Intel HD Graphics 5600 vs Intel HD Graphics 4400 vs Intel HD Graphics 4000

Intel HD Graphics 5600

► remove Intel HD Graphics 5600

The Intel HD Graphics 5600 (GT2) is an integrated graphics card of the Broadwell generation. It can be found in standard voltage CPUs (47 W) and offers 24 EUs (Execution Units). The clock range may depend on the model it is built into (Core i7-5700HQ: max. 1050 MHz with Turbo Boost).

Architecture and Features

Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.

The HD Graphics 5600 represents the mid-range version of the Broadwell GPU family and consists of one slice with 24 EUs. Beyond that, there is also a low-end variant (GT1, 12 EUs) as well as higher-end models (GT3/GT3e + eDRAM, 48 EUs).

All Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The video engine is now able to decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.

Performance

Thanks to its improved architecture and the additional EUs, the HD Graphics 5600 is about 20 percent faster than the Haswell-based HD 4600 (20 EUs), but still somewhat slower than dedicated low-end GPUs like a GeForce 920M or Radeon R7 M360. Most games as of 2014/2015 will be playable only in low settings (and sometimes not even that).

Power Consumption

The whole Broadwell chip is specified at 47 W TDP (i7-5700HQ) and therefore best suited for notebooks 14-inches in size and above. We tested the power consumption of the GPU with HWInfo sensors in a Core i7-5600HQ (MSI GP62). Idle on the Windows desktop the HD 5600 needed on average 0.04 Watt. Running World of Warships in high details, 9.6 Watt were used by the graphics card (whole CPU needed 41 Watt). In comparison, when we activated the dedicated GeForce 940M, the GPU part needed 0.4 Watt and the whole CPU 29 Watt.

Intel HD Graphics 4400

► remove Intel HD Graphics 4400

The Intel HD Graphics 4400 (GT2) is a processor graphics card included in some of the ULV Haswell processors of 2013. The relatively low base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the turbo clock rates may differ, resulting in varying graphics performance between models.

In comparison to the HD 4000, the HD 4400 graphics core has been modified extensively. The GPU now supports DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. It also features an improved decoder for 4K videos and the fast Quick Sync encoder. Compared to the faster 4600, the 4400 offers the same amount of shaders, but lower clock speeds (see table of clock speeds of the different CPU models below).

The performance of the HD Graphics 4400 is somewhat below the HD 4600, since the GPU is designed for ULV models. Therefore, the clock rates are relatively low. Furthermore, the reduced TDP limits the Turbo Boost. Compared to the ULV versions of the Ivy Bridge HD 4000, the HD 4400 is about 20 - 30 percent faster. This performance boost is achieved by architectural improvements and an increased number of execution units: The GT2 version integrates 20 EUs, compared to 16 EUs for the old HD 4000. Depending on the clock rate, the HD 4400 matches the performance of a dedicated Radeon HD 7550M.

Due to the 22nm 3D Tri-Gate production process, the power consumption is relatively low. The HD Graphics 4400 can be found on ULV dual-core Haswell models with a TDP of 15 watts.

Intel HD Graphics 4000

► remove Intel HD Graphics 4000

The Intel HD Graphics 4000 (GT2) is a processor graphics card that is included in the Ivy Bridge processors of 2012 (3rd generation of core, e.g. Core i7-3770). The base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the base and turbo clock rate may differ greatly resulting in different graphics performance of ULV parts compared to high-end desktop and laptop quad-core parts.

Compared to the Intel HD Graphics 3000 in Sandy Bridge CPUs, the HD 4000 card was completely redesigned and offers improved DirectX 11 capable shaders, Hardware Tessellation, a dedicated level 3 cache (before the Last Level Cache LLC of the CPU) and DirectCompute support. The IPC (instructions per clock) can therefore be even 2x as fast as with Sandy Bridge and overall up to 60% more performance (3DMark Vantage) should be possible.

First benchmarks position the HD Graphics 4000 (in a fast quad core desktop CPU) on a level with a dedicated Nvidia GeForce GT 330M and therefore above the AMD processor graphics Radeon HD 6620G. In our extensive tests with games the HD Graphics 4000 was able to beat the HD 6620G in a fast Core i7-3820QM by about 15%. In the slower i7-3610QM and a dual core i5 it was on a similar level as the 6620G. Therefore, casual gamers that wont mind reducing the quality settings in high end games, may be happy with the performance of the HD Graphics 4000. Beware, that the HD Graphics 4000 is used with different clock speeds depending on the CPU model. The ULV CPUs (Core ix-3xx7U) for example feature lower clock speeds and cant maintain the Turbo frequency as good as the 35 - 55 Watt models. Therefore, the ULV version is about 30% slower on average.

