Notebookcheck

BioShock Infinite Benchmarked

Florian Glaser (translated by Markus Döpfert), 03/29/2013

A heavenly delight. BioShock is definitely a top-class shooter. No matter if the topic is the game world, handling, sound or story: This action hit leaves most of its competitors behind. We examine among other things the hardware requirements of this exceptional title. Find out if a weaker graphics card may suffice.

BioShock Infinite Logo

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Description

For the original German review, see here.

"Freedom must be limitless above the clouds." These lyrics by the German artist Reinhard Mey come relatively close to the current work of Irrational Games, but are not quite correct. On the one hand BioShock Infinite is set inside the clouds rather than above, and on the other hand the freedom does not go as far as some fans would have wished for. Wait a second, inside the clouds? For everyone who has culpably ignored this action title so far: In BioShock Infinite we embody the Pinkerton agent Booker DeWitt who sets forth for the cloud city Columbia in 1912 to rescue the mysterious Elizabeth. It is no surprise to shooter experts that this job is no picnic and the path is paved with danger.

Just like in the first BioShock, the game starts in a light house. But this is the only similarity between the two games concerning atmosphere. Unlike the first BioShock, BioShock Infinite unfolds a picturesque idyll at the beginning of the game. However this misleads extremely. The "steampunk-like" cloud empire is dominated by a man named Comstock. The ubiquitous propaganda posters praise Comstock as prophet and religious leader. Attentive players will notice quickly that not everything runs smoothly behind the curtains because, just as in reality, there are some citizens who exaggerate with their faith and piousness. Differently put: Columbia is ruled by racism and fanaticism. It is no surprise that the main character soon spoils things with the citizens and heads for a confrontation.

This brings us to the main part of this action representative: the fights. In comparison to its predecessors, the developer has pepped up the gunfights significantly. Weapons, shooting sounds, and hit feedback do not have to shy away from other ego-shooters. The players who have already played parts of the BioShock series will quickly get comfortable with the underlying mechanics. Despite of diverse renaming (e.g. the magic skills, which you achieve along your way, are now called vigors instead of plasmids) nearly every familiar element is easy to find.

Irrational Games has even installed a few innovations. Articles of clothing, which are mostly well hidden in the levels, give Booker DeWitt several extras. Needless to say weapons and special capabilities are upgradable as well. Additionally, every few meters you are illuminated by a vending machine. There you can buy vital energy, salt (the mana of BioShock Infinite), and ammunition for hard cash.

Speaking of cash: Besides money, countless snacks like chocolate bars and fruit are distributed all over the magnificent surrounding (they affect the vital energy or the mana stock). For our taste though the developer has overdone it with the collectable objects again because if there is one thing missing in BioShock it is difficulty. As a halfway experienced gamer you will rarely get into trouble on the normal level of difficulty. Thanks to the vigors and the sumptuous ammunition and health supply even larger groups of enemies should not present themselves as a problem. The average AI, which often shows drop outs, does not help to increase the difficulty. Many times we could shoot ourselves thoughtlessly and without any tactics through the varied areas. In a word: The character is a little bit too powerful.

"Powerful" also fits for the atmosphere of the game. It borders to insanity what Irrational Games has delivered in this category. We have not seen such harmonious design and attention to detail in a long time (Dishonored was one of the last highlights). We have to pay the developers respect for their unbelievable effort. Nearly every screenshot could be a wonderful poster, wallpaper or picture in an art-book. The game world nearly explodes because of all those objects, be it flowers, candles, market stands, balloons or flags. Atmospherically speaking, BioShock Infinite is the new reference.

The terrific atmosphere is accentuated by a no less than superb soundtrack (20’s style). Especially in the first two hours you practically would like to dive into the screen. The wonderful melodies, which were partly interpreted by in-game choirs and orchestras, cause goose bumps. Even the voice-over suits very well.

Irrational Games does not only indulge the gamer optically and acoustically but also historically – in the true sense of the word. Despite the rather simple main quest (find Elizabeth and care for her) BioShock offers quite a bit content wise. Those who do not simply run through are confronted with lots of US history: the period of slavery, war of independence, political and religious questions – the range is huge. Theoretically you can spend hours just with the unimportant details. The people of Columbia are set somewhere between the Ku Klux Klan and naive idealism – a rather unconventional topic for a computer game.

