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NVIDIA GeForce G 110M vs NVIDIA GeForce G 103M vs NVIDIA GeForce G 105M

NVIDIA GeForce G 110M

► remove from comparison NVIDIA GeForce G 110M

The Nvidia GeForce G110M is a DirectX 10 capable entry-level graphics adapter for small and thin notebooks.

Compared to the G 105M / 9300M GS, the GeForce G 110M features the double amount of shader cores - 16 versus 8. Therefore, the performance is a bit better. It still stays beyond the 9600M GS which features 32 shaders. Furthermore, it integrates the new VP3 video processor (like the 9300M GS) with more video features and better hd-video decoding support.

In conjunction with the Nvidia 9100M G / 9400M integrated graphics, the G 110M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost uses the integrated graphics core of the 9100M G and the dedicated of the G 110M in SLI mode to achieve better frame rates. Currently it is not sure if GeForceBoost is supported (could show no performance).

As the 8400M GT, the 110M G features 16 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

Modern DirectX 10 games will run only in low details and resolutions. Older DirectX 9 games, like HalfLife 2 or Far Cry run fluently in medium to high details.

Compared to desktop graphics cards, the 8500 GS should be similar, altought usually the desktop cards are clocked higher than mobile GPUs (because of heat and current consumption issues).

NVIDIA GeForce G 103M

► remove from comparison

The NVidia GeForce G 103M is an entry level graphics card for laptops and should be similar to the GeForce G 105M (see for more information).

NVIDIA GeForce G 105M

► remove from comparison NVIDIA GeForce G 105M

The Nvidia GeForce G105M is a higher clocked GeForce 9300M G and therefore a DirectX 10 capable graphics adapter for small and thin notebooks.

Compared to the 9300M G, the GeForce G 105M features only 8. To overcome this downside, it features a higher clockspeed. Furthermore, it integrates the new VP3 video processor (8400M, 9300M G had VP2) with more video features and better hd-video decoding support.

In conjunction with the Nvidia 9100M G / 9400M integrated graphics, the G 105M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost uses the integrated graphics core of the 9100M G and the dedicated of the G 105M in SLI mode to achieve better frame rates.

As the 8400M G, the 105M G features 8 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

Modern DirectX 10 games will run only in low details and resolutions. Older DirectX 9 games, like HalfLife 2 or Far Cry run fluently in medium to high details.

Compared to desktop graphics cards, the upcoming 9300 GE / GS should be similar, as it will also stem from the G98 core. Still the desktop counterparts are usually higher clocked and therefore faster.

