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NVIDIA GeForce G 110M

NVIDIA GeForce G 110M

The Nvidia GeForce G110M is a DirectX 10 capable entry-level graphics adapter for small and thin notebooks.

Compared to the G 105M / 9300M GS, the GeForce G 110M features the double amount of shader cores - 16 versus 8. Therefore, the performance is a bit better. It still stays beyond the 9600M GS which features 32 shaders. Furthermore, it integrates the new VP3 video processor (like the 9300M GS) with more video features and better hd-video decoding support.

In conjunction with the Nvidia 9100M G / 9400M integrated graphics, the G 110M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost uses the integrated graphics core of the 9100M G and the dedicated of the G 110M in SLI mode to achieve better frame rates. Currently it is not sure if GeForceBoost is supported (could show no performance).

As the 8400M GT, the 110M G features 16 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

Modern DirectX 10 games will run only in low details and resolutions. Older DirectX 9 games, like HalfLife 2 or Far Cry run fluently in medium to high details.

Compared to desktop graphics cards, the 8500 GS should be similar, altought usually the desktop cards are clocked higher than mobile GPUs (because of heat and current consumption issues).

GeForce G 100M Series

GeForce G 110M 16 @ 0.4 GHz64 Bit @ 700 MHz
GeForce G 107M compare 16
GeForce G 105M compare 8 @ 0.64 GHz64 Bit @ 700 MHz
GeForce G 103M compare 8 @ 0.64 GHz64 Bit @ 500 MHz
GeForce G 102M compare 16 @ 0.45 GHz
CodenameN10M-GS1
ArchitectureG9x
Pipelines16 - unified
Core Speed400 MHz
Shader Speed1000 MHz
Memory Speed700 MHz
Memory Bus Width64 Bit
Memory TypeGDDR2, GDDR3
Max. Amount of Memory1024 MB
Shared Memoryno
APIDirectX 10, Shader 4.0
Power Consumption14 Watt
technology55 nm
FeaturesOpenGL 2.1, GeForce Boost, kein PhysX Support, Unterstützte Auflösungen (wenn vom NB Hersteller unterstützt): HDMI: 1920x1200, DisplayPort: 2560x1600, VGA/LCD: 2048x1536, PCI-E 2.0, 7.1 Sound over HDMI (wenn vom Hersteller unterstützt), 29x29mm Package
Date of Announcement08.01.2009
Link to Manufacturer Pagewww.nvidia.com

Benchmarks

3DMark 06 3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 2250     avg: 2450     median: 2450 (3%)     max: 2650 Points
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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Radeon PRO W6600M *

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* Approximate position of the graphics adapter