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NVIDIA GeForce 8800M GTX SLI

NVIDIA GeForce 8800M GTX SLI

Two Nvidia GeForce 8800M GTX are combined by SLI with the purpose to offer the fastest graphic performance for laptops (of the 8000M series). Further, DirectX 10 games should run fluently with high details in hign resolutions. Nonetheless, not every game supports SLI sufficiently. Therefore, only an increase of 0-40% is possible (games only up to 10%), compared with one single card. The performance should still be similar to a 9800M GT SLI combination.

A particular feature of GeForce 8800M GTX SLI are the "Unified Shaders". There don't exist dedicated Pixel- and Vertex shaders but 2x96 so called Stream Processors make the graphic work (which hence was done by the Pixel and Vertex Shaders). Furthermore, the Shader units are higher clocked than the Chip (1250 MHz versus 800 MHz).

The performance of the 8800M GTX SLI is much better than two 8700M GT SLI and replace the GeForce 7950 GTX SLI at the top of the graphic card list. Current games should run fluently with the high details. For the first time, it should also be possible to play DirectX 10 games with high details.

The current consumption and created heat is much higher than with the 8700M GT and therefore the chip will be implemented only in big and heavy laptops (as the predecessor 7950 GTX). At moment, a rumour tells 2x35 Watt TDP.

ManufacturerNVIDIA
SeriesGeForce 8000M
CodenameNB8E-GTX
Pipelines192 - unified
Core Speed *500 MHz
Shader Speed *1250 MHz
Memory Speed *800 MHz
Memory Bus Width256 Bit
Memory TypeGDDR3
Max. Amount of Memory512 MB
Shared Memoryno
DirectXDirectX 10, Shader 4.0
Current Consumption130 Watt
Transistors1508 Million
technology65 nm
Features1250 MHz Shader frequence, probably: PureVideo Technology (H.264, VC-1, MPEG2, WMV9 Decoder acceleration), HDCP-capable, PowerMizer 7.0 energy  management (dynamic switching between performance and energy saving), HDR (High Dynamic-Range Lighting), designed for Windows Vista, Dual-Link DVI-D exits for resolutions of TFT up to 2560x1600, PCI-E 16x, OpenGL 2.1, Gigathread technology
Notebook Sizelarge
Date of Announcement19.11.2007
Information2 graphic cards combined by SLI
Link to Manufacturer Pagehttp://www.nvidia.com/object/geforce_880...
* The specified clock rates are only guidelines for the manufacturer and can be altered by them.

benchmarks

3DMark 2001: - Standard 1024x768
0% 100%
      min: 30794, avg: 33318, max: 35940 Points
... More Details

3DMark 03: - Standard 1024x768
0% 100%
      min: 45520, avg: 46802, max: 47645 Points
... More Details

3DMark 05: - Standard 1024x768
0% 100%
      min: 15615, avg: 16942, max: 18845 Points
... More Details

3DMark 06:
0% 100%
      min: 10824, avg: 12184, max: 13500 Points
... More Details

Cinebench R10: - Shading
0% 100%
      min: 4653, avg: 4925, max: 5197 Points
... More Details

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
Based on 15 benchmarks

Game Benchmarks

Crysis - GPU Benchmark
Crysis - GPU Benchmark (2007)
low:
95.6 113.2 ~ 104 fps
med.:
58.7 68.7 ~ 64 fps
high:
36.5 46.9 55.1 ~ 46 fps
» With all tested laptops playable in detail settings high.
Crysis - CPU Benchmark
Crysis - CPU Benchmark (2007)
low:
114.7 134.7 ~ 125 fps
med.:
49 58.1 ~ 54 fps
high:
34.8 37.7 45.5 ~ 39 fps
» With most tested laptops playable in detail settings high.
World in Conflict - Benchmark
World in Conflict - Benchmark (2007)
med.:
56 72 ~ 64 fps
high:
33  fps
» With all tested laptops playable in detail settings med..
Call of Juarez Benchmark
Call of Juarez Benchmark (2006)
high:
40  fps
» With all tested laptops playable in detail settings high.
The Elder Scrolls IV - Oblivion
The Elder Scrolls IV - Oblivion (2006)
high:
60  fps
» With all tested laptops playable in detail settings high.
F.E.A.R.
F.E.A.R. (2005)
low:
117 586 ~ 352 fps
med.:
84 332 ~ 208 fps
high:
76 201 ~ 139 fps
» With all tested laptops playable in detail settings high.
Doom 3
Doom 3 (2004)
low:
125.2 141 160.6 ~ 142 fps
med.:
125.1 139.3 161.8 ~ 142 fps
high:
121.5 137.8 160.1 ~ 140 fps
ultra:
116.3 136.9 161.1 ~ 138 fps
» With all tested laptops playable in detail settings ultra.

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

Gaming Performance

The following Benchmarks are from our Dell XPS M1730 review. The notebook was equiped with a T7700, PhysX card, and 4 GB RAM.

Call of Duty 4: 1920x1200, high: 88 fps -> fully playable
Company of Heroes 1.7: 1024x768, high: 30 fps -> playable
World in Conflict: 1024x768, very high DX10: 25 fps (Benchmark) -> playable (with some stuttering)
Crysis: 1280x800, high: playable with stuttering (1024x768, high DX10: 35 fps)
Unreal Tournament 3: 1920x1200, max: 50 fps -> fully playable
Quake 4: 1920x1200, ultra: 60 fps -> fully playable
Age of Empires 3 - Asian Dynasties: 1920x1200, max (außer Footprints): 20-50 fps -> playable (sometimes the framerate broke down to 0)
Supreme Commander: 1024x768, high (Benchmark): 30 fps -> playable (smaller maps are playable with higher resolutions)
F.E.A.R.
: 1600x1200, max (inkl AA): 56 fps -> fully playable
Doom 3: 1024x768, utra: 122 fps -> fully playable (in highest resolution)

Notebook reviews with NVIDIA GeForce 8800M GTX SLI graphics card

Alienware Area-51 m17x (Intel Core 2 Duo T9500, 17.1")
» Test Alienware Area-51 m17x Notebook - Review
» Alienware Area-51 m17x - External Review

Dell XPS M1730 (Intel Core 2 Duo T7700, 17")
» Review Dell XPS M1730 with 8800M GTX SLI - Review

 

Author: Klaus Hinum (Update: 2009-09-24)