Intel HD Graphics 3000 vs Intel HD Graphics 4000

Intel HD Graphics 3000

► remove Intel HD Graphics 3000

The Intel HD Graphics 3000 (or Intel Graphics Media Accelerator HD 3000, GMA HD 3000, Intel HD Graphics 200) is an integrated graphics card in the Sandy Bridge codenamed processors. The HD Graphics 3000 has no dedicated memory but shares the Level 3 / LLC Cache with the CPU cores and also part of the main memory. Due to TurboBoost, the GPU can be overclocked depending on the current CPU load and power consumption. The base speed and the turbo boost speed of the HD Graphics 3000 depend on the processor:

  • ULV processors Core ix-2xx7 (base 350MHz, Turbo 900-1000MHz)
  • LV processors Core ix-2xx5 (base 500MHz, Turbo 1000MHz)
  • Mainstream and high-end Dual und Quad-Core Core ix-2xx0 (base 650MHz, Turbo 1100-1300MHz)
  • Desktop K processors (base 850, Turbo 1100-1350MHz)

The HD 3000 offers 12 Execution Units (EUs) like the old Intel GMA HD but due to architectural changes each EU is now faster. The slower HD Graphics 2000 uses only 6 Execution Units. The EUs can be accessed using DirectX 10.1,  OpenGL 3.0 and DirectCompute 4.1. OpenCL is not supported (the media SDK only uses the CPU).

Our performance tests with the high clocked mainstream version of the HD Graphics 3000 in quad-core processors showed a performance level on par with older entry level generations from NVIDIA (e.g. GeForce 310M) and AMD (HD 5450). In comparison with AMD's APU models, the HD 3000 can only compete against the C-and E-series, but not the faster Llano and Trinity models. The quality of the Intel drivers has been improved over the years, so most games are flawlessly playable (if the minimum requirements are fullfilled).

We could measure smooth frame rates in games like Dead Space 3, World of Tanks, Fifa 13, Torchlight 2, Counter-Strike: GO reach, Diablo 3, and many older games, though usually only in minimal detail settings. For accurate performance analysis and gaming benchmarks, read our article "Intel HD Graphics 3000" or scroll down in this article.

Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a i7-2637M for example reached the same score with 2x AA and 4x AA.

In addition to the GPU, the chip also houses some dedicated units for decoding and encoding HD videos. On the IDF Intel demonstrated the encoding of a 3 minute long 1080p video to an iPhone compatible format in 640x360 in only 14s. Another novelty of the Sandy Bridge GPU is the embedded DisplayPort eDP to connect internal Displays.

Due to the integration in the 32nm built CPU, the power consumption of the GPU should be quite low.

Intel HD Graphics 4000

► remove Intel HD Graphics 4000

The Intel HD Graphics 4000 (GT2) is a processor graphics card that is included in the Ivy Bridge processors of 2012 (3rd generation of core, e.g. Core i7-3770). The base clock can be automatically overclocked using Turbo Boost technology. Depending on the processor model, the base and turbo clock rate may differ greatly resulting in different graphics performance of ULV parts compared to high-end desktop and laptop quad-core parts.

Compared to the Intel HD Graphics 3000 in Sandy Bridge CPUs, the HD 4000 card was completely redesigned and offers improved DirectX 11 capable shaders, Hardware Tessellation, a dedicated level 3 cache (before the Last Level Cache LLC of the CPU) and DirectCompute support. The IPC (instructions per clock) can therefore be even 2x as fast as with Sandy Bridge and overall up to 60% more performance (3DMark Vantage) should be possible.

First benchmarks position the HD Graphics 4000 (in a fast quad core desktop CPU) on a level with a dedicated Nvidia GeForce GT 330M and therefore above the AMD processor graphics Radeon HD 6620G. In our extensive tests with games the HD Graphics 4000 was able to beat the HD 6620G in a fast Core i7-3820QM by about 15%. In the slower i7-3610QM and a dual core i5 it was on a similar level as the 6620G. Therefore, casual gamers that wont mind reducing the quality settings in high end games, may be happy with the performance of the HD Graphics 4000. Beware, that the HD Graphics 4000 is used with different clock speeds depending on the CPU model. The ULV CPUs (Core ix-3xx7U) for example feature lower clock speeds and cant maintain the Turbo frequency as good as the 35 - 55 Watt models. Therefore, the ULV version is about 30% slower on average.