A speciality of the Ivy Bridge GPUs is that 4x MSAA is supported in hardware now. However, 2x is only supported through software.  The algorithm to support 2x is going through the 4x pipeline with a software algorithm, so performance is similar to 4x MSAA.

The integrated video decoder called Multi Format Codec Engine (MFX) was also improved and should allow even simultaneus 4K video decoding. DXVAChecker lists MPEG2, VC1, WMV9, and H264 as supported codecs. QuickSync for fast transcoding of videos was also optimized for higher performance and better image quality.

Another new feature is the support for up to 3 independent displays (depends on how the HD 4000 is used in the laptop - maybe only with a DisplayPort / eDP) as AMD offers with theirs Eyefinity support (up to 6 displays). DisplayPort 1.1 (max 2560x1600) and HDMI 1.4 (max 1920x1080 without hacks) are supported by the chip according to Intel.

Due to the 22nm 3D Tri-Gate production process, the power consumption should be relatively low (the development was focused on performance per Watt). The TDP of the whole package (including processor and memory controller) varies between 18 Watt (ULV) up to 45 Watt (mobile quad core) for the consumer laptop CPUs.

Intel HD Graphics 5600Intel HD Graphics 4400Intel HD Graphics 4000
ManufacturerIntelIntelIntel
HD Graphics Series
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameBroadwell GT2Haswell GT2Ivy Bridge
ArchitectureGen. 8 BroadwellGen. 7.5 HaswellGen. 7 Ivy Bridge
24 - 20 - 16 -
Core300 - 1050 (Boost) MHz200 - 1100 (Boost) MHz350 - 1350 (Boost) MHz
Bus64/128 Bit64/128 Bit64/128 Bit
yesyesyes
DirectXDirectX 12 (FL 11_1)DirectX 11.1, 5.0DirectX 11, 5.0
Technology14 nm22 nm22 nm
FeaturesQuickSyncQuickSyncQuickSync
Introduced02.06.2015 05.06.2013 23.03.2011
CPUGPU Base SpeedGPU Boost / Turbo
Intel Core i7-5700HQ4 x 2700 MHz, 47 W300 MHz1050 MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
37082 Points (7%)
min: 43759     avg: 44324     median: 44323.5 (8%)     max: 44888 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
min: 19943     avg: 25546     median: 24573 (3%)     max: 33095 Points
min: 20514     avg: 24179     median: 24426 (3%)     max: 28772 Points
3DMark - Cloud Gate Standard Score 1280x720
7499 Points (11%)
min: 1733     avg: 3980     median: 3940 (6%)     max: 4989 Points
min: 1469     avg: 3380     median: 3282.5 (5%)     max: 5946 Points
3DMark - Cloud Gate Standard Graphics 1280x720
7757 Points (4%)
min: 1946     avg: 5040     median: 4953 (3%)     max: 6547 Points
min: 1619     avg: 3850     median: 3768.5 (2%)     max: 5761 Points
3DMark - Fire Strike Score 1920x1080
944 Points (3%)
min: 352     avg: 543     median: 525 (2%)     max: 700 Points
min: 168     avg: 447     median: 444 (2%)     max: 647 Points
3DMark - Fire Strike Graphics 1920x1080
991 Points (2%)
min: 369     avg: 592     median: 569 (1%)     max: 778 Points
min: 191     avg: 486     median: 480 (1%)     max: 705 Points
3DMark - Ice Storm Standard Graphics 1280x720
79039 Points (11%)
min: 12866     avg: 38629     median: 38886.5 (5%)     max: 58126 Points
min: 11232     avg: 31858     median: 31598 (4%)     max: 48923 Points
3DMark 11 - Performance 1280x720
1651 points (5%)
min: 460     avg: 843     median: 828 (2%)     max: 1032 points
