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ARM Mali-G71 MP20

ARM Mali-G71 MP20

The ARM Mali-G71 MP20 is an integrated high-end graphics adapter for ARM SoCs, which was e.g. used in smartphone chip Samsung Exynos 9 8895. It features 20 clusters and is manufactured in 10nm FinFET (in the Exynos 8895). The performance is in the high-end class and therefore all current Android games should run fluently on the chip.

Mali-G Series

Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G68 MP5 compare 5
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 4
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameMimir
ArchitectureBifrost
Pipelines8 - unified
Core Speed900 (Boost) MHz
Shared Memoryno
APIOpenGL ES 3.2
technology16 nm
Date of Announcement29.03.2017
Link to Manufacturer Pagewww.arm.com
CPU in Mali-G71 MP20GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 8895 Octa8 x 2300 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 33077     avg: 35410     median: 36347 (4%)     max: 36807 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3222     avg: 3555     median: 3426 (15%)     max: 4016 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3896     avg: 4314     median: 4137 (9%)     max: 4908 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2648     avg: 3058     median: 3261 (14%)     max: 3265 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2723     avg: 3293     median: 3571 (9%)     max: 3584 Points
Restrict / Search: Model: Max. age: years
3DMark - 3DMark Sling Shot (ES 3.0)
min: 3414     avg: 3796     median: 3958 (35%)     max: 4015 Points
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
min: 3928     avg: 4546     median: 4786 (29%)     max: 4923 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
min: 2584     avg: 2989     median: 3188 (16%)     max: 3194 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
min: 2661     avg: 3204     median: 3472 (12%)     max: 3479 Points
GFXBench - GFXBench Car Chase Offscreen
25 fps (2%)
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 24     avg: 36     median: 42 (1%)     max: 42 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 50     avg: 54.3     median: 51 (2%)     max: 62 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 +
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 104     avg: 110     median: 105 (1%)     max: 121 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 41022     avg: 41847     median: 42183 (96%)     max: 42335 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 41901     avg: 43072     median: 43464 (97%)     max: 43852 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
7552 Points (3%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
2573 Points (4%)
- Range of benchmark values
red legend - Average benchmark values
* Smaller numbers mean a higher performance

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Dead Trigger 2

Dead Trigger 2

2013
high
30 30 30 ~ 30 fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
30 30 30 ~ 30 fps    + Compare
high
29 30 30 ~ 30 fps    + Compare
» The benchmarks indicate that the game is not playable in the tested settings.
Temple Run 2

Temple Run 2

2013
high
60  fps    + Compare
» With all tested laptops playable in detail settings high.
lowmed.highultraQHD4K
Dead Trigger 230
Asphalt 8: Airborne3030
Temple Run 260
lowmed.highultraQHD4K
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

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2
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For more games that might be playable and a list of all games and graphics cards visit our Gaming List

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

search for model:
v1.33
log 15. 20:10:31

#0 ran 0s before starting gpusingle class +0s ... 0s

#1 no ids found in url (should be separated by "_") +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Fri, 13 Jun 2025 05:36:32 +0200 +0.001s ... 0.001s

#4 composed specs +0.034s ... 0.035s

#5 did output specs +0s ... 0.035s

#6 start showIntegratedCPUs +0s ... 0.035s

#7 getting avg benchmarks for device 7732 +0.014s ... 0.049s

#8 got single benchmarks 7732 +0.009s ... 0.058s

#9 got avg benchmarks for devices +0s ... 0.058s

#10 min, max, avg, median took s +0.334s ... 0.393s

#11 before gaming benchmark output +0s ... 0.393s

#12 Got 10 rows for game benchmarks. +0.003s ... 0.396s

#13 composed SQL query for gamebenchmarks +0s ... 0.396s

#14 got data and put it in $dataArray +0.001s ... 0.397s

#15 benchmarks composed for output. +0.012s ... 0.409s

#16 return log +0.003s ... 0.412s

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» Comparison of GPUs
Detailed list of all laptop GPUs sorted by class and performance.

» Benchmark List
Sort and restrict laptop GPUs based on performance in synthetic benchmarks.

» Notebook Gaming List
Playable games for each graphics card and their average FPS results.

Class 3

Class 4

Class 5

Class 6

* Approximate position of the graphics adapter

Klaus Hinum (Update: 2017-05- 1)