A speciality of the Ivy Bridge GPUs is that 4x MSAA is supported in hardware now. However, 2x is only supported through software.  The algorithm to support 2x is going through the 4x pipeline with a software algorithm, so performance is similar to 4x MSAA.

The integrated video decoder called Multi Format Codec Engine (MFX) was also improved and should allow even simultaneus 4K video decoding. DXVAChecker lists MPEG2, VC1, WMV9, and H264 as supported codecs. QuickSync for fast transcoding of videos was also optimized for higher performance and better image quality.

Another new feature is the support for up to 3 independent displays (depends on how the HD 4000 is used in the laptop - maybe only with a DisplayPort / eDP) as AMD offers with theirs Eyefinity support (up to 6 displays). DisplayPort 1.1 (max 2560x1600) and HDMI 1.4 (max 1920x1080 without hacks) are supported by the chip according to Intel.

Due to the 22nm 3D Tri-Gate production process, the power consumption should be relatively low (the development was focused on performance per Watt). The TDP of the whole package (including processor and memory controller) varies between 18 Watt (ULV) up to 45 Watt (mobile quad core) for the consumer laptop CPUs.

Intel HD Graphics 3000Intel HD Graphics 4000
ManufacturerIntelIntel
HD Graphics Series
HD Graphics P530 (compare) 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 (compare) 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 (compare) 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 (compare) 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 (compare) 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 (compare) 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 (compare) 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 (compare) 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) (compare) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 (compare) 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) (compare) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) (compare) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) (compare) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) (compare) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) (compare) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) (compare) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 (compare) 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) (compare) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 (compare) 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) (compare) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) (compare) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
HD Graphics P530 (compare) 24 @ 350 - 1050 (Boost) MHz64/128 Bit
HD Graphics 5600 (compare) 24 @ 300 - 1050 (Boost) MHz64/128 Bit
HD Graphics 6000 (compare) 48 @ 300 - 1000 (Boost) MHz64/128 Bit
HD Graphics 4600 (compare) 20 @ 200 - 1350 (Boost) MHz64/128 Bit
HD Graphics 5500 (compare) 24 @ 300 - 950 (Boost) MHz64/128 Bit
HD Graphics 5000 (compare) 40 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 4400 (compare) 20 @ 200 - 1100 (Boost) MHz64/128 Bit
HD Graphics 5300 (compare) 24 @ 100 - 900 (Boost) MHz64/128 Bit
HD Graphics 4000 16 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Broadwell) (compare) 12 @ 100 - 850 (Boost) MHz64/128 Bit
HD Graphics 4200 (compare) 20 @ 200 - 850 (Boost) MHz64/128 Bit
HD Graphics (Skylake) (compare) 12 @ 300 - 800 (Boost) MHz64/128 Bit
HD Graphics 405 (Braswell) (compare) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics (Braswell) (compare) 16 @ 320 - 700 (Boost) MHz64/128 Bit
HD Graphics 400 (Braswell) (compare) 12 @ 320 - 640 (Boost) MHz64/128 Bit
HD Graphics (Haswell) (compare) 10 @ 200 - 1000 (Boost) MHz64/128 Bit
HD Graphics (Cherry Trail) (compare) 16 @ 200 - 600 (Boost) MHz64/128 Bit
HD Graphics 3000 12 @ 350 - 1350 (Boost) MHz64/128 Bit
HD Graphics 2500 (compare) 6 @ 650 - 1150 (Boost) MHz64/128 Bit
HD Graphics (Ivy Bridge) (compare) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics 2000 (compare) 6 @ 850/1100 - 1350 (Boost) MHz64/128 Bit
HD Graphics (Sandy Bridge) (compare) 6 @ 350 - 1100 (Boost) MHz64/128 Bit
HD Graphics (Bay Trail) (compare) 4 @ 311 - 896 (Boost) MHz32/64/128 Bit
CodenameSandy BridgeIvy Bridge
ArchitectureSandy BridgeIvy Bridge
12 - 16 -
Core350 - 1350 (Boost) MHz350 - 1350 (Boost) MHz
Bus64/128 Bit64/128 Bit
yesyes
DirectXDirectX 10.1, 4.1DirectX 11, 5.0
Technology32 nm22 nm
Introduced01.02.2011 23.03.2011
FeaturesQuickSync
CPUGPU Base SpeedGPU Boost / Turbo
Intel Core i7-2700K4 x 3500 MHz, 95 W850 MHz1350 MHz
