Qualcomm Adreno 640 vs ARM Mali-G76 MP12 vs ARM Mali-G57 MP6

Qualcomm Adreno 640

► remove Qualcomm Adreno 640

The Qualcomm Adreno 640 is a smartphone and tablet GPU that is integrated within the Qualcomm Snapdragon 855 SoC. The chip will be available from early 2019 and will be used mainly in high-end Android devices.

According to Qualcomm, the Adreno 640 GPU offers a 20% improved performance over the Adreno 630, its predecessor, which is integrated in the Snapdragon 845 SoC. The enhanced performance is achieved by the Adreno 640 having 50% more FP16 and FP32 compute units (ALUs) than the Adreno 630, while its 7 nm FinFET manufacturing process makes it 20% more efficient too.

The Adreno 640 will also support the Vulkan 1.1 API, something which is possible for other Adreno 600 series GPUs too.

ARM Mali-G76 MP12

► remove ARM Mali-G76 MP12

The ARM Mali-G76 MP12 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced early 2019 in the Samsung Exynos 9820 (e.g. Galaxy S10 Plus). It integrates 12 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.

ARM Mali-G57 MP6

► remove ARM Mali-G57 MP6

The ARM Mali-G57 MP6 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the HiSilicon Kirin 820 and uses 6 clusters (hence the MP6 name). 

The G57 is based on the new Valhall architecture and is intended for mainstream phones. 

The performance of the G57MP6 in our benchmarks (in the Kirin 820 / Huawei P40 Lite) is comparable to the Adreno 620 (e.g. Oppo Find X2) and ARM Mali-G72 MP18 (Note10 Lite).

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.

Qualcomm Adreno 640ARM Mali-G76 MP12ARM Mali-G57 MP6
ManufacturerQualcommARMARM
Mali-G Series
Adreno 685
Adreno 680
Adreno 650 @ 587 MHz
Adreno 640
Adreno 630
Adreno 620
Adreno 618
Adreno 616
Adreno 612
Adreno 610
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 720 MHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 850 MHz
Mali-G71 MP20 8 @ 900 MHz
Mali-G72 MP12 12 @ 850 MHz
Mali-G71 MP8 8 @ 900 MHz
Mali-G76 MP4 4 @ 800 MHz
Mali-G71 MP2 2 @ 770 MHz
Mali-G72 MP3 3 @ 850 MHz
Mali-G52 MP6 6
Mali-G52 MP2 2 @ 950 MHz
Mali-G52 MP2 1 @ 800 MHz
Mali-G51 MP4 4 @ 650 MHz
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 720 MHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 850 MHz
Mali-G71 MP20 8 @ 900 MHz
Mali-G72 MP12 12 @ 850 MHz
Mali-G71 MP8 8 @ 900 MHz
Mali-G76 MP4 4 @ 800 MHz
Mali-G71 MP2 2 @ 770 MHz
Mali-G72 MP3 3 @ 850 MHz
Mali-G52 MP6 6
Mali-G52 MP2 2 @ 950 MHz
Mali-G52 MP2 1 @ 800 MHz
Mali-G51 MP4 4 @ 650 MHz
Shared Memoryyesnono
DirectXDirectX 12
Technology10 nm7 nm7 nm
FeaturesOpenGL ES 3.2, OpenCL 2.0, DirectX 12, Vulkan 1.1
Introduced12.02.2018 31.08.2018 03.07.2020
ArchitectureBifrostBifrost
Cores10 - unified6 - unified
Manufacturerhttps://developer.arm.com/products/graph...https://developer.arm.com/ip-products/gr...
CodenameValhall
CPU in Adreno 640GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 855+ / 855 Plus8 x ? MHz, 5 W250 MHz675 MHz
Qualcomm Snapdragon 8558 x 2840 MHz, 5 W? MHz585 MHz
min. - max.? - 250 MHz585 - 675 MHz
CPU in Mali-G76 MP12GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 98258 x 1900 MHz? MHz? MHz
Samsung Exynos 98208 x 1900 MHz? MHz? MHz
min. - max.? - 250 MHz? - 675 MHz
CPU in Mali-G57 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8208 x 1840 MHz? MHz? MHz