The architecture of the levels is also quite unusual: Via grab hooks we sometimes hook ourselves up to the rail system of Columbia and speed through the area (incl. change of rails and death-from-above option). Even though the surrounding was mainly linearly designed you often discover alternative routes which reveal new audio books, secrets or side quests. The overall impression is topped off with a thought out and smooth control.

With the exception of the low level of difficulty we could not find any serious flaws. The ego shooter only allows itself a few minor ones:

  • Theft is rarely punished. You can basically steal everything that is not nailed down.
  • The progress is automatically saved at certain spots. A quick-save option is missing.
  • Many characters look extremely alike or are completely identical (clone enemies).
  • The title is very action-packed. A few more riddles and moments of rest would have suited the game well.
  • Most of the objects do not react to exterior influences (no physics).
  • Some textures look mushy at close-up.

Discussion

Benchmark

BioShock Infinite holds an integrated benchmark which is offered directly at the beginning of the game. With a graphical plain command line (rather unsuitable for laymen) you can adjust the setting and resolution. After a short loading sequence several scenes from the beginning of the action title appear. The complete benchmark takes about 1.5 minutes (see video). At the end BioShock Infinite gives out a detailed .csv file, which you can also obtain through the personal Windows folder (C:\Users\Name\Documents\My Games\BioShock Infinite\Benchmarks). You can find the average fps at the second spot in line "Overall".

As a general rule: While the processor is barely loaded, the graphics card works up a sweat. Due to temporary performance break-downs, which also affect stronger GPUs, the refresh rate should be set above 35-40. Sad to say, BioShock Infinite is not optimized perfectly at the moment. During the game – autonomously from the used hardware – we sometimes experienced some low frame rates.

Technology

In every aspect the technology works fine. The modified Unreal Engine 3 shines amongst others with high quality reflections and light effects. The color was also carefully chosen. The unique style and high level of detail help to overlook the existing texture weaknesses. Beside the screen mode, the aspect ratio, and the resolution you can also change the graphics quality and the brightness. With the option "Lock Framerate" (Irrational Games' VSync counterpart) time lapses are eliminated if needed.

The presets Very Low, Low, Medium, High, Very High, and Ultra help to adjust BioShock to the performance of your system. Great: No restart is needed after changes. Since the title only supports DirectX 10 and DirectX 11, owners of DirectX 9 computers (Windows XP) are left outside. As our screenshots prove, the action game still looks acceptable at medium details. Only the preset Very Low really pulls the graphics quality downwards.

Very Low Settings
Very Low Settings
Medium Settings
Medium Settings
High Settings
High Settings
Ultra Settings
Ultra Settings
Very Low Settings
Very Low Settings
Medium Settings
Medium Settings
High Settings
High Settings
Ultra Settings
Ultra Settings

Results

Due to the benchmark results it is not very noticeable that BioShock Infinite belongs to AMD’s program "Gaming Evolved". On the contrary: With the brand new ForceWare 314.11, which underlies this article, Nvidia models score higher by tendency. Slower GPUs at the level of the Intel HD Graphics 4000 can handle the preset low or very low at the most (1280x720). Potent representatives of the middle class like the Radeon HD 8750M or the GeForce GT 640M run also smoothly at medium to high settings (1366x768). For very high details and a 1600x900 resolution you need a high-end model like the GeForce GTX 660M. 1920x1080 pixel and maximum graphics options demand one of the current front runners (GeForce GTX 675MX, GTX 680M, or Radeon HD 7970M). If you exclude the DirectX 11 mode, the hardware demands are not that high though.

Benchmark-Tabelle: BioShock Infinite

Verdict

BioShock Infinite turns out to be an impressive roller-coaster ride. Every once in a while even hardboiled shooter experts will sit marveling in front of the screen to enjoy the unique atmosphere. The artistic qualities are nearly unrivaled. Those who are even remotely interested in the action genre should definitely try out this title. BioShock Infinite already ranks among the best games of the year.

