NVIDIA GeForce GT 625M vs NVIDIA GeForce GT 645M vs NVIDIA GeForce GT 630M
NVIDIA GeForce GT 625M► remove
The NVIDIA GeForce GT 625M is an entry-level, DirectX 11 compatible graphics card that was announced in the third quarter of 2012 for laptops. Compared to the older GeForce GT 620M, it is a higher clocked version of the chip. The 620M can be based on either the 40nm GF108 chip (similar to the GeForce GT 525M) or the new power-optimized 28nm GF117 chip with 64-bit or 128-bit DDR3 memory. Both architectures still stem directly from the Fermi generation. Therefore, both versions are also possible for the GT 625M.
It should be noted that the 28nm version of the GT 620M does not offer dedicated graphics ports and can therefore only be used in conjunction with Optimus.
The GF117 is based on the optimized GF108 Fermi chip (GeForce GT 540M) and offers 96 shaders, 16 TMUs and 4 ROPs. Each shader core is clocked twice as fast as the rest of the graphics chip, a technique known as hot clocking. More detailed information on Fermi can be found on the GT 435M GPU page.
The performance of the GT 625M depends on the Turbo clock in the used laptop but should be on average a bit above the average GT 620M. Therefore, the card is suited for casual gamers as demanding games of 2012 may only run in low detail settings fluently.
The shader cores (also called CUDA cores) can be used for general calculations with APIs such as CUDA, DirectCompute 2.1 and OpenCL. PhysX is theoretically possible, but the GT 625M is too slow to handle both PhysX and 3D rendering for modern games. 3D Vision is not supported according to Nvidia.
NVIDIA GeForce GT 645M► remove
The NVIDIA GeForce GT 645M is a mid-range, DirectX 11.1 compatible graphics card that was announced in the third quarter of 2012 for laptops. It is a faster clocked GeForce GT 640M and therefore also based on the Kepler GK107 architecture manufactured in 28nm at TSMC. The graphics card uses a 128-Bit wide memory interface with either the more common but slower DDR3 for VRAM or the more expensive and faster GDDR5.
The Kepler architecture is the successor to the Fermi architecture that first appeared in laptops with the GeForce 400M series. The GK107 Kepler core offers two shader blocks, called SMX, each with 192 shaders for a total of 384 shader cores that are clocked at the same speed as the processor core. Although more shader cores are available in the Kepler architecture as compared to the Fermi design, the Kepler shaders are still expected to be up to twice as power efficient. However, due to the missing hot clock of the shader domain, two shaders of a Kepler chip are as fast as one shader of a Fermi chip (the latter is clocked twice as fast). PCIe 3.0 is now supported by the mobile Kepler series and an optional Turbo mode can automatically overclock the Nvidia card by a theoretical 15 percent if the laptop cooling system allows it. The implementation of this boost mode is done in the BIOS, but it is ultimately dependent upon the manufacturer of the laptop.
The gaming performance of the GeForce GT 645M equipped with DDR3 graphics memory depends on the 3D clock in the used laptop and is slightly above an average GT 640M. Therefore demanding games like Battlefield 3 are playable in 1366x768 and medium settings. Older and less demanding games, such as Modern Warfare 3, are easily playable with maxed out settings and high resolutions.
The improved feature set now includes support for up to 4 active displays. Furthermore, high resolution monitors of up to 3840x2160 pixels can now be connected using DisplayPort 1.2 or HDMI 1.4a if available. HD-Audio codecs, such as Dolby TrueHD and DTS-HD, can be transmitted via bitstream mode through the HDMI port. However, as most laptops will feature Optimus, the integrated GPU will likely have direct control over the display ports and may limit the feature set available by the Nvidia Kepler cards.
The 5th generation PureVideo HD video processor (VP5) is also integrated in the GK107 core and offers hardware decoding of HD videos. Common codecs such as MPEG-1/2, MPEG-4 ASP, H.264 and VC1/WMV9 are fully supported up to 4K resolutions while VC1 and MPEG-4 are supported up to 1080p. Two streams can be decoded in parallel for features such as Picture-in-Picture. Another novelty is the inclusion of a dedicated video encoding engine similar to Intel QuickSync that can be accessed by the NVENCI API.
The power consumption of the GeForce GT 645M should be similar to the GT 640M and therefore a bit below that of the older GeForce GT 540M and more in line with the GT 525M. As a result, the Nvidia GPU is best suited for multimedia notebooks 14-inches or greater.
NVIDIA GeForce GT 630M► remove
The NVIDIA GeForce GT 630M is a relatively fast middle-class graphics card for laptops. Currently, it can be based on three different chips with different specifications and performance values. The GF108 version (a renamed GT 540M) features 96 shaders while the GF106/GF116 version (a renamed GT 550M) features 144 shaders. Furthermore, the newer 28nm Fermi-based GF117 variant will be available as well with significantly reduced power consumption. All models feature a 128 Bit memory interface for DDR3 graphics memory. As part of the Fermi architecture, the cards support DirectX 11 and OpenGL 4.0.
The performance of the 96 shader version should be exactly like the GeForce GT 540M and the 144 shader version like the GeForce GT 555M (see both gaming benchmark pages). Demanding games of 2010 should therefore run fluently in medium to high details. However, certain 2011 games like Anno 2070 or Skyrim may need reduced detail settings for fluent framerates. The GF117 version can be clocked up to 800 MHz and therefore performs similar to the average GT 555M. However, exact clock rates differ between laptop models and manufacturers; the overall performance is somewhere between a GT 540M and GT 555M.
A novelty of the GF104, GF106 and GF108 chips is the support for Bitstream HD Audio (Blu-Ray) via HDMI. Similar to the Radeon HD 5730, the GT 630M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.
The GT 630M offers PureVideo HD technology for video decoding using the GPU. The integrated Video Processor 4 (VP4) supports feature set C and is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., for Blu-Ray Picture-in-Picture).
Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GT 630M can assist in general calculations. For example, the stream processor can encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX (supported in Mafia 2 and Metro 2033). However, the GPU is not powerful enough to support both PhysX and high detail game settings at reasonable frame rates.
Following the current 3D trend, the 630M supports 3D Vision. This enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV if supported by the laptop manufacturer. This feature is disabled if the notebook includes Optimus.
The power consumption of the GeForce GT 630M should be similar to the GeForce GT 435M or Radeon HD 5730 and is therefore suited for 15" or larger laptops. If idle or not under load, the chip is clocked at approximately 50/101/137 MHz (chip/shader/memory, respectively) in 2D mode and at 202/405/324 MHz in 3D mode to save power. Furthermore, the 600M series supports Optimus to automatically switch between the integrated Intel graphics card and the Nvidia GPU. The implementation of Optimus, however, is dependent on the laptop manufacturer.
|NVIDIA GeForce GT 625M||NVIDIA GeForce GT 645M||NVIDIA GeForce GT 630M|
|GeForce GT 600M Series|
|96 -||384 -||96 -|
|Core||625 MHz||710 MHz||672 MHz|
|Memory||1800 MHz||1800 MHz||1800 MHz|
|Bus||64 Bit||128 Bit||128 Bit|
|Max. Memory||1024 MB||2048 MB|
|DirectX||DirectX 11, 5.0||DirectX 11, 5.0||DirectX 11, 5.0|
|Technology||28 nm||28 nm||40 / 28 nm|
|Features||PhysX, Verde Drivers, CUDA, Play, Optimus||Optimus, PhysX, Verde Drivers, CUDA, 3D Vision, 3DTV Play||Optimus Support, PureVideo HD VP4, 3D Vision, 3DTV Play, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11|