The NVIDIA GeForce 830M is a (lower) mid-range, DirectX 12-compatible graphics card for laptops unveiled in March 2014. It is one of the first cards based on Nvidia's new Maxwell architecture (GM108 chip), but is still manufactured in 28 nm. The 830M offers 256 shader units clocked at 1029 MHz (+ Boost) as well as 2 GB of DDR3 memory (64 bit, 2000 MHz effective).
Compared to Kepler, Maxwell has been optimized in several details to increase power efficiency. Smaller Streaming Multiprocessors (SMM) with only 128 ALUs (Kepler: 192) and an optimized scheduler should lead to better utilization of the shaders. Nvidia promises that a Maxwell SMM with 128 ALUs can offer 90 percent of the performance of a Kepler SMX with 192 ALUs. The 830M features a partially deactivated GM108 with just 2 out of 3 SMMs (256 shader cores, 16 TMUs, 8 ROPs, 64-bit interface).
Another optimization is the massively enlarged L2 cache. The larger size can process some of the memory traffic to allow for a relatively narrow memory interface without significantly reducing performance.
Similar to GM107, the GM108 supports DirectX 12 (Feature Level 11_0 only).
According to Nvidia, the GeForce 830M is about 25 percent faster than the old GT 730M. Practically, the advantage is a bit smaller and the performance similiar to the old GeForce GT 740M (about 20 percent below the GeForce 840M). Many games of 2013/2014 will run fluently in WXGA resolution (1366 x 768) and medium detail settings. However, very demanding games such as Crysis 3 or Battlefield 4 will require even lower resolutions and/or details.
GM108 integrates the sixth generation of the PureVideo HD video engine (VP6), offering a better decoding performance for H.264 and MPEG-2 videos. Of course, VP6 supports all features of previous generations (4K support, PIP, video encoding via NVENC API). Unfortunately, HDMI 2.0 is still not supported.
The power consumption of the GeForce 830M should be about 25 Watts or less. Therefore, the 830M is best suited for laptops 13 inches in size or larger. The 800M series also supports Optimus to automatically switch between an integrated graphics card and the Nvidia GPU.
The NVIDIA GeForce 820M (or GT 820M) is an entry-level DirectX 12 compatible graphics card announced in January 2014. Its core is based on the 28nm GF117 chip (Fermi architecture) and is equipped with 64-bit DDR3 memory. Besides the slightly different clock rate, the 820M is almost identical to the old GeForce 710M and GT 720M.
The GF117 is based on the optimized GF108 Fermi chip (GeForce GT 540M) and offers 96 shaders, 16 TMUs and 4 ROPs. Each shader core is clocked twice as fast as the rest of the graphics chip, a technique known as hot clocking. More detailed information on Fermi can be found on the GT 435M GPU page.
It should be noted that the GF117 does not offer dedicated graphic ports and can therefore only be used in conjunction with Optimus.
The 820M supports GPU Boost 2.0, which can automatically overclock the card if the laptop cooling system allows it. This feature is available on any notebook with a graphics card of the 800M series.
In our gaming benchmarks, the 3D performance of the GeForce 820M is similar to the former GT 720M and the Intel Iris Graphics 5100. This places the card in the entry level segment. Current games (as of 2013/2014) will run fluently only in low settings and resolutions.
The shader cores (also called CUDA cores) can be used for general calculations with APIs such as CUDA, DirectCompute 2.1 and OpenCL. PhysX is theoretically possible, but the 820M is too slow to handle both PhysX and 3D rendering in modern games. 3D Vision is not supported according to Nvidia.
The power consumption of the Geforce 820M should be similar to the old GT 720M. As a result, the GPU is best suited for notebooks 13 inches in size or greater.
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.