NVIDIA GeForce GTX 470M SLI

NVIDIA GeForce GTX 470M SLI

The NVIDIA GeForce GTX 470M SLI is a high-end graphics solution for laptops based on two GeForce GTX 470M graphic cards in SLI mode. Each card usually renders a single frame in an alternating manner. Therefore, it may suffer from micro stuttering in low fps ranges of 30fps. This happens because of different timespans between two frames (e.g. Irregular delays between sequential frames). Each single GTX 470M is based on the GF104 core and therefore supports DirectX1 11 and OpenGL 4.0.

GF104 architecture

The GF104 core of the GTX 470M is related to the GF100 core of the GeFore GTX 480M that offers 384 shaders and a 256 Bit memory bus for GDDR5. The GTX 470M, however, offers only 288 cores of the 384 and a 192 Bit memory bus. The architecture of the GF104 is not comparable to the old GT215 (e.g., GeForce GTS 350M) or G92b (e.g., GeForce GTX 285M) cores.  

Unlike the GF100, the smaller GF104, GF106, and GF108 cores were shortened and considerably modified. In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can therefore be utilized more efficiently and the performance per core is improved. 

However, in worst case scenarios the performance can also be worse than that of the GF100 (and its predecessors). The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware was shortened (only 1/3 of the shader are FP64-capable and therefore only 1/12 of the performance of the FP32). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5850).

Detailed information on the GF104 architecture (and by extension also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

The performance of the GTX 470M SLI combination should be similar to the GTX 480M SLI due to the high-clocked GTX470M cards. Generally, the SLI gain depends on the used application/game and the driver support. Currently, the SLI driver support from Nvidia is better than the Crossfire support from AMD, leading to higher gains. About 30% more performance is gained on average compared to a single GTX 470M (in high resolutions and with Anti-Aliasing). Therefore, all games from 2010 except Metro 2033 should be playable in the highest detail settings. Metro 2033 only ran with 23 fps in our tests with a GTX 480M SLI system and should therefore score similar on the GTX 470M SLI combination.

Features

A novelty of the GF104/106/108 chips is the support of Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5850, the GTX 470M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.

The GTX470M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The X500 tester was able to decode the VC-1 encoded Elephants Dream video with about 3-6% CPU load (according to the task manager). The H.264-encoded Big Buck Bunny video was played back with 1-3% CPU load (both 1080p videos).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL and DirectCompute 2.1 support, the GeForce GTX 470M can assist in general calculations. For example, the stream processor can  encode videos considerably faster than certain high-end CPUs. Furthermore, physics calculations can be done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033). SLI systems can also dedicate a single card for PhysX calculations.

According to Nvidia, support for 3D Vision on the GTX graphics cards is also new. It enables the laptop to send 3D contents (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV (only if supported by the laptop manufacturer).

Unofficially, the power consumption of the GeForce GTX 470M should be about 75 Watt (TDP including the MXM board and memory), which is about the level of the Mobility Radeon HD 5870. Therefore, the SLI system needs 2x75 Watt and therefore a lot less than the GTX 480M SLI with 2x100W. Without load, the chip is clocked at 50/100 MHz (chip/shader) in 2D respectively 200/400 in 3D mode to save power.

Compared to desktop graphics cards, the GTX 470M SLI combination is most similar in performance to a GTS 450 SLI combo, as the desktop GTX 470 is significantly faster.

ManufacturerNVIDIA
GeForce GTX 400M Series

GeForce GTX 485M SLI 768@575MHz

GeForce GTX 470M SLI 576@535MHz

GeForce GTX 480M SLI 704@425MHz

GeForce GTX 460M SLI 384@675MHz

GeForce GTX 485M 384@575MHz

GeForce GTX 470M 288@535MHz

GeForce GTX 480M 352@425MHz

GeForce GTX 460M 192@675MHz

CodenameN11E-GT
ArchitectureFermi
Pipelines576 - unified
Core Speed *535 MHz
Shader Speed *1070 MHz
Memory Speed *1250 MHz
Memory Bus Width192 Bit
Memory TypeGDDR5
Shared Memoryno
DirectXDirectX 11, Shader 5.0
technology40 nm
Notebook Sizelarge
Date of Announcement01.11.2010
* The specified clock rates are only guidelines for the manufacturer and can be altered by them.

