ARM Mali-G72 MP3 vs Qualcomm Adreno 660 vs ARM Mali-G57 MP5
ARM Mali-G72 MP3
► remove from comparisonThe ARM Mali-G72 MP3 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced early 2018 in the MediaTek Helio P60 and uses 3 clusters (hence the MP3 name).
The G72 is based on the second generation of the Bifrost architecture and offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
Qualcomm Adreno 660
► remove from comparisonThe Qualcomm Adreno 660 is a smartphone and tablet GPU that is integrated within the Qualcomm Snapdragon 888 SoC. The chip will be available from early 2020 and will be used mainly in high-end Android devices.
According to Qualcomm, the Adreno 660 GPU offers a 35% improved performance over the Adreno 650, its predecessor, which is integrated into the Snapdragon 865 SoC. Qualcomm also states that the energy efficiency improved by 20% which might be due to the new 5nm process at Samsung where the chip is produced.
The Adreno 650 supports Vulkan 1.1, DirectX 12, OpenGL ES 3.2, and OpenCL 2.0 FP. Furthermore, games and videos can use HDR10+ and Dolby Vision (with a supported display).
ARM Mali-G57 MP5
► remove from comparisonThe ARM Mali-G57 MP5 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 820 and uses 5 clusters (hence the MC5/MP5 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP5 in our benchmarks (in the MediaTek Dimensity 820 / Remi 10x) is comparable to the Adreno 540 and also the ARM Mali-G57 MP6 (most likely due to higher clock rates).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
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