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NVIDIA GeForce 9800M GTX

NVIDIA GeForce 9800M GTX

The Nvidia GeForce 9800M GTX is a graphics adapter for laptops and based on the G92 core (as the 8800M GTX but with 112 shader processors). The chip is produced in 65nm and because of the high shader count, the current consumption (75 Watt of the MXM board) is very high and only suited for big laptops with a good cooling solution.

The performance of the chip is noticeable better than the GT / GTS because of the additional shader units (see benchmarks below). Therefore, DirectX 10 games of 2008 should all be playable in high details.

As all cards with DirectX 10 capabilities, the GeForce 9800M GTX renders the 3D images using "Unified Shaders". There don't exist any more dedicated pixel- and vertex shaders but 112 so called stream processors make the graphic work (which has been done by pixel and vertex shaders in former days). Furthermore, the shader units are higher clocked than the chip (1250 MHz).

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. It is able to help with the decoding of H.264-, VC-1-, MPEG2- and WMV9 video material in HD quality and eases the CPU.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTX supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain to combine the integrated GPU with the 9800M GTX.

Compared to desktop graphics cards, the 9800M GTX should be a bit slower than the GeForce 8800 GT (which has a higher memory clock rate).

ManufacturerNVIDIA
SeriesGeForce 9000M
CodenameNB9E-GTX
Pipelines112 - unified
Core Speed *500 MHz
Shader Speed *1250 MHz
Memory Speed *800 MHz
Memory Bus Width256 Bit
Memory TypeGDDR3
Max. Amount of Memory1024 MB
Shared Memoryno
DirectXDirectX 10, Shader 4.0
Current Consumption75 Watt
Transistors754 Million
technology65 nm
FeaturesHybridPower, PureVideo HD, CUDA, PhysX ready
Notebook Sizelarge
Date of Announcement15.07.2008
InformationMXM 3
Link to Manufacturer Pagehttp://www.nvidia.com/object/geforce_980...
* The specified clock rates are only guidelines for the manufacturer and can be altered by them.

benchmarks

3DMark 2001: - Standard 1024x768
0% 100%
      min: 32624, avg: 37419, max: 44174 Points
... More Details

3DMark 03: - Standard 1024x768
0% 100%
      min: 30864, avg: 31959, max: 33411 Points
... More Details

3DMark 05: - Standard 1024x768
0% 100%
      min: 13912, avg: 16638, max: 19197 Points
... More Details

3DMark 06:
0% 100%
      min: 9952, avg: 10292, max: 10833 Points
... More Details

Cinebench R10: - Shading
0% 100%
      min: 3527, avg: 4657, max: 5954 Points
... More Details

3DMark Vantage: - P Result 1280x1024
0% 100%
      min: 4545, avg: 4743, max: 4860 Points
... More Details

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
Based on 21 benchmarks

Game Benchmarks

Crysis Warhead
Crysis Warhead (2008)
low:
77  fps
ultra:
15  fps
» With all tested laptops playable in detail settings low.
Supreme Commander - FA Bench
Supreme Commander - FA Bench (2007)
high:
36  fps
» With all tested laptops playable in detail settings high.
Crysis - GPU Benchmark
Crysis - GPU Benchmark (2007)
low:
85.6 91 114.5 143 ~ 109 fps
med.:
55 58.2 64.2 92 ~ 67 fps
high:
35.9 38.1 40.2 49.6 ~ 41 fps
» With all tested laptops playable in detail settings high.
Crysis - CPU Benchmark
Crysis - CPU Benchmark (2007)
low:
111.5 119 125.6 ~ 119 fps
med.:
56.6 58.4 62.8 ~ 59 fps
high:
35.8 37.4 37.6 ~ 37 fps
» With all tested laptops playable in detail settings high.
Call of Juarez Benchmark
Call of Juarez Benchmark (2006)
high:
24 28 ~ 26 fps
» With most tested laptops not playable.
The Elder Scrolls IV - Oblivion
The Elder Scrolls IV - Oblivion (2006)
high:
77  fps
» With all tested laptops playable in detail settings high.
Half Life 2 - Lost Coast Benchmark
Half Life 2 - Lost Coast Benchmark (2005)
high:
210  fps
» With all tested laptops playable in detail settings high.
Doom 3
Doom 3 (2004)
low:
244.1  fps
med.:
240.6  fps
high:
249.4  fps
ultra:
224.2  fps
» With all tested laptops playable in detail settings ultra.

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

Gaming Performance

These benchmarks were conducted with high end notebooks (quad-core desktop CPU). Therefore, the performance with slower laptops may decrease.

Crysis: 1280x1024, very high: 22 fps -> not playable (in high playable)
Enemy Territory: Quake Wars: 1600x1200: 80 fps -> fluently playable
Half Life 2 - Episode 2: 1600x1200: 68 fps -> fluently playable 
Supreme Commander: 1600x1200: 55 fps -> fluently playable
World in Conflict: 1280x1024: 31 fps -> playable

GeForce 9M Series in comparison (Data from Nvidia with Desktop Q6600 CPU)
GeForce 9M Series in comparison (Data from Nvidia with Desktop Q6600 CPU)

Notebook reviews with NVIDIA GeForce 9800M GTX graphics card

mySN XMG7 (9800M GTX) (Intel Core 2 Extreme X9100, 17")
» Review mySN XMG7 (Clevo M570TU) Notebook - Review

mySN XMG7 (Intel Core 2 Extreme X9100, 17.1")
» Schenker mySN XMG7 - External Review

Rock Xtreme 780 (Intel Core 2 Extreme QX9300, 17.0")
» Rock Xtreme 780 - External Review

Toshiba Qosmio X305-Q725 (Intel Core 2 Quad Q9000, 17.0")
» Toshiba Qosmio X305-Q725 - External Review

Zepto Hydra A17 (Intel Core 2 Duo P8600, 17.0")
» Zepto Hydra A17 - External Review

 

Author: Klaus Hinum (Update: 2009-09-24)