Test Systems

Most of the results were taken from devices provided by the company Schenker Notebooks (mysn.de):

  • XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M(X), GTX 680M, Radeon HD 7970M & HD Graphics 4000)
  • XMG A502 (Core i5-3360M, GeForce GT 650M)
  • Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000)
  • Each with 8 GB DDR3-RAM (2x 4096 MB @ 1600 MHz), 160 GB SSD (Intel 320 Series)  & Windows 7 Professional 64 Bit

GPU drivers: Nvidia 314.22, AMD 13.3 Beta 3 & Intel 9.17.10.2932.

From left to right: Schenker XMG A502, Xesia M501 & XMG P502
From left to right: Schenker XMG A502, Xesia M501 & XMG P502

Overview

Show Restrictions
Pos      Model                                     Perf. RatingBioShock Infinite
 BioShock Infinite (2013)
low
1280x720
Very Low Preset
med.
1366x768
Medium Preset
high
1366x768
High Preset
ultra
1920x1080
Ultra Preset, DX11 (DDOF)
 1NVIDIA GeForce GTX 1080
~10050%
291
181
 2NVIDIA GeForce GTX 980 SLI (Notebook)
94.1
293.3
259.7
241.6
178.1
 4NVIDIA GeForce GTX 980 Ti
~88.425%
160
 5NVIDIA GeForce GTX 980M SLI
86.8
278.3
251.8
226.33
149.33
 7NVIDIA GeForce GTX 980
81.5
286.4
241.7
225
113.5
 8NVIDIA GeForce GTX 980 (Notebook)
81.4
272.92
242.652
226.73
1194
 10AMD Radeon R9 390X
81.8
283.8
246
228.3
112.4
 11NVIDIA GeForce GTX 970M SLI
86.8
290.2
273.1
220.32
131.052
 12NVIDIA GeForce GTX 780 Ti
81.3
289.9
237.9
218.6
116.4
 13NVIDIA GeForce GTX 970
77.7
264.9
234.4
219.2
107.6
 15NVIDIA GeForce GTX 880M SLI
67.1
222.6
198.1
181.4
104
 16NVIDIA GeForce GTX 780M SLI
~69.875%
233.5
208.5
94.5
 19NVIDIA GeForce GTX 965M SLI
~54.150%
165.3
93.1
 20AMD Radeon R9 M290X Crossfire
53
173.4
152.6
145.5
85
 21AMD Radeon HD 8970M Crossfire
~54.375%
166.82
156.42
86.92
 24NVIDIA GeForce GTX 980M
63
209.42
1913
177.616
90.0716
 25NVIDIA Quadro M5000M
76.4
289
228
212
92
 26AMD Radeon R9 280X
67.2
253.3
211.7
182.6
76.3
 27AMD Radeon R9 380
72.2
287.5
219.2
191.9
80.8
Pos      Model                                     BioShock Infinite
lowmed.highultra
 28NVIDIA GeForce GTX 960
69.3
279.2
208.9
185.4
75.8
 29NVIDIA GeForce GTX 970M
51.4
174.954
150.25
149.0514
71.7514
 31NVIDIA GeForce GTX 860M SLI
58.5
223.4
185
162.6
61.8
 32NVIDIA GeForce GTX 680
54.1
195
168
153
64.72
 33AMD Radeon HD 7970
54.4
199.2
170.1
150.9
64.3
 38AMD Radeon R9 M295X
49.8
175.6
148.4
142
65.4
 40*AMD FirePro W7170M
57.7
220
178
158
66
 42AMD Radeon R7 370
59.3
269.79
172.39
149.47
55.96
 44NVIDIA GeForce GTX 880M
55.2
2103
1663
1525
65.65
 45NVIDIA GeForce GTX 950
62.7
269.7
184.3
164
63.2