Intel Core i7-2600K4 x 3400 MHz, 95 W850 MHz1350 MHz
Intel Core i7-2960XM4 x 2700 MHz, 55 W650 MHz1300 MHz
» show 41 more
min. - max.350 - 850 MHz900 - 1350 MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 43759     avg: 44323.5     median: 44323 (8%)     max: 44888 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
min: 20514     avg: 24178.7     median: 24426 (3%)     max: 28772 Points
3DMark - Cloud Gate Standard Score 1280x720
min: 2277     avg: 2642.3     median: 2656 (4%)     max: 2979 Points
min: 1469     avg: 3380.4     median: 3282 (5%)     max: 5946 Points
3DMark - Cloud Gate Standard Graphics 1280x720
min: 2356     avg: 2593     median: 2502 (1%)     max: 3011 Points
min: 1619     avg: 3849.7     median: 3768 (2%)     max: 5761 Points
3DMark - Fire Strike Score 1920x1080
min: 168     avg: 446.5     median: 444 (2%)     max: 647 Points
3DMark - Fire Strike Graphics 1920x1080
min: 191     avg: 486.1     median: 480 (1%)     max: 705 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 25494     avg: 29036.2     median: 27124 (4%)     max: 36403 Points
min: 11232     avg: 31857.6     median: 31598 (4%)     max: 48923 Points
3DMark 11 - Performance 1280x720
min: 248     avg: 603.5     median: 603 (2%)     max: 802 points
3DMark 11 - Performance GPU 1280x720
min: 216     avg: 522     median: 523 (1%)     max: 684 points
3DMark Vantage
P Result 1280x1024 + Intel HD Graphics 3000
P Result 1280x1024 + Intel HD Graphics 4000
P GPU no PhysX 1280x1024 + Intel HD Graphics 3000
P GPU no PhysX 1280x1024 + Intel HD Graphics 4000
3DMark 2001SE - Standard 1024x768
min: 7796     avg: 12751.9     median: 11654 (12%)     max: 19742 Points
min: 8967     avg: 14342.8     median: 15220 (16%)     max: 16933 Points
3DMark 03 - Standard 1024x768
min: 5162     avg: 8576.5     median: 7751 (4%)     max: 12358 Points
min: 7402     avg: 11805.3     median: 12768 (7%)     max: 19294 Points
3DMark 05 - Standard 1024x768
min: 3498     avg: 6355     median: 5968 (11%)     max: 9344 Points
min: 5239     avg: 8296.4     median: 8393 (16%)     max: 11948 Points
3DMark 06 + Intel HD Graphics 3000
+ Intel HD Graphics 4000
Unigine Heaven 3.0 - DX 11, Normal Tessellation, High Shaders 1920x1080
min: 6     avg: 7.6     median: 7 (3%)     max: 8 fps
Unigine Heaven 3.0 - OpenGL, Normal Tessellation, High Shaders 1920x1080
min: 7     avg: 8.1     median: 8 (5%)     max: 8 fps
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 4     avg: 7.7     median: 7 (3%)     max: 9 fps
min: 6     avg: 9.6     median: 9 (4%)     max: 13 fps
SPECviewperf 11
Siemens NX 1920x1080 + Intel HD Graphics 3000
Siemens NX 1920x1080 + Intel HD Graphics 4000
Tcvis 1920x1080 + Intel HD Graphics 3000
Tcvis 1920x1080 + Intel HD Graphics 4000
SolidWorks 1920x1080 + Intel HD Graphics 3000
SolidWorks 1920x1080 + Intel HD Graphics 4000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 3000
Pro/ENGINEER 1920x1080 + Intel HD Graphics 4000
Maya 1920x1080 + Intel HD Graphics 3000
Maya 1920x1080 + Intel HD Graphics 4000
Lightwave 1920x1080 + Intel HD Graphics 3000
Lightwave 1920x1080 + Intel HD Graphics 4000
Ensight 1920x1080 + Intel HD Graphics 3000
Ensight 1920x1080 + Intel HD Graphics 4000
Catia 1920x1080 + Intel HD Graphics 4000
Windows 7 Experience Index - Gaming graphics
min: 5     avg: 6.1     median: 6 (86%)     max: 6 points
min: 5     avg: 6.4     median: 6 (86%)     max: 6 points
Windows 7 Experience Index - Graphics
min: 4     avg: 5.1     median: 4 (57%)     max: 6 points
min: 4     avg: 5.6     median: 5 (71%)     max: 6 points
Cinebench R10 Shading 32Bit + Intel HD Graphics 3000
Shading 32Bit + Intel HD Graphics 4000
Cinebench R11.5 OpenGL 64Bit + Intel HD Graphics 3000
OpenGL 64Bit + Intel HD Graphics 4000
Cinebench R15
OpenGL 64Bit + Intel HD Graphics 3000
OpenGL 64Bit + Intel HD Graphics 4000
Ref. Match 64Bit + Intel HD Graphics 3000
Ref. Match 64Bit + Intel HD Graphics 4000
GLBenchmark 2.5 - Egypt HD Offscreen Fixed Time 1920x1080
min: 74     avg: 91.5     median: 91 (17%)     max: 109 fps
GLBenchmark 2.5 - Egypt HD Fixed Time
min: 51     avg: 52     median: 52 (87%)     max: 53 fps
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Intel HD Graphics 4000
T-Rex HD Onscreen C24Z16 + Intel HD Graphics 4000
LuxMark v2.0 64Bit - Room GPUs-only
min: 31     avg: 46.9     median: 34 (1%)     max: 163 Samples/s
LuxMark v2.0 64Bit - Sala GPUs-only
min: 50     avg: 79.4     median: 66 (1%)     max: 251 Samples/s
ComputeMark v2.1 - Normal, Score 1024x600
min: 31     avg: 514     median: 537 (2%)     max: 630 Points

