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NVIDIA GeForce 8800M GTX SLI

NVIDIA GeForce 8800M GTX SLI

Two Nvidia GeForce 8800M GTX cards are combined in SLI. With this setup, users should be able to play DirectX 10 PC games on high detail settings and resolutions. Nonetheless, not every game supports SLI efficiently. As a result, only an increase of 0-40% is obtainable over a single 8800M GTX, depending on the application and driver support. Overall performance should still be similar to a 9800M GT SLI combination.

A particular feature of the GeForce 8800M GTX SLI is Unified Shaders. Dedicated pixel and vertex shaders have been replaced with 2x96 Stream Processors, which have now taken over much of the graphics rendering work. The Shader units are also clocked higher than the core chip itself (1250 MHz versus 800 MHz).

The performance of an 8800M GTX in SLI is much better than an 8700M GT in SLI and even the GeForce 7950 GTX in SLI.

The current consumption (about 2x35 Watt TDP) and created heat of dual 8800M GTX cards are much higher compared to the 8700M GT in SLI. This reserves the 8800M GTX SLI setup for larger laptops with more powerful (and possibly louder) cooling solutions.

GeForce 8800M Series

GeForce 8800M GTX SLI 192 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 8800M GTX compare 96 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 8800M GTS compare 64 @ 0.5 GHz256 Bit @ 800 MHz
CodenameNB8E-GTX
ArchitectureG9x
Pipelines192 - unified
Core Speed500 MHz
Shader Speed1250 MHz
Memory Speed800 MHz
Memory Bus Width256 Bit
Memory TypeGDDR3
Max. Amount of Memory512 MB
Shared Memoryno
APIDirectX 10, Shader 4.0
Power Consumption130 Watt
Transistor Count1.5 Billion
technology65 nm
Features1250 MHz Shader frequence, probably: PureVideo Technology (H.264, VC-1, MPEG2, WMV9 Decoder acceleration), HDCP-capable, PowerMizer 7.0 energy  management (dynamic switching between performance and energy saving), HDR (High Dynamic-Range Lighting), designed for Windows Vista, Dual-Link DVI-D exits for resolutions of TFT up to 2560x1600, PCI-E 16x, OpenGL 2.1, Gigathread technology
Notebook Sizelarge
Date of Announcement19.11.2007
Information2 graphic cards combined by SLI
Link to Manufacturer Pagewww.nvidia.com

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 2001SE - 3DMark 2001 - Standard
min: 30794     avg: 33318     median: 33221 (35%)     max: 35940 Points
3DMark 03 - 3DMark 03 - Standard
min: 45520     avg: 46802     median: 47241 (25%)     max: 47645 Points
3DMark 05 - 3DMark 05 - Standard
min: 15615     avg: 16942     median: 16365 (18%)     max: 18845 Points
3DMark 06 3DMark 06 - Score Unknown Settings +
3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 10824     avg: 11745     median: 11565 (15%)     max: 12847 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
95.6 113.2 ~ 104 fps    + Compare
med. 1024x768
58.7 68.7 ~ 64 fps    + Compare
high 1024x768
36.5 46.9 55.1 ~ 46 fps    + Compare
» With all tested laptops playable in detail settings high.
Additional Benchmarks
Low 1920x1200
107.5
Medium 1920x1200
54.9
High 1920x1200
28.7
Very High 1024x768
34.5
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
114.7 134.7 ~ 125 fps    + Compare
med. 1024x768
49 58.1 ~ 54 fps    + Compare
high 1024x768
34.8 37.7 45.5 ~ 39 fps    + Compare
» With most tested laptops playable in detail settings high.
Additional Benchmarks
Medium 1920x1200
50.2
Low 1920x1200
121.5
High 1920x1200
28.5
Very High 1024x768
31
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
56 72 ~ 64 fps    + Compare
high 1024x768
33 44 ~ 39 fps    + Compare
» With most tested laptops playable in detail settings high.
Additional Benchmarks
Medium 0xAF 0xAA 1280x800
74
High 2xAF 2xAA 1280x800
43
Medium 0xAF 0xAA 1440x900
71
High 2xAF 2xAA 1440x900
41
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
40  fps    + Compare
» With all tested laptops playable in detail settings high.
The Elder Scrolls IV - Oblivion

The Elder Scrolls IV - Oblivion

2006
high 1280x800
60  fps    + Compare
» With all tested laptops playable in detail settings high.
F.E.A.R.

F.E.A.R.

2005
low 640x480
117 586 ~ 352 fps    + Compare
med. 800x600
84 332 ~ 208 fps    + Compare
high 1024x768
76 201 ~ 139 fps    + Compare
» With all tested laptops playable in detail settings high.
Doom 3

Doom 3

2004
low 640x480
125.2 141 160.6 ~ 142 fps    + Compare
med. 640x480
125.1 139.3 161.8 ~ 142 fps    + Compare
high 800x600
121.5 137.8 160.1 ~ 140 fps    + Compare
ultra 1024x768
116.3 136.9 161.1 ~ 138 fps    + Compare
» With all tested laptops playable in detail settings ultra.
lowmed.highultraQHD4K
Crysis - GPU Benchmark1046446
Crysis - CPU Benchmark1255439
World in Conflict - Benchmark6439
Call of Juarez Benchmark40
The Elder Scrolls IV - Oblivion60
F.E.A.R.352208139
Doom 3142142140138
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


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For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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Gaming Performance

The following Benchmarks are from our Dell XPS M1730 review. The notebook was equiped with a T7700, PhysX card, and 4 GB RAM.

Call of Duty 4: 1920x1200, high: 88 fps -> fully playable
Company of Heroes 1.7: 1024x768, high: 30 fps -> playable
World in Conflict: 1024x768, very high DX10: 25 fps (Benchmark) -> playable (with some stuttering)
Crysis: 1280x800, high: playable with stuttering (1024x768, high DX10: 35 fps)
Unreal Tournament 3: 1920x1200, max: 50 fps -> fully playable
Quake 4: 1920x1200, ultra: 60 fps -> fully playable
Age of Empires 3 - Asian Dynasties: 1920x1200, max (außer Footprints): 20-50 fps -> playable (sometimes the framerate broke down to 0)
Supreme Commander: 1024x768, high (Benchmark): 30 fps -> playable (smaller maps are playable with higher resolutions)
F.E.A.R.
: 1600x1200, max (inkl AA): 56 fps -> fully playable
Doom 3: 1024x768, utra: 122 fps -> fully playable (in highest resolution)

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