The Intel UHD Graphics G7 (Lakefield GT2 with 64 EUs) is an integrated graphics card in the Lakefield SoCs (e.g. Core i7-L16G7) for laptops. It offers no dedicated graphics memory (no eDRAM cache like the Intel Iris Graphics 655 predecessor of the Coffee Lake SoCs). The clock rate ranges between 200 MHz (guaranteed base clock) up to 500 MHz (boost). The TDP of the whole SoC is specified at 7 Watt.
The GPU performance is similar to the old Intel HD Graphics 630 and therefore only some low demanding games like League of Legends should run with the UHD Graphics.
A special new feature of the Gen11 graphics card is the new Variable Rate Shading (VRS) support. With it game designers can decide where to spend shading time and e.g. shade object in the background or behind fog with less resolution (up to using only one source for a 4x4 block). With this technique early results show up to 1.3x performance in Unreal Engine POC and 1.2x speedup in Civ 6. Up to now VRS is only supported by the new Nvidia Turing architecture (GTX 1650 and up).
The Lakefield SoCs and therefore the integrated GPU are manufactured in the modern 10nm process at Intel that should be comparable to the 7nm process of TSMC.
The Intel Iris Plus Graphics 640 (GT3e) is a processor graphics card for Kaby Lake models announced in January 2017. As the successor to the Intel Iris Graphics 540 (Skylake), the Iris Plus Graphics 640 is used for 15-Watt ULV models and is equipped with 64 MB eDRAM cache. There should not be any big changes compared to the Iris Graphics 540.
The so called GT3e version of the Kaby Lake GPU still has 48 Execution Units (EUs), which can reach up to 1050 MHz depending on the model. Besides eDRAM cache, the Iris 640 can also access the system memory (2x 64 Bit DDR3L-1600/LPDDR3-1866/DDR4-2400) via processor interface.
Compared to the Iris Plus 650 from the 28-Watt models, the Iris 640 only has a slightly lower maximum clock as well as the lower TDP, so the utilization of the Turbo Boost potential should be worse.
Performance
The exact performance of the Iris Plus Graphics 640 depends on the CPU model, because maximum clock as well as the size of the L3 cache can differ a bit. The system memory (DDR3/DDR4) will influence the performance as well.
The fastest chips are high-clocked Core i7 models like the Core i7-7660U. Depending on the game, the Iris Plus 640 will probably be similar to the previous model somewhere between a dedicated GeForce 920M and GeForce 940M and is usually limited to low settings in modern games.
Features
The reworked video engine now fully supports hardware decoding of H.265/HEVC videos. Contrary to Skylake, however, Kaby Lake can now also decode H.265/HEVC Main 10 with a 10-bit color depth as well as Google's VP9 codec. The video output is possible via DP 1.2/eDP 1.3 (up to 3840 x 2160 @60 Hz), whereas HDMI is also supported in the older 1.4a standard. An HDMI 2.0 output can be added via converter from DisplayPort. The GPU can drive up to three displays simultaneously.
Power Consumption
The Iris Plus Graphics 640 is used for 15-Watt ULV processor and therefore thin notebooks and Ultrabooks.
Average Benchmarks Intel Iris Plus Graphics 640 → 137%n=16
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
[X]Microsoft Surface Laptop i7 Intel Core i7-7660U 2.5GHz Iris Plus Graphics 640 Problem during benchmarking occured: some slowdowns in game min: 59 fps, max: 78 fps