The Intel HD Graphics 400 (Braswell) is an integrated graphics card in the low end SoCs of the Braswell series (2016 Celeron models). It is based on the same architecture as the integrated GPU of the Broadwell graphics cards (e.g. HD Graphics 5300), but offers less shader cores and slower clock speeds.
The Intel HD Graphics 5600 (GT2) is an integrated graphics card of the Broadwell generation. It can be found in standard voltage CPUs (47 W) and offers 24 EUs (Execution Units). The clock range may depend on the model it is built into (Core i7-5700HQ: max. 1050 MHz with Turbo Boost).
Architecture and Features
Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.
The HD Graphics 5600 represents the mid-range version of the Broadwell GPU family and consists of one slice with 24 EUs. Beyond that, there is also a low-end variant (GT1, 12 EUs) as well as higher-end models (GT3/GT3e + eDRAM, 48 EUs).
All Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The video engine is now able to decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.
Thanks to its improved architecture and the additional EUs, the HD Graphics 5600 is about 20 percent faster than the Haswell-based HD 4600 (20 EUs), but still somewhat slower than dedicated low-end GPUs like a GeForce 920M or Radeon R7 M360. Most games as of 2014/2015 will be playable only in low settings (and sometimes not even that).
The whole Broadwell chip is specified at 47 W TDP (i7-5700HQ) and therefore best suited for notebooks 14-inches in size and above. We tested the power consumption of the GPU with HWInfo sensors in a Core i7-5600HQ (MSI GP62). Idle on the Windows desktop the HD 5600 needed on average 0.04 Watt. Running World of Warships in high details, 9.6 Watt were used by the graphics card (whole CPU needed 41 Watt). In comparison, when we activated the dedicated GeForce 940M, the GPU part needed 0.4 Watt and the whole CPU 29 Watt.
The Intel HD Graphics 4000 (GT2) is a processor graphics card that is included in the Ivy Bridge processors of 2012 (3rd generation of core, e.g. Core i7-3770). The base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the base and turbo clock rate may differ greatly resulting in different graphics performance of ULV parts compared to high-end desktop and laptop quad-core parts.
Compared to the Intel HD Graphics 3000 in Sandy Bridge CPUs, the HD 4000 card was completely redesigned and offers improved DirectX 11 capable shaders, Hardware Tessellation, a dedicated level 3 cache (before the Last Level Cache LLC of the CPU) and DirectCompute support. The IPC (instructions per clock) can therefore be even 2x as fast as with Sandy Bridge and overall up to 60% more performance (3DMark Vantage) should be possible.
First benchmarks position the HD Graphics 4000 (in a fast quad core desktop CPU) on a level with a dedicated Nvidia GeForce GT 330M and therefore above the AMD processor graphics Radeon HD 6620G. In our extensive tests with games the HD Graphics 4000 was able to beat the HD 6620G in a fast Core i7-3820QM by about 15%. In the slower i7-3610QM and a dual core i5 it was on a similar level as the 6620G. Therefore, casual gamers that wont mind reducing the quality settings in high end games, may be happy with the performance of the HD Graphics 4000. Beware, that the HD Graphics 4000 is used with different clock speeds depending on the CPU model. The ULV CPUs (Core ix-3xx7U) for example feature lower clock speeds and cant maintain the Turbo frequency as good as the 35 - 55 Watt models. Therefore, the ULV version is about 30% slower on average.
A speciality of the Ivy Bridge GPUs is that 4x MSAA is supported in hardware now. However, 2x is only supported through software. The algorithm to support 2x is going through the 4x pipeline with a software algorithm, so performance is similar to 4x MSAA.
The integrated video decoder called Multi Format Codec Engine (MFX) was also improved and should allow even simultaneus 4K video decoding. DXVAChecker lists MPEG2, VC1, WMV9, and H264 as supported codecs. QuickSync for fast transcoding of videos was also optimized for higher performance and better image quality.
Another new feature is the support for up to 3 independent displays (depends on how the HD 4000 is used in the laptop - maybe only with a DisplayPort / eDP) as AMD offers with theirs Eyefinity support (up to 6 displays). DisplayPort 1.1 (max 2560x1600) and HDMI 1.4 (max 1920x1080 without hacks) are supported by the chip according to Intel.
Due to the 22nm 3D Tri-Gate production process, the power consumption should be relatively low (the development was focused on performance per Watt). The TDP of the whole package (including processor and memory controller) varies between 18 Watt (ULV) up to 45 Watt (mobile quad core) for the consumer laptop CPUs.
Average Benchmarks Intel HD Graphics 400 (Braswell) → 100%n=10
Average Benchmarks Intel HD Graphics 5600 → 425%n=10
Average Benchmarks Intel HD Graphics 4000 → 185%n=10
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.