The 28nm NVIDIA Quadro M620 is a mid-range DirectX 12 (FL 11_0) and OpenGL 4.5-compatible graphics card for mobile workstations. It is a 1st generation Maxwell-based GPU built on the GM107 architecture with 512 of the 640 shader cores activated. Therefore, the GPU is not similar to any current consumer card. The Geforce GTX 950M, for example, uses the full 640 shader cores. The older Quadro M1000M offers very similar specs (same amount of shader cores and also based on the same chip but more graphics memory), but was intended for the Skylake generation. The M620 is intended for the Kaby Lake generation.
The Quadro series offers certified drivers that are optimized for stability and performance in professional applications like CAD or DCC. OpenGL performance, for example, should be significantly better compared to GeForce graphics cards of similar specifications.
Performance
Due to the smaller amount of memory, the Quadro M620 should be slightly slower than the older Quadro M1000M. However, the exact clock speeds are not known up to now. In early benchmarks we have, the M1000M is about 9 % faster than the M620 in SPECviewperf 12.
Using CUDA (Compute Capability 5.0) or OpenCL 1.2, the cores of the Quadro M620 can be used for general calculations.
Power Consumption
The power consumption of the Quadro M620 is rated for a 30 Watt TGP including the board and memory components (21.2 Watt TDP), which is 10 Watt lower than the M1000M (which offers more memory). Therefore, the card is suited for 15-inch notebooks and greater.
The Intel UHD Graphics P630 (GT2) is a professional integrated graphics card, which can be found in various Xeon desktop and notebook processors of the Coffee-Lake generation. The "GT2" version of the GPU offers 24 Execution Units (EUs) and the clocks depend on the CPU model. Due to its lack of dedicated graphics memory or eDRAM cache, the UHD P630 has to access the main memory (2x 64-bit DDR3L-1600 / DDR4-2133). Compared to the older HD Graphics P630 (Kaby-Lake), the newer UHD GPU is identical but can be clocked slightly higher. Compared to the regular UHD 630, the P630 supports ECC main memory and is intended for professional applications.
Performance
The exact performance of the UHD Graphics P630 depends on various factors like TDP, L3 Cache, memory (DDR3/DDR4) and maximum clock rate of the specific model. However, it should be fairly similar to the HD Graphics 530 and HD Graphics 630 and therefore only suited for low demanding games like Overwatch or Farming Simulator 2017 (low details).
Features
The features of the UHD P630 are the same as for the HD 630 and therefore H.265/HEVC Main10 profile at 10-bit color depth are supported in hardware. Furthermore, HDCP 2.2 is also supported in all chips, which allows Netflix 4K videos, for instance. HDMI 2.0 however is still only supported with an external converter chip (LSPCon).
Power Consumption
The UHD Graphics P630 can be found in several notebook and desktop processors of different TDP classes.
The Nvidia Quadro M500M is a DirectX 12 (FL 11_0) and OpenGL 4.5-compatible graphics card for mobile workstations. It is a Maxwell-based GPU built on the GM108 chip with 384 shader cores and manufactured in 28 nm by TSMC. The Quadro M500M is the successor to the Quadro K620M which is also based on the Maxwell GM108 but lists a higher memory bandwidth of 16 vs. 14.4 GB/s. Therefore, it is also similar to the consumer GeForce 930M.
The Quadro series offers certified drivers that are optimized for stability and performance in professional applications like CAD or DCC. OpenGL performance, for example, should be significantly better than with GeForce graphics cards of similar specifications.
Architecture
Compared to Kepler, Maxwell has been optimized in several details to increase power efficiency. Smaller Streaming Multiprocessors (SMM) with only 128 ALUs (Kepler: 192) and an optimized scheduler should lead to better utilization of the shaders. Nvidia promises that a Maxwell SMM with 128 ALUs can offer 90% of the performance of a Kepler SMX with 192 ALUs. GM108 features 3 SMMs and thus 384 shader cores, 24 TMUs and 8 ROPs (64-bit interface).
Another optimization is the massively enlarged L2 cache. The larger size can reduce some of the memory traffic to allow for a relatively narrow memory interface without significantly hurting performance.
GM108 supports DirectX 11.2 (feature level 11.0 only) as well as DirectX 12.
Performance
The performance should be slightly below the Quadro K620M (same chip, but slightly more memory bandwidth) and therefore positioned in the entry-level of dedicated graphics chips. For 3D games the Quadro M500M should be similar to the GeForce 930M. Therefore, only low-demanding games should run fluently.
Features
The feature set should include support for up to four active displays. High-resolution monitors of up to 3840x2160 pixels can be connected using DisplayPort 1.2 or HDMI 1.4a (HDMI 2.0 not supported). HD-Audio codecs, such as Dolby TrueHD and DTS-HD, can be transmitted via bitstream mode through the HDMI port. However, as most laptops will feature Optimus, the integrated GPU will likely have direct control over the display ports and may limit the feature set available by the Nvidia Kepler cards.
Using CUDA or OpenCL, the cores of the Quadro M500M can be used for general calculations.
GM108 integrates the sixth generation of the PureVideo HD video engine (VP6), offering a better decoding performance for H.264 and MPEG-2 videos. Of course, VP6 supports all features of previous generations (4K support, PIP, video encoding via NVENC API).
Power Consumption
The power consumption of the Quadro M500M (and M600M, K620M) is rated at 30 W. Therefore, the GPU is best suited for laptops 13 - 14-inches in size and above. The M500M also supports Optimus to automatically switch between an integrated graphics card and the Nvidia GPU.
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.