min: 248     avg: 603     median: 603 (2%)     max: 802 points
3DMark 11 - Performance GPU 1280x720
1431 points (3%)
min: 399     avg: 755     median: 735.5 (1%)     max: 962 points
min: 216     avg: 522     median: 523 (1%)     max: 684 points
3DMark Vantage
P Result 1280x1024 + Intel HD Graphics 4400
P Result 1280x1024 + Intel HD Graphics 4000
P GPU no PhysX 1280x1024 + Intel HD Graphics 4400
P GPU no PhysX 1280x1024 + Intel HD Graphics 4000
3DMark 2001SE - Standard 1024x768
20486 Points (21%)
min: 8967     avg: 14343     median: 15220 (16%)     max: 16933 Points
3DMark 03 - Standard 1024x768
min: 9129     avg: 12378     median: 13244 (7%)     max: 16040 Points
min: 7402     avg: 11805     median: 12768 (7%)     max: 19294 Points
3DMark 05 - Standard 1024x768
min: 6313     avg: 8674     median: 8802 (17%)     max: 10495 Points
min: 5239     avg: 8296     median: 8393 (16%)     max: 11948 Points
3DMark 06 Standard 1280x1024 + Intel HD Graphics 4400
+ Intel HD Graphics 4000
Unigine Heaven 3.0 - DX 11, Normal Tessellation, High Shaders 1920x1080
min: 6.5     avg: 7.7     median: 8.2 (3%)     max: 8.4 fps
min: 6.9     avg: 7.6     median: 7.4 (3%)     max: 8.9 fps
Unigine Heaven 3.0 - OpenGL, Normal Tessellation, High Shaders 1920x1080
min: 7     avg: 8.2     median: 8.6 (5%)     max: 9.1 fps
min: 7.7     avg: 8.1     median: 8.1 (5%)     max: 8.4 fps
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 7.9     avg: 10.9     median: 10.9 (5%)     max: 15.9 fps
min: 6     avg: 9.6     median: 9.4 (4%)     max: 13 fps
SPECviewperf 11
Siemens NX 1920x1080 + Intel HD Graphics 4400
Siemens NX 1920x1080 + Intel HD Graphics 4000
Tcvis 1920x1080 + Intel HD Graphics 4400
Tcvis 1920x1080 + Intel HD Graphics 4000
SolidWorks 1920x1080 + Intel HD Graphics 4400
SolidWorks 1920x1080 + Intel HD Graphics 4000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 4400
Pro/ENGINEER 1920x1080 + Intel HD Graphics 4000
Maya 1920x1080 + Intel HD Graphics 4400
Maya 1920x1080 + Intel HD Graphics 4000
Lightwave 1920x1080 + Intel HD Graphics 4400
Lightwave 1920x1080 + Intel HD Graphics 4000
Ensight 1920x1080 + Intel HD Graphics 4400
Ensight 1920x1080 + Intel HD Graphics 4000
Catia 1920x1080 + Intel HD Graphics 4000
SPECviewperf 12
Solidworks (sw-03) 1900x1060 + Intel HD Graphics 4400
Siemens NX (snx-02) 1900x1060 + Intel HD Graphics 4400
Showcase (showcase-01) 1900x1060 + Intel HD Graphics 4400
Medical (medical-01) 1900x1060 + Intel HD Graphics 4400
Maya (maya-04) 1900x1060 + Intel HD Graphics 4400
Energy (energy-01) 1900x1060 + Intel HD Graphics 4400
Creo (creo-01) 1900x1060 + Intel HD Graphics 4400
Catia (catia-04) 1900x1060 + Intel HD Graphics 4400
Windows 7 Experience Index - Gaming graphics
min: 5.2     avg: 6.2     median: 6.5 (82%)     max: 6.5 points
min: 5.9     avg: 6.4     median: 6.4 (81%)     max: 6.6 points
Windows 7 Experience Index - Graphics
min: 5.2     avg: 5.5     median: 5.2 (66%)     max: 6.5 points
min: 4.7     avg: 5.6     median: 5.1 (65%)     max: 6.6 points
Cinebench R10 Shading 32Bit + Intel HD Graphics 5600
Shading 32Bit + Intel HD Graphics 4400
Shading 32Bit + Intel HD Graphics 4000
Cinebench R11.5 OpenGL 64Bit + Intel HD Graphics 5600
OpenGL 64Bit + Intel HD Graphics 4400
OpenGL 64Bit + Intel HD Graphics 4000