Benchmarks

3DMark 11 - Performance 1280x720
0% 100%
min: 4076     avg: 4076 (39%)     max: 4076 points
3DMark 11 - Performance GPU 1280x720
0% 100%
min: 4070     avg: 4070 (37%)     max: 4070 points
...
Radeon HD 5850 -16%
GeForce GTX 560 Ti -1%
GeForce GTX 470M SLI
Radeon HD 6870 4%
GeForce GTX 480 23%
GeForce GTX 570 24%
...
0%
100%
3DMark Vantage - P Result no PhysX 1280x1024
0% 100%
min: 16802     avg: 16802 (46%)     max: 16802 Points
3DMark Vantage - P GPU no PhysX 1280x1024
0% 100%
min: 16161     avg: 16233.5 (44%)     max: 16306 Points
3DMark 06
0% 100%
min: 19368     avg: 20607.5 (70%)     max: 21847 Points
3DMark 05 - Standard 1024x768
0% 100%
min: 25241     avg: 25241 (68%)     max: 25241 Points
3DMark 03 - Standard 1024x768
0% 100%
min: 69012     avg: 69012 (46%)     max: 69012 Points
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
0% 100%
min: 57.1     avg: 57.1 (38%)     max: 57.1 fps
PCMark Vantage - Gaming Score 1024x768
0% 100%
min: 15926     avg: 15926 (61%)     max: 15926 Points
SPECviewperf 11 - Catia 1920x1080
0% 100%
min: 3.63     avg: 3.6 (5%)     max: 3.63 fps
SPECviewperf 11 - Ensight 1920x1080
0% 100%
min: 19.06     avg: 19.1 (32%)     max: 19.06 fps
SPECviewperf 11 - Lightwave 1920x1080
0% 100%
min: 9.11     avg: 9.1 (11%)     max: 9.11 fps
SPECviewperf 11 - Maya 1920x1080
0% 100%
min: 6.12     avg: 6.1 (5%)     max: 6.12 fps
SPECviewperf 11 - Pro/ENGINEER 1920x1080
0% 100%
min: 1.24     avg: 1.2 (7%)     max: 1.24 fps
SPECviewperf 11 - SolidWorks 1920x1080
0% 100%
min: 5.64     avg: 5.6 (9%)     max: 5.64 fps
SPECviewperf 11 - Tcvis 1920x1080
0% 100%
min: 0.68     avg: 0.7 (1%)     max: 0.68 fps
SPECviewperf 11 - Siemens NX 1920x1080
0% 100%
min: 2     avg: 2 (3%)     max: 2 fps
Cinebench R11.5 - OpenGL 64Bit
0% 100%
min: 40.38     avg: 40.4 (46%)     max: 40.38 Points
Cinebench R10 - Shading 32Bit
0% 100%
min: 5348     avg: 5348 (49%)     max: 5348 Points
Windows 7 Experience Index - Graphics
0% 100%
min: 7.8     avg: 7.8 (99%)     max: 7.8 points
Windows 7 Experience Index - Gaming graphics
0% 100%
min: 7.8     avg: 7.8 (99%)     max: 7.8 points
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailled information on the benchmark results, click on the fps number.

Call of Duty: Black Ops
low:
83.5  fps      Compare
med.:
77.3  fps      Compare
high:
77.3  fps      Compare
ultra:
61.4  fps      Compare
» With all tested laptops playable in detail settings ultra.
Fifa 11
Fifa 11 (2010)
low:
539.4  fps      Compare
med.:
336  fps      Compare
high:
242  fps      Compare
ultra:
151.2  fps      Compare
» With all tested laptops playable in detail settings ultra.
Civilization 5 (2010): Playable with a weaker graphics card in detail settings low. - more...
Mafia 2
Mafia 2 (2010)
low:
124.4  fps      Compare
med.:
114  fps      Compare
high:
103.9  fps      Compare
ultra:
76.6  fps      Compare
» With all tested laptops playable in detail settings ultra.
StarCraft 2
StarCraft 2 (2010)
low:
280  fps      Compare
med.:
83.3  fps      Compare
high:
73.9  fps      Compare
ultra:
50.3  fps      Compare
» With all tested laptops playable in detail settings ultra.
Just Cause 2 (2010): Playable with a weaker graphics card in detail settings ultra. - more...
Metro 2033
Metro 2033 (2010)
low:
136  fps      Compare
med.:
108.1  fps      Compare
high:
65.5  fps      Compare
ultra:
23  fps      Compare
» With all tested laptops playable in detail settings high.
Dawn of War II - Chaos Rising (2010): Playable with a weaker graphics card in detail settings ultra. - more...
Battlefield: Bad Company 2
low:
152.5  fps      Compare
med.:
134.5  fps      Compare
high:
114.9  fps      Compare
ultra:
69.2  fps      Compare
» With all tested laptops playable in detail settings ultra.
Stalker: Call of Pripyat (2010): Playable with a weaker graphics card in detail settings ultra. - more...
CoD Modern Warfare 2
low:
276.5  fps      Compare
med.:
163.9  fps      Compare
high:
150.2  fps      Compare
ultra:
104.4  fps      Compare
» With all tested laptops playable in detail settings ultra.
Risen
Risen (2009)
low:
154  fps      Compare
med.:
127.9  fps      Compare
high:
114.7  fps      Compare
ultra:
81.8  fps      Compare
» With all tested laptops playable in detail settings ultra.
Resident Evil 5
Resident Evil 5 (2009)
low:
155.3  fps      Compare
high:
113.8  fps      Compare
ultra:
104.8  fps      Compare