 47NVIDIA GeForce GTX 660 Ti
54.2
200.7
168.8
151.3
62.9
 48NVIDIA GeForce GTX 760
63.2
269.5
186.8
164.8
65.3
 49NVIDIA GeForce GTX 780M
53.2
217.7
167.9
149.052
46.65
 50NVIDIA Quadro K5100M
~43.375%
157
132
49
 53NVIDIA GeForce GTX 965M
48.7
190.75
148.756
133.36
53.656
 54*NVIDIA Quadro M3000M
59.5
226.3
179.352
165.252
69.752
 55NVIDIA GeForce GTX 870M
48
188.654
146.954
1315
52.25
 56AMD Radeon R9 M290X
44
164.6
140
124.7
46.8
 57AMD Radeon HD 8970M
44.3
180.1
139.4
123.3
40.552
 61NVIDIA GeForce GTX 680M
44.3
184.4
133.22
116.752
45.82
Pos      Model                                     BioShock Infinite
lowmed.highultra
 62NVIDIA GeForce GTX 765M SLI
51.2
205.4
156.7
1392
53.62
 64AMD FirePro M6100
42.6
230
112
94
34
 65AMD Radeon HD 7970M
41.5
168.1
121.2
116.6
43.7
 66*AMD Radeon R9 M390
49.6
213
147
130
49.5
 67NVIDIA GeForce GTX 750 Ti
49.7
233.3
140
122.2
46.7
 71NVIDIA GeForce GTX 960M
43
169.068
131.315
119.5524
45.525
 72*NVIDIA Quadro M2000M
45.8
207.954
132.44
114.85
44.15
 74NVIDIA Quadro K4100M
39.5
178
115
101
37
 75NVIDIA GeForce GTX 770M
39.6
190.24
117.765
99.256
29.436
 76NVIDIA GeForce GTX 860M
42
185.947
123.1510
105.9816
41.5716
 79NVIDIA GeForce GT 755M SLI
~36.675%
124.8
113.8
45.3
 82NVIDIA GeForce GTX 675MX
38.8
177.2
111.9
98.6
36.2
 83NVIDIA GeForce GT 750M SLI
~30.775%
104.1
94.2
38.9
 84NVIDIA GeForce GTX 950M
32.7
140.256
101.511
86.111
29.611
 85NVIDIA GeForce GTX 850M
32.9
150.86
98.66
82.89
28.49
 86NVIDIA Quadro M1000M
40
185.852
1132
100.052
37.52
 87AMD Radeon R9 M280X
20.7
64.3
67.9
62
26.5
 91NVIDIA GeForce GTX 470
37.2
162.3
111.5
100.9
32.8
 92NVIDIA GeForce 945M
31.6
148.5
92.9
78.7
26.4
 93NVIDIA GeForce GTX 765M
31.1
152.25
90.98
77.18
23.257
Pos      Model                                     BioShock Infinite
lowmed.highultra
 99*Intel Iris Pro Graphics 580
20.4
101.3
57.9
51
14.9
 101NVIDIA GeForce GTX 675M
35.2
164.3
103.1
91.1
28.6
 104*AMD Radeon R9 M385X
25.8
89
79.6
75.1
32.4
 109AMD Radeon HD 7770
33
171.6
91.8
76.7
24.7
 114NVIDIA GeForce GTX 460 768MB
33.9
165
98.74
85.36
25.39
 117NVIDIA Quadro K3100M
33.3
158.052
96.9
84.8
26.852
 119AMD Radeon R9 M370X
31.1
160.2
85
71.4
25.7
 120NVIDIA GeForce GTX 670MX
32.5
158.1
91.8
78.3
27.9
 122NVIDIA GeForce GTX 760M
28.2
140
82
70
20
 123AMD Radeon R9 M275
17.9
88.2
52
42.8
14.4
 124NVIDIA GeForce GTX 670M
30.7
151.1
88.3
76.1
23.1
 125*NVIDIA GeForce 940MX
18.7
92.83
54.13
43.93
15.22
 126NVIDIA Maxwell GPU Surface Book (940M, GDDR5)
21.7
94.2
64.8
56.5
20.8
 130AMD Radeon HD 8870M
18.2
70.3
55.7
51.4
