NVIDIA GeForce G 110M vs NVIDIA GeForce G 103M
NVIDIA GeForce G 110M► remove from comparison
The Nvidia GeForce G110M is a DirectX 10 capable entry-level graphics adapter for small and thin notebooks.
Compared to the G 105M / 9300M GS, the GeForce G 110M features the double amount of shader cores - 16 versus 8. Therefore, the performance is a bit better. It still stays beyond the 9600M GS which features 32 shaders. Furthermore, it integrates the new VP3 video processor (like the 9300M GS) with more video features and better hd-video decoding support.
In conjunction with the Nvidia 9100M G / 9400M integrated graphics, the G 110M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost uses the integrated graphics core of the 9100M G and the dedicated of the G 110M in SLI mode to achieve better frame rates. Currently it is not sure if GeForceBoost is supported (could show no performance).
As the 8400M GT, the 110M G features 16 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).
Modern DirectX 10 games will run only in low details and resolutions. Older DirectX 9 games, like HalfLife 2 or Far Cry run fluently in medium to high details.
Compared to desktop graphics cards, the 8500 GS should be similar, altought usually the desktop cards are clocked higher than mobile GPUs (because of heat and current consumption issues).
NVIDIA GeForce G 103M► remove from comparison
The NVidia GeForce G 103M is an entry level graphics card for laptops and should be similar to the GeForce G 105M (see for more information).
|NVIDIA GeForce G 110M||NVIDIA GeForce G 103M|
|GeForce G 100M Series|
|Pipelines||16 - unified||8 - unified|
|Core Speed||400 MHz||640 MHz|
|Shader Speed||1000 MHz||1600 MHz|
|Memory Speed||700 MHz||500 MHz|
|Memory Bus Width||64 Bit||64 Bit|
|Memory Type||GDDR2, GDDR3||DDR2|
|Max. Amount of Memory||1024 MB||512 MB|
|DirectX||DirectX 10, Shader 4.0||DirectX 10.0, Shader 4.0|
|technology||55 nm||65 nm|
|Features||OpenGL 2.1, GeForce Boost, kein PhysX Support, Unterstützte Auflösungen (wenn vom NB Hersteller unterstützt): HDMI: 1920x1200, DisplayPort: 2560x1600, VGA/LCD: 2048x1536, PCI-E 2.0, 7.1 Sound over HDMI (wenn vom Hersteller unterstützt), 29x29mm Package|
|Date of Announcement||08.01.2009||01.09.2009|
|Link to Manufacturer Page||http://www.nvidia.com/object/product_gef...|