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 97354     avg: 108080     median: 106829 (20%)     max: 118129 Points
min: 65614     avg: 68730     median: 68654 (13%)     max: 72022 Points
57067 Points (10%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 5268     avg: 7377     median: 7566 (56%)     max: 8651 Points
min: 4052     avg: 4561     median: 4618 (34%)     max: 5048 Points
5853 Points (44%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 6358     avg: 9817     median: 10073.5 (35%)     max: 11448 Points
min: 4449     avg: 5066     median: 5083 (18%)     max: 5605 Points
6327 Points (22%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 3969     avg: 5949     median: 6162 (73%)     max: 6916 Points
min: 4529     avg: 4827     median: 4720.5 (56%)     max: 5300 Points
4845 Points (58%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 5184     avg: 6935     median: 7069 (58%)     max: 8006 Points
min: 5358     avg: 5606     median: 5394.5 (45%)     max: 6087 Points
4906 Points (41%)
GFXBench (DX / GLBenchmark) 2.7
GLBench 2.7 T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 640
GLBench 2.7 T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP12
GLBench 2.7 T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6
GLBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 640
GLBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G76 MP12
GLBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP6
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 50     avg: 93.4     median: 98 (16%)     max: 112 fps
min: 67     avg: 80     median: 85 (14%)     max: 89 fps
69 fps (11%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 46     avg: 59.4     median: 59.5 (16%)     max: 85 fps
min: 53     avg: 55.2     median: 54.5 (15%)     max: 59 fps
55 fps (15%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 11     avg: 23.5     median: 24 (15%)     max: 60 fps
min: 16     avg: 20.3     median: 16.5 (11%)     max: 29 fps
17 fps (11%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 8.5     avg: 20.8     median: 17 (7%)     max: 101 fps
min: 16     avg: 17.2     median: 17 (7%)     max: 18 fps
12 fps (5%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 17     avg: 33.8     median: 36 (18%)     max: 60 fps
min: 16     avg: 25.8     median: 26 (13%)     max: 35 fps
26 fps (13%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 16     avg: 48.5     median: 42 (7%)     max: 257 fps
min: 38     avg: 43.8     median: 45 (8%)     max: 48 fps
31 fps (5%)
GFXBench - GFXBench Car Chase Offscreen
min: 22     avg: 39.7     median: 42 (10%)     max: 48 fps
min: 21     avg: 35.5     median: 39 (9%)     max: 43 fps
27 fps (6%)
GFXBench - GFXBench Car Chase Onscreen
min: 16     avg: 31.8     median: 34 (13%)     max: 41 fps
min: 18     avg: 24.7     median: 23 (9%)     max: 40 fps
23 fps (9%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 10504     avg: 13770     median: 14541 (46%)     max: 15851 Points
7354 Points (23%)
12491 Points (40%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 4244     avg: 5196     median: 5204 (19%)     max: 6016 Points
6315 Points (23%)
4354 Points (16%)

Average Benchmarks Qualcomm Adreno 640 → 100% n=17

Average Benchmarks ARM Mali-G76 MP12 → 79% n=17

Average Benchmarks ARM Mali-G57 MP6 → 74% n=17

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
low
Mali-G76 MP12:
58 fps  fps
Mali-G57 MP6:
20 fps  fps
med.
Mali-G76 MP12:
39 fps  fps
high
100%
Adreno 640:
30 fps 40 fps 40 fps 40 fps 59 fps 60 fps 60 fps ~ 47 fps
83%
Mali-G76 MP12:
38 fps 39 fps 40 fps 40 fps ~ 39 fps
64%
Mali-G57 MP6:
30 fps  fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
Mali-G57 MP6:
60 fps  fps
high
100%
Adreno 640:
60 fps  fps
100%
Mali-G57 MP6:
60 fps  fps
Arena of Valor

Arena of Valor

2018
low
100%
Adreno 640:
59 fps 60 fps 60 fps 60 fps 60 fps 60 fps 60 fps ~ 60 fps
100%
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
ultra
100%
Adreno 640:
30 fps 59 fps 60 fps