The NVIDIA Tegra K1 Kepler GPU (successor of the GeForce ULP series) is the integrated graphics card in the Tegra K1 (formerly known as Tegra 5). Compared to its predecessor, the GeForce ULP, it made the move to a unified shader architecture. It integrates a full-featured Kepler-based graphics card that includes a single SMX with 192 CUDA cores clocked at up to 950 MHz, 8 TMUs and 4 ROPs. Therefore, Tegra K1 offers about half the power of a GK208 chip (384 shaders, 32 TMUs, 8 ROPs) such as a GeForce GT 730M or 740M. This is a big step forward compared to the GeForce ULP in the Tegra 4 SoC, which was based on an old architecture with dedicated pixel- and vertex shaders that is similar to the GeForce 6 series of 2004 and supported only OpenGL ES 2.0. The new graphics card supports OpenGL 4.4 and DirectX 11 in hardware, or well above the current OpenGL ES 3.0 standard that is most common amongst the majority of mobile operating systems. Furthermore, the Kepler GPU can be used for general calculations using CUDA and OpenCL 1.2. As an example, Nvidia has shown how to perform real time video effects using the GPU and CUDA (Chimera 2).
Performance
In the 8-inch Nvidia Shield Tablet, Tegra K1 renders 66 fps in the GFXBench 2.7 T-Rex offscreen test. Compared to the competition, Nvidia's SoC is clearly faster than the Qualcomm Adreno 420 (max. 40 fps, Snapdragon 805), PowerVR GX6450 (max. 44 fps, Apple A8) and Mali-T628 MP6 (max. 31 fps, Exynos 5430). Except for the even (slightly) more powerful PowerVR GXA6850 (max. 70 fps, Apple A8X), Tegra K1 has one of the fastest mobile GPUs in late 2014. Even the most demanding games and high resolution displays are handled without any problems.
More information on the SoC and performance data on the CPU can be found on the SoC page of the Tegra K1.
The ARM Mali-G52 MP1 (or G52MC1) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based Tablets). It was introduced mid 2020 in the MediaTek MT8168 with a clock speed of up to 800 MHz.
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP2 in our benchmarks (in the MediaTek MT8168) is clearly below the G52 MP2 version in the entry level. That means its not well suited for demanding 3D Android games like PUBG Mobile.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
The ARM Mali-G52 MP2 (or G52MC2) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Helio G80 with a clock speed of up to 950 MHz.
The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.
The performance of the G52MP2 in our benchmarks (in the Helio G80) is comparable to the Adreno 612 and ARM Mali-G72 MP3 (thanks to the high clock speed of the G52MP2).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.
Average Benchmarks NVIDIA Tegra K1 Kepler GPU → 100%n=11
Average Benchmarks ARM Mali-G52 MP1 → 101%n=11
Average Benchmarks ARM Mali-G52 MP2 → 148%n=11
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.