NVIDIA GeForce G 110MNVIDIA GeForce G 103MNVIDIA GeForce G 105M
GeForce G 100M Series
GeForce G 110M 16 @ 0.4 GHz64 Bit @ 700 MHz
GeForce G 107M 16
GeForce G 105M 8 @ 0.64 GHz64 Bit @ 700 MHz
GeForce G 103M 8 @ 0.64 GHz64 Bit @ 500 MHz
GeForce G 102M 16 @ 0.45 GHz
GeForce G 110M 16 @ 0.4 GHz64 Bit @ 700 MHz
GeForce G 107M 16
GeForce G 105M 8 @ 0.64 GHz64 Bit @ 700 MHz
GeForce G 103M 8 @ 0.64 GHz64 Bit @ 500 MHz
GeForce G 102M 16 @ 0.45 GHz
GeForce G 110M 16 @ 0.4 GHz64 Bit @ 700 MHz
GeForce G 107M 16
GeForce G 105M 8 @ 0.64 GHz64 Bit @ 700 MHz
GeForce G 103M 8 @ 0.64 GHz64 Bit @ 500 MHz
GeForce G 102M 16 @ 0.45 GHz
CodenameN10M-GS1G98N10M-GE1
ArchitectureG9xG9xG9x
Pipelines16 - unified8 - unified8 - unified
Core Speed400 MHz640 MHz640 MHz
Shader Speed1000 MHz1600 MHz1600 MHz
Memory Speed700 MHz500 MHz700 MHz
Memory Bus Width64 Bit64 Bit64 Bit
Memory TypeGDDR2, GDDR3DDR2GDDR2, GDDR3
Max. Amount of Memory1024 MB512 MB512 MB
Shared Memorynonono
APIDirectX 10, Shader 4.0DirectX 10.0, Shader 4.0DirectX 10, Shader 4.0
Power Consumption14 Watt14 Watt
technology55 nm65 nm65 nm
FeaturesOpenGL 2.1, GeForce Boost, kein PhysX Support, Unterstützte Auflösungen (wenn vom NB Hersteller unterstützt): HDMI: 1920x1200, DisplayPort: 2560x1600, VGA/LCD: 2048x1536, PCI-E 2.0, 7.1 Sound over HDMI (wenn vom Hersteller unterstützt), 29x29mm PackageOpenGL 2.1, GeForce Boost, kein PhysX Support, Unterstützte Auflösungen (wenn vom NB Hersteller unterstützt): HDMI: 1920x1200, DisplayPort: 2560x1600, VGA/LCD: 2048x1536, PCI-E 2.0, 7.1 Sound over HDMI (wenn vom Hersteller unterstützt), 23x23mm Package
Date of Announcement08.01.2009 01.09.2009 08.01.2009
Link to Manufacturer Pagehttp://www.nvidia.com/object/product_gef...http://www.nvidia.com/object/product_gef...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce G 103M
3DMark Vantage - 3DM Vant. Perf. total
366 Points (0%)
3DM Vant. Perf. total + NVIDIA GeForce G 105M
788 Points (0%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce G 103M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
281 Points (0%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce G 105M
646 Points (0%)
3DMark 2001SE - 3DMark 2001 - Standard
13833 Points (14%)
min: 10430     avg: 13678     median: 13616 (14%)     max: 16121 Points
3DMark 03 - 3DMark 03 - Standard
6260 Points (3%)
min: 5010     avg: 6626     median: 6365 (3%)     max: 8146 Points
3DMark 05 - 3DMark 05 - Standard
min: 3243     avg: 4214     median: 3975 (6%)     max: 5459 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA GeForce G 110M
3DMark 06
min: 2250     avg: 2450     median: 2450 (4%)     max: 2650 Points
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce G 103M
1885 Points (3%)
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce G 105M
min: 1447     avg: 2264     median: 2261 (3%)     max: 3089 Points
3DMark 06 - Standard 1280x768 + NVIDIA GeForce G 103M
3DMark 06
2186 Points (3%)
3DMark 06 - Standard 1280x800 + NVIDIA GeForce G 105M
3DMark 06
2591 Points (4%)
3DMark 06 - Standard 1280x720 + NVIDIA GeForce G 105M
3DMark 06
2559 Points (4%)
3DMark 06 - Standard 1024x768 + NVIDIA GeForce G 105M
3DMark 06
3089 Points (5%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
6.7 Points (14%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Catia
5.7 Points (12%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - EnSight
6.4 Points (14%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
17.4 Points (9%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Pro/Engeneer
7.4 Points (14%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
6.6 Points (10%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
1.7 Points (4%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS NX
2 Points (4%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 5.4     avg: 5.5     median: 5.5 (70%)     max: 5.5 Points
Windows 7 Experience Index - Win7 Graphics
min: 3.9     avg: 4.2     median: 4 (51%)     max: 4.7 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
4.7 Points (69%)
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
3.4 Points (50%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce G 103M
Cinebench R10 - Cinebench R10 Shading (32bit)
2131 Points (2%)
Cinebench R10 Shading (32bit) + NVIDIA GeForce G 105M
min: 1110     avg: 2330     median: 2416 (2%)     max: 2976 Points

Average Benchmarks NVIDIA GeForce G 110M → 100% n=1

Average Benchmarks NVIDIA GeForce G 103M → 77% n=1

Average Benchmarks NVIDIA GeForce G 105M → 92% n=1

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Anno 1404

Anno 1404

2009
low 1024x768
GeForce G 105M:
26 36.5 ~ 31 fps
ultra 1280x1024
GeForce G 105M:
4.2  fps
Sims 3

Sims 3

2009
low 800x600
GeForce G 105M:
97.8 109.9 ~ 104 fps
med. 1024x768
GeForce G 105M:
23.5 25.8 ~ 25 fps
high 1280x1024
GeForce G 105M:
13.2  fps
Racedriver: GRID

Racedriver: GRID

2008
low 800x600
GeForce G 105M:
39.3 46.6 ~ 43 fps
med. 1024x768
GeForce G 105M:
12 19.2 ~ 16 fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
GeForce G 105M:
24.4 28.2 ~ 26 fps
med. 1024x768
GeForce G 105M:
10.9 13.8 ~ 12 fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
GeForce G 105M:
23.5 33.5 ~ 29 fps
med. 1024x768
GeForce G 105M:
10.7 15.1 ~ 13 fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
GeForce G 105M:
14  fps
high 1024x768
GeForce G 105M:
7  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
GeForce G 105M:
341  fps
med. 800x600
GeForce G 105M:
76  fps
high 1024x768
GeForce G 105M:
27  fps
World of Warcraft

World of Warcraft

2005
low 800x600
GeForce G 105M:
50.9 147 ~ 99 fps
med. 1024x768
GeForce G 105M:
24.7 39.4 ~ 32 fps
high 1280x1024
GeForce G 105M:
29.3  fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
GeForce G 105M:
238.4  fps

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.17
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#24 got single benchmarks 1068 +0.024s ... 0.128s

#25 got avg benchmarks for devices +0s ... 0.128s

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#84 min, max, avg, median took s +0s ... 0.199s

#85 before gaming benchmark output +0s ... 0.199s

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#87 composed SQL query for gamebenchmarks +0s ... 0.205s

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#101 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.211s

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#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#104 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#105 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.213s

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#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.213s

#108 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.213s

#109 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.215s

#110 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#112 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.216s

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#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

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#118 benchmarks composed for output. +0s ... 0.217s

#119 calculated avg scores. +0s ... 0.217s

#120 return log +0.001s ... 0.218s

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Redaktion, 2017-09- 8 (Update: 2017-09-11)