Average Benchmarks Intel HD Graphics 3000 → 100%

Average Benchmarks Intel HD Graphics 4000 → 125%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

low 1280x720
100%
HD Graphics 3000:
48.4  fps
140%
HD Graphics 4000:
68  fps
ultra 1920x1080
HD Graphics 4000:
13.3  fps
HD Graphics 3000:
»
HD Graphics 4000:
»
low 1280x720
100%
HD Graphics 3000:
22.1  fps
195%
HD Graphics 4000:
43  fps
med. 1366x768
100%
HD Graphics 3000:
13.2  fps
190%
HD Graphics 4000:
25.1  fps
HD Graphics 3000:
»
HD Graphics 4000:
»
low 1280x720
HD Graphics 4000:
0 (!)  fps
Overwatch

Overwatch

2016
low 1280x720
HD Graphics 3000:
0 (!)  fps
HD Graphics 4000:
25.6  fps
HD Graphics 4000:
»
low 1024x768
HD Graphics 4000:
10  fps
HD Graphics 4000:
»
FIFA 16

FIFA 16

2015
low 1280x720
HD Graphics 3000:
0 (!)  fps
HD Graphics 4000:
60  fps
high 1366x768
HD Graphics 4000:
26  fps
ultra 1920x1080
HD Graphics 4000:
16  fps
HD Graphics 4000:
»
low 1366x768
100%
HD Graphics 3000:
25.1 38 ~ 32 fps
177%
HD Graphics 4000:
56.7  fps
med. 1366x768
100%
HD Graphics 3000:
15.6 21.7 ~ 19 fps
189%
HD Graphics 4000:
36  fps
high 1920x1080
HD Graphics 4000:
17.1  fps
ultra 1920x1080
HD Graphics 4000:
12.4  fps
HD Graphics 3000:
»
HD Graphics 4000:
»
low 1024x768
HD Graphics 4000:
41  fps
med. 1366x768
HD Graphics 4000:
25.2  fps
high 1920x1080
HD Graphics 4000:
9.6  fps
HD Graphics 4000:
»
Mad Max

Mad Max

2015
med. 1366x768
HD Graphics 4000:
14.6  fps
HD Graphics 4000:
»
low 1280x720
100%
HD Graphics 3000:
50.9  fps
189%
HD Graphics 4000:
96  fps
med. 1366x768
100%
HD Graphics 3000:
19.4  fps
207%
HD Graphics 4000:
40.2  fps
high 1920x1080
HD Graphics 4000:
16.9  fps
HD Graphics 3000:
»
HD Graphics 4000:
»
low 1024x768
HD Graphics 3000:
0 (!)  fps
HD Graphics 4000:
53.7 91 (!)