19.3
 135AMD FirePro M5100
21.7
80
73
62
21
 136NVIDIA Quadro K2100M
20.8
106
60
51
14
 141AMD Radeon R7 250
27.7
141.1
78.4
66.8
20.3
 142NVIDIA GeForce GT 755M
~20.775%
72.6
64.7
24.2
 143NVIDIA GeForce GTX 660M
26.1
126.5
72.4
64
22.9
 144NVIDIA GeForce 845M
~12.375%
42.7
39.3
13.9
Pos      Model                                     BioShock Infinite
lowmed.highultra
 145AMD Radeon HD 8850M
18.9
87.92
55.62
46.252
16.92
 147AMD Radeon R9 M265X
23.2
118.32
63.44
54.154
19.44
 150AMD Radeon HD 8790M
20.9
113
55
47
15.6
 151AMD FirePro W4170M
20.9
108
56
49
17
 152AMD FirePro W4190M
15.6
85.19
38.42
34.08
13.64
 158NVIDIA GeForce GT 750M
18.9
899
55.89
45.610
16.39
 160NVIDIA Quadro K1100M
17.3
87.4
44.5
42.4
15.4
 161NVIDIA GeForce 940M
17.9
90.178
50.710
41.8410
14.48
 162AMD Radeon R9 M375
18.5
89.2
52.9
44
16.3
 165AMD Radeon R7 M370
18.5
88.23
50.23
46.73
173
 167NVIDIA GeForce GT 650M
20
97.632
55.932
47.992
17.452
 168NVIDIA Quadro K620M
16.7
73
52
42
15
 169NVIDIA GeForce 840M
17
84.820
48.6520
39.720
13.520
 171NVIDIA GeForce GT 745M
17.8
90.872
50.782
42.72
12.572
 174AMD Radeon R7 512 Cores (Kaveri Desktop)
~27.425%
80.3
 175Intel Iris Pro Graphics 5200
14.7
78.5
40.1
35.2
9.8
 176*AMD Radeon R7 (Carrizo)
10.2
46.93
31.83
25.43
7.852
 177AMD Radeon R7 384 Cores (Kaveri Desktop)
~26.725%
78.4
 178NVIDIA GeForce GT 740M
13.1
68.413
3713
30.713
9.28
 179NVIDIA GeForce 930M
16.2
79.23
47.334
38.594
13.294
Pos      Model                                     BioShock Infinite
lowmed.highultra
 180*Intel Iris Graphics 550
17.8
91.2
51.152
43.352
11.4
 181NVIDIA GeForce 830M
15.1
74.7
43.8
35.3
12.3
 182Intel Iris Graphics 540
16.1
823
463
393
11.13
 183*NVIDIA Quadro M500M
17.6
89.93
50.23
40.53
13.83
 184NVIDIA Quadro K2000M
16.4
84.8
46.7
39.8
10.9
 187NVIDIA GeForce GT 735M
12.2
63.854
34.314
28.554
8.28
 189NVIDIA GeForce 825M
~1675%
69.2
37.5
31.1
 191AMD FirePro M4000
19.7
105
56
44
13
 198AMD Radeon R7 M260X
~12.575%
44.9
39.3
13.5
 200AMD Radeon HD 8550G + HD 8750M Dual Graphics
~16.375%
66.8
40.3
33.3
 201*NVIDIA GeForce 920MX
15.3
77.4
43.1
35.7
12.1
 202NVIDIA GeForce GT 730M
12.5
63.552
34.42
28.72
10.4
 204*NVIDIA GeForce GT 645M
16.9
83.9
46.9
40.3
14.3
 205AMD FirePro M4100
~525%
9
 206AMD Radeon HD 8750M
12.5
59.752
35.82
30.82
10.92
 209AMD Radeon R7 M265
13.8
685
39.925
33.25
10.954
 213NVIDIA GeForce GT 640M
16.9
83.3
47.4
40.4
14.3
 214AMD Radeon R7 (Kaveri)
9.1
36.352
24.552
26.82
10.5
 215AMD Radeon R8 M365DX
14.2
61.583
42.43
37.73
13.53
 216*AMD Radeon R7 M460
14
73.1
38.9
31.7
11