The Intel HD Graphics 2000 (or Intel Graphics Media Accelerator HD 2000 or GMA HD 2000) is an integrated graphics card in the Sandy Bridge codenamed processors. It is included in slower mobile processors (Pentium brand e.g. but called only Intel HD Graphics) and in most desktop processors. The HD Graphics 2000 has no dedicated memory but shares the fast Level 3 Cache with the CPU cores and also part of the main memory. Due to Turbo Boost, the GPU can be overclocked depending on the current CPU load and power consumption. The GMA HD 2000 offers only half of the 12 Execution Units (EUs) of the Intel GMA HD 3000.
Because of the halfed amount of shaders, the gaming performance is only compareable to the old Intel GMA HD (in the Arrandale CPUs). Our tests with a desktop i5-2400 showed a performance level of a Geforce G 105M e.g. which is slightly faster. Therefore, only low demanding games like Sims 3 or World of Warcraft can be played in low detail settings fluently.
Altought 2x Antialiasing (AA) is supported, the chip is as fast as when rendering 4x AA. In the Unigine Valley benchmark a similar HD 3000 i7-2637M for example reached the same score with 2x AA and 4x AA.
In addition to the GPU, the chip also houses some dedicated units for decoding and encoding HD videos. On the IDF Intel demonstrated the encoding of a 3 minute long 1080p video to an iPhone compatible format in 640x360 in only 14s. Another novelty of the Sandy Bridge GPU is the embedded DisplayPort eDP to connect internal Displays.
Due to the integration in the 32nm built CPU and the halfed amount of shaders, the power consumption of the GPU should be quite low and also suited for small and light laptops.
The Intel HD Graphics 6000 (GT3) is an integrated Broadwell graphics card revealed in Q1 2015. It can be found in several ULV SoCs (15 W TDP) such as the Core i5-5250U or i7-5650U. The so-called GT3 GPU offers 48 EUs (Execution Units) and therefore somewhat more shader power than the previous HD 5000 (40 EUs). Depending on the specific CPU, the maximum GPU frequency varies between 950 and 1000 MHz.
Architecture and Features
Broadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. Three subslices form a "slice" for a total of 24 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor.
The HD Graphics 6000 represents the top-end version of the Broadwell GPU family and consists of two slices with 48 EUs. Beyond that, there is also a low-end (GT1, 12 EUs), a mid-range (GT2, 24 EUs) and a high-end variant (GT3e, 48 EUs + eDRAM).
All Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The video engine can now decode H.265 using both fixed function hardware as well as available GPU shaders. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. 3840 x 2160 @ 60 Hz) or HDMI 1.4a (max. 3840 x 2160 @ 24 Hz). HDMI 2.0, however, is not supported.
Depending on the specific CPU, the maximum GPU frequency varies between 950 and 1000 MHz. Due to the low TDP, however, the average clock in 3D applications will be significantly lower. Overall, the HD Graphics 6000 outperforms the previous HD 5000 by 20 - 25 percent and offers a performance slightly below a dedicated GeForce 820M.
Games as of 2014/2015 will usually run fluently only at (very) low settings.
Utilizing a new 14 nm process, the Broadwell ULV chips are specified at just 15 W TDP and therefore suited for thin ultrabooks. The TDP is flexible and can be further reduced (9.5 W), which has a significant impact on performance.
Average Benchmarks Intel HD Graphics 2000 → 100%n=8
Average Benchmarks Intel HD Graphics 6000 → 389%n=8
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.