
more...
Anno 1404 (2009) - Approximation!
81+ fps (Mobility Radeon HD 5870)
100+ fps (GeForce GTX 280M)
Sims 3 (2009): Playable with a weaker graphics card in detail settings high. -
more...
Sims 3 (2009) - Approximation!
98+ fps (Mobility Radeon HD 4850)
174+ fps (Mobility Radeon HD 4850)
251+ fps (Mobility Radeon HD 4850)
F.E.A.R. 2 (2009): Playable with a weaker graphics card in detail settings ultra. -
more...
F.E.A.R. 2 (2009) - Approximation!
63+ fps (Mobility Radeon HD 5870)
110+ fps (Mobility Radeon HD 5870)
119+ fps (Mobility Radeon HD 4850)
194+ fps (Mobility Radeon HD 4850)
GTA IV - Grand Theft Auto (2008) - Approximation!
38+ fps (GeForce GTX 280M)
53+ fps (GeForce GTX 280M)
58+ fps (GeForce GTX 280M)
Left 4 Dead (2008): Playable with a weaker graphics card in detail settings high. -
more...
Left 4 Dead (2008) - Approximation!
119+ fps (GeForce GTX 280M)
121+ fps (GeForce GTX 260M)
Far Cry 2 (2008)
57 [X] Odin E805 IIIntel Core 2 Quad (Desktop) Q9550 2.8GHz
GeForce 9800M GTX SLI (500MHz), 1024MB (800MHz) GDDR3, 7.15.11.7609 ForceWare 176.09
2048MB RAM
fps
» With all tested laptops playable in detail settings high.
Crysis Warhead (2008)
79 [X] Odin E805 IIIntel Core 2 Quad (Desktop) Q9550 2.8GHz
GeForce 9800M GTX SLI (500MHz), 1024MB (800MHz) GDDR3, 7.15.11.7609 ForceWare 176.09
2048MB RAM
fps
23 [X] Odin E805 IIIntel Core 2 Quad (Desktop) Q9550 2.8GHz
GeForce 9800M GTX SLI (500MHz), 1024MB (800MHz) GDDR3, 7.15.11.7609 ForceWare 176.09
2048MB RAM
fps
» With all tested laptops playable in detail settings low.
Racedriver: GRID (2008) - Approximation!
73+ fps (GeForce GTX 280M)
68+ fps (Mobility Radeon HD 4850)
108+ fps (Mobility Radeon HD 4850)
Trackmania Nations Forever (2008) - Approximation!
73+ fps (GeForce GTX 280M)
68+ fps (Mobility Radeon HD 4850)
108+ fps (Mobility Radeon HD 4850)
Call of Duty 4 - Modern Warfare (2007) - Approximation!
90+ fps (GeForce GTX 280M)
100+ fps (Mobility Radeon HD 4850)
165+ fps (Mobility Radeon HD 4850)
Supreme Commander - FA Bench (2007)
47 [X] Odin E805 IIIntel Core 2 Quad (Desktop) Q9550 2.8GHz
GeForce 9800M GTX SLI (500MHz), 1024MB (800MHz) GDDR3, 7.15.11.7609 ForceWare 176.09
2048MB RAM
fps
» With all tested laptops playable in detail settings high.
Crysis - GPU Benchmark (2007) - Approximation!
17+ fps (Mobility Radeon HD 5870)
56+ fps (Mobility Radeon HD 5870)
75+ fps (Mobility Radeon HD 5870)
122+ fps (GeForce GTX 280M)
Crysis - CPU Benchmark (2007) - Approximation!
17+ fps (Mobility Radeon HD 5870)
56+ fps (Mobility Radeon HD 5870)
75+ fps (Mobility Radeon HD 5870)
122+ fps (GeForce GTX 280M)
World in Conflict - Benchmark (2007) - Approximation!
46+ fps (GeForce GTX 280M)
77+ fps (GeForce GTX 280M)
89+ fps (GeForce G 210M)
Command and Conquer III (2007) - Approximation!
30+ fps (GeForce 8700M GT)
Call of Juarez Benchmark (2006)
28 [X] Odin E805 IIIntel Core 2 Quad (Desktop) Q9550 2.8GHz
GeForce 9800M GTX SLI (500MHz), 1024MB (800MHz) GDDR3, 7.15.11.7609 ForceWare 176.09
2048MB RAM
fps
» With most tested laptops not playable.
The Elder Scrolls IV - Oblivion (2006) - Approximation!
60+ fps (Mobility Radeon HD 3870 X2)
Half Life 2 - Lost Coast Benchmark (2005)
196 [X] Odin E805 IIIntel Core 2 Quad (Desktop) Q9550 2.8GHz
GeForce 9800M GTX SLI (500MHz), 1024MB (800MHz) GDDR3, 7.15.11.7609 ForceWare 176.09
2048MB RAM
fps
» With all tested laptops playable in detail settings high.
F.E.A.R. (2005): Playable with a weaker graphics card in detail settings high. -
more...
F.E.A.R. (2005) - Approximation!
139+ fps (GeForce 8800M GTX SLI)
208+ fps (GeForce 8800M GTX SLI)
352+ fps (GeForce 8800M GTX SLI)
Quake 4 (2005): Playable with a weaker graphics card in detail settings ultra. -
more...
Quake 4 (2005) - Approximation!
62+ fps (GeForce GTX 260M)
115+ fps (GeForce Go 7800 GTX SLI)
116+ fps (GeForce Go 7800 GTX SLI)
116+ fps (GeForce Go 7800 GTX SLI)
World of Warcraft (2005) - Approximation!
43+ fps (Mobility Radeon HD 4850)
190+ fps (Mobility Radeon HD 4850)
176+ fps (Mobility Radeon HD 4650)
Counter-Strike Source (2004) - Approximation!
265+ fps (GeForce GTX 280M)
30+ fps (Graphics Media Accelerator (GMA) X3100)
Doom 3 (2004): Playable with a weaker graphics card in detail settings ultra. -
more...
Doom 3 (2004) - Approximation!
160+ fps (GeForce GTX 280M)
190+ fps (Mobility Radeon HD 3870 X2)
192+ fps (Mobility Radeon HD 3870 X2)
161+ fps (GeForce GTX 280M)
Quake 3 Arena - Timedemo (1999) - Approximation!
582+ fps (Mobility Radeon HD 4870)
For more games that might be playable and a list of all games and graphics cards visit our Gaming List