The Intel UHD Graphics 16 EUs (Jasper Lake, Gen. 11) is an integrated graphics card in the Jasper Lake Celeron SoCs for laptops and small desktops. It is the low end GPU version in the Jasper Lake series (Celeron Dual-Cores) and offers only 16 of the 32 EUs (Execution Units / Shader Blocks). It offers no dedicated graphics memory and the clock rate depends on the processor model. At launch there are two Celeron models (N4500 with 6W and N4505 with 10W) clocked at 350 - 750 MHz.
Thanks to the improved architecture and more EUs, the UHD Graphics is clearly faster than the old Gemini Lake SoCs (e.g. UHD Graphics 600).
A special new feature of the Gen11 graphics card is the new Variable Rate Shading (VRS) support. With it game designers can decide where to spend shading time and e.g. shade object in the background or behind fog with less resolution (up to using only one source for a 4x4 block). With this technique early results show up to 1.3x performance in Unreal Engine POC and 1.2x speedup in Civ 6. Up to now VRS is only supported by the new Nvidia Turing architecture (GTX 1650 and up).
Another improved hardware piece is the integrated video de- and encoder that was improved significantly according to Intel. They did not specify any more details, but the previous generation was able to decode VP9 and H.265/HEVC in Main10 profile with 10 bit color depth using the dedicated hardware.
The Jasper Lake SoCs and therefore the integrated GPU are manufactured in the 10nm process (like Ice Lake probably) at Intel that should be comparable to the 7nm process of TSMC.
The Intel UHD Graphics 617 (GT2) is a low-end integrated graphics unit, which can be found in the Y-series of the Amber-Lake generation. This "GT2" version offers 24 Execution Units (EUs) clocked at up to 1050 MHz (depending on the CPU model). Due to its lack of dedicated graphics memory or eDRAM cache, the UHD 617 has to access the main memory (2x 64bit DDR3L/LPDDR3). Compared to the old HD Graphics 615 in Kaby-Lake-Y CPUs, the UHD 617 is the same GPU with slightly different clock speeds (depending on the model) and slight power/performance improvements due to the improved 14nm++ process. Compared to the similar UHD Graphics 615 in other Amber Lake models, the 617 looks to be higher clocked (+50 MHz) and has more headroom due to the higher TDP of 7 versus 5 Watt.
Performance
The 3D performance of the UHD 617 depends on the CPU model and the cooling / TDP-setting of the laptop. Furthermore, the used main memory (single channel, DDR3(L), amount) is influencing performance. On average the UHD graphics 617 should be very similar to the Kaby-Lake HD Graphics 615 due to the same architecture and similar speeds. That means that only low demanding games like Farming Simulator 17 or Rocket League are playable in lowest detail settings.
Features
The revised video engine in the HD 615 and UHD 615 / 617 now supports H.265/HEVC Main10 profile in hardware with 10 bit colors. Furthermore, Googles VP9 codec can also be hardware decoded. The UHD 617 should support HDCP 2.2 and therefore Netflix 4K. HDMI 2.0 however is still only supported with an external converter chip (LSPCon).
Power Consumption
The UHD Graphics 617 can be found in Y processors with 7 W TDP and is therefore suited for very thin, mostly passively cooled subnotebooks like the MacBook Air 2018.
The Intel UHD Graphics G4 (Lakefield GT1 with 48 EUs) is an integrated graphics card in the Lakefield SoCs (e.g. Core i3-L13G4) for laptops. It offers no dedicated graphics memory (no eDRAM cache like the Intel Iris Graphics 655 predecessor of the Coffee Lake SoCs). The clock rate ranges between 200 MHz (guaranteed base clock) up to 500 MHz (boost). The TDP of the whole SoC is specified at 7 Watt.
The GPU performance should be a bit slower than the old Intel HD Graphics 620 and therefore only some low demanding games like League of Legends should run with the UHD Graphics.
A special new feature of the Gen11 graphics card is the new Variable Rate Shading (VRS) support. With it game designers can decide where to spend shading time and e.g. shade object in the background or behind fog with less resolution (up to using only one source for a 4x4 block). With this technique early results show up to 1.3x performance in Unreal Engine POC and 1.2x speedup in Civ 6. Up to now VRS is only supported by the new Nvidia Turing architecture (GTX 1650 and up).
The Lakefield SoCs and therefore the integrated GPU are manufactured in the modern 10nm process at Intel that should be comparable to the 7nm process of TSMC.
Average Benchmarks Intel UHD Graphics (Jasper Lake 16 EU) → 0%n=
Average Benchmarks Intel UHD Graphics 617 